| Post/Author/DateTime | Post |
|---|---|
| #1klonoaJul 01, 2008 11:44:21 | Hello. I recently started in a new campaign and need some assistance optimzing a cleric of Erythnul while still maintaining the role-playing aspects behind him. I do have the Complete Divine as a resource. Race Half-elf Stats STR 16 DEX 14 CON 16 INT 15 WIS 16 CHA 16 Domains Chosen War I have not chosen a second domain yet. My goal is to essentially make a battle cleric, a melee that has strong casting abilities. I know that is rather vague and very generic, mainly because this is my first cleric. ![]() Any ideas or suggestions would greatly be appreciated. |
| #2keyes2k4Jul 01, 2008 15:58:30 | what level are you starting at? what does the rest of the party look like? I do reccomend the destruction domain (if erythnul has that as one of his options). I also reccomend worshipping an Ideal instead of restricting yourself to a god if you can, that way you can choose from any domain (my personal favorite is travel, the freedom of movement has saved my cleric multiple times and the spells of the domain have saved his party an equal number of times, such as dimension dooring the group 300 feet away once to escape a warlord who was challenging our lvl 9 butts with his army.). If you plan on going melee-friendly you may want to go the melee weapon mastery route for feats simply because it is cool, but you may have to dip a level or 2 of fighter in there for the fighter feats. |