Cleric/Eye of Horus-re in a W40K game

Post/Author/DateTimePost
#1

paradoxoflife_

Jun 24, 2009 17:45:06
I've recently joined a W40k game using 3.5 rules and everything (in case you didn't notice like I didn't, horus is a lulzy name in this setting). I will be the only source of healing in this group, which prompted me to use the EoH prc.

It starts at level 6, and thought it aims for 20+, realistically we'll end at around 15+. The build I have in mind cleric 6 / EoH 10. This can be changed, but those are my only two class options, so I could just go cleric 16.

Sources- core only though EoH is used

LG Human with 32 pb

Stats wise I'm thinking;
STR: 10
DEX: 8
CON: 14
INT: 12
WIS: 18
CHA: 12

and thus the build

Cleric1 - Alertness, Extra Turning(human bonus)
Cleric2 -
Cleric3 - ????
Cleric4
Cleric5
Cleric6 - ???? // Here is where I hit my Knowledge(religion) preq
Cleric6/EoH1 -
Cleric6/EoH2
Cleric6/EoH3 - ????
Cleric6/EoH4
Cleric6/EoH5
Cleric6/EoH6 - ????
Cleric6/EoH7
Cleric6/EoH8
Cleric6/EoH9 - ????
Cleric6/EoH10

As you can see, I'm flamboozled on what my feats should be, as well as if the EoH is even worth it. It requires two useless feats (no dmm to fuel) as well as loses a caster level.