cleric/ordained champion/fist of raziel optimization

Post/Author/DateTimePost
#1

espresso

Apr 04, 2009 13:33:27
hi everybody!
I'm creating a war cleric for a good campaign and I've been thinking about

human cleric 5 ordained champion 5 fist of raziel 10

feats
1 Law devotion + ??
3 extra turn
6 power attack (bonus feat ordained champion) + servant of heaven (for Fist of Raziel)
9 holy warrior
12 Extra Smite
15 Divine Fortune(?)
18 ???

what do you think about?
I choose the Fist of Raziel because I can't take classes from the tome of battle neither from eberron or other setting. Fist of Raziel is the only class full BaB of Nearly full caster (9/10).

Feats? I have in my mind Divine Vigor, Sacred Vitality, Fearless Destiny, Combat casting + Shielded Casting,Diving Meta Mag + MaxSpell. But i'm looking for advices, any suggestion?
#2

Wyvernhand

Apr 04, 2009 13:52:40
No Divine Might (CWarrior)? You qualify after taking Power Attack. Between Divine Might and your Ordained Champion smite ability, you'll really be burning through TU attempts.

Other suggestions include Awesome Smite from Complete Champion. Awesome Smite is great because it gives you options. You can bypass any DR, bypass any miss chance, or just KNOCK THEIR PUNK ASS DOWN. Regardless, it tacks on a little extra fun on every smite.

If you don't mind losing a bit of casting, another build to consider would be:

Paladin5/Fighter2/DivineCrusader2/OrdainedChampion4/FoR7

This gives you more BAB (19/20), reducing your dependance on Divine Powah, give you more feats, the Charging Smite variant paladin for more ooph on your charge + smite attempts, and full 9th level casting from 2 domains (War + one other). I'm currently playing this with Travel + War, although Competition + War would be ok. Sure, you get overlap on Divine Power, but Competition nets you Righteous Might as well.

Just a thought...