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| #1cobuild1Dec 06, 2007 9:14:08 | Cloistered Cleric is a great variant class from unearthed arcana. Being a full caster (along with the great spell list clerics get) with a rather high amount of skill points per level is quite promising, but lack of significant useful skills make it only useful as a base. A base which with just a few optimization touches transforms into a multi threat character, capable of fulfilling many different roles on a given party. This mini guide is exploring the divine skill monkey and how to make it optimized and fun to play. |
| #2cobuild1Dec 06, 2007 9:14:45 | As a divine skill monkey, the greatest issue you will likely face is MAD. Cloistered clerics need high wisdom for their spells, intelligence for their skills, charisma for turn undead/social skills and constitution as every optimized character. So unless you have godly stats, you need to tweak your stats around. Check out this thread, which provides some options on MAD and how to reduce it. Divine skill monkeys' fates are entwined with a single feat: able learner. Unless you are ok with just the class skills cloistered cleric offers, you'll need this feat in order to make a divine skill monkey build work. However, able learner has a racial requirement, since in order to acquire it, you need to have the [human] subtype. A minor detail is favored class. Divine skill monkeys are naturally multiclass characters, so in order to make this work you need to have one of the classes included in your build as favourite. This really narrows down the selection to the following races:
Since to get cloistered cleric you need access to unearthed arcana, LA buyoff rules are very likely to be allowed as well. Later on, due to the tight race selection, a list of templates will be included.
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| #3cobuild1Dec 06, 2007 9:15:16 | Almost all builds begin with a roguish-flavored class to benefit from the extra skill points and able learner. The most common and useful skillful classes are:
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| #4cobuild1Dec 06, 2007 9:15:46 | |
| #5cobuild1Dec 06, 2007 9:16:20 | reserved #5 |
| #6womblehunterDec 06, 2007 11:09:42 | Deleted due to irrelevance. |
| #7jameswilliamogleDec 06, 2007 11:31:10 | Is this a Cloistered Cleric / Master of Masks handbook? Thats good, b/c we need one of those ASAP! |
| #8Dictum_MortuumDec 06, 2007 14:26:37 | What an awesome guide. I am very pleased that you registered a custom user identity to post this after two hours. i'm sorry! As you can see, i'm co-authoring the mini-guide with ninjarabbit and we needed some time to take care of the details before posting. Most information will be up soon. Is this a Cloistered Cleric / Master of Masks handbook? Thats good, b/c we need one of those ASAP! No unfortunately. This is a shot on divine skill monkeys build compendium. |
| #9cobuild1Dec 07, 2007 5:37:00 | |
| #10mdsummerDec 07, 2007 8:50:14 | Knowledge Devotion: This is a great feat to gain some extra edge in combat. It's easy to get an optimized check in a knowledge check, with a small investment. The skill trick collector of stories and the low level spell lore of the gods will easily give you a total check of 16, with just one rank in the knowledge skill in question. A brief summary: It should be noted that the Knowledge check for Knowledge Devotion is separate from the Knowledge check made to identify a creature. These two abilities synergize well, but they don't actually interact. http://forums.gleemax.com/showthread.php?t=939319 Any comments on this? I do tend to agree it seems CrimsonDeath is right by RAW. |
| #11rhigDec 07, 2007 8:50:54 | What about "Nymph's Kiss" from BoED? Isn't it a pretty good feat for skill monkeys, or at least the divine ones?![]() |
| #12Dictum_MortuumDec 07, 2007 9:43:26 | http://forums.gleemax.com/showthread.php?t=939319 you might be right. I'll put something up just in case. Nymph's kiss is pretty good, i'll include it. |
| #13furious_kenderDec 07, 2007 18:00:07 | I don't really understand why cloistered clerics need to multiclass when in many circumstances a prestige class would do just as well. I mean if they're not a kobold and they want traps then, yeah sure multiclassing is probably the best way to go. However, social skills (e.g., church inquisitor) and UMD (e.g., Loremaster) can easily be learned from prestige classes. |
| #14Dictum_MortuumDec 07, 2007 19:19:17 | because that way you got them from level one and you are a multithreat with HIGH skill gain and no other problems (skills required to enter certain prestige classes, what do do with skills until you enter the PrC, other requirements) |
| #15ninjarabbitDec 07, 2007 20:24:11 | The Quad Threat Spellstitched Necropolitian Human factotum1/cloisteredcleric19 Domains: planning, spell 1-able learner, improved initative 2-knowledge devotion (from knowledge domain subsitution), extend spell (from planning domain) 3-perisistant spell 6-DMM: persistant spell 9-power attack 12-quicken spell 15-empower spell 18-open feat Warrior: DMM'd divine power for up to 20 BAB and DMM'd wraithstrike (via anyspell) Skillmonkey: Every skill as a class skill and 6 skill points per level Divine Spellcasting: 19 CL as a cleric Arcane Spellcasting: 6th level arcane spells as SLAs via spellstitched, anyspell and greater anyspell |
| #16crimsondeathDec 07, 2007 20:28:29 | Warrior: DMM'd divine power for up to 19 BAB and DMM'd wraithstrike (via anyspell) Divine power sets your BAB equal to your character level, not your caster level. Also, who've you got Spellstitching you? (Since you can't do it yourself...) |
| #17ninjarabbitDec 07, 2007 21:00:14 | Divine power sets your BAB equal to your character level, not your caster level. Fixed and whomever wants to |
| #18Dictum_MortuumDec 08, 2007 5:25:59 | a nice alternative is factotum 1/wizard 1/cloistered cleric 18. He is a human necropolitan spellstitched. He then gets a stitched-spell familiar (the feat from libris mortis that nets you an undead familiar - raven has wis 14) and spellstitches it. You can gain through leadership a wizard to spellstitch you or your familiar. |
| #19ninjarabbitDec 08, 2007 5:43:09 | a nice alternative is factotum 1/wizard 1/cloistered cleric 18. He is a human necropolitan spellstitched. He then gets a stitched-spell familiar (the feat from libris mortis that nets you an undead familiar - raven has wis 14) and spellstitches it. Better yet give the raven (or any other familar) an item that boosts wis since the SLAs you get are determined by your wis score at the time of you being spellstitched, not your permanent wis score. |
| #20bowensilverclaw1986Dec 08, 2007 6:52:04 | Instead of a 1-level dip for just UMD as a class skill with Able Learner, you could use the Apprentice(Spellcaster) feat (DMG2 IIRC). Ofcourse, if you want all those fun skills as class skills, a dip in Rogue is probably your best bet. Just a thought. Bowen |
| #21Dictum_MortuumDec 08, 2007 7:05:14 | even easier is to get the magic domain. The point with these builds is to be roguish along with a great deal of useful spells, not just to be able to activate wands. |
| #22monkey3Dec 08, 2007 9:23:57 | |
| #23Dictum_MortuumDec 08, 2007 9:52:56 | I thought Initiate of Milil allowed allows "Your bard, cleric and paladin levels stack for the purpose of determining which kinds of bardic music you can use (but not any other effect related to bardic music)." First of all, in the build i nowhere say that inspire courage is advanced. You do gain the equivalent songs of 20th Bard level, because that's what initiate of milil does. Second, RTFM:
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| #24monkey3Dec 08, 2007 10:28:42 | First of all, in the build i nowhere say that inspire courage is advanced. You do gain the equivalent songs of 20th Bard level, because that's what initiate of milil does. So by RAW the strength is not advanced. As such, Words of Creation would not be optimal in order to double your +1 bonus. |
| #25Dictum_MortuumDec 08, 2007 11:36:52 | So by RAW the strength is not advanced. As such, Words of Creation would not be optimal in order to double your +1 bonus. First let's say that i'm not going to debate this here. If you want, you can open a new thread about it. RAW has nothing to do with the matter. Your DM is the judge of the effect. Is inspire courage +2 a different song than inspire courage +1? If it is not, why is it listed in Table 3-4: The Bard? Easily anyone can say, my effective bard level is 8, so i can activate inspire courage +2. Words of Creation is never a bad feat to have. |
| #26hovnarrDec 08, 2007 12:16:20 | Do you have to play a kobold to get the kobold domain? I don't know the rules on racial domains. |
| #27thestoneyoneDec 08, 2007 12:38:46 | Do you have to play a kobold to get the kobold domain? I don't know the rules on racial domains. No. I don't think so. Techically, an elven cleric and snag elf and kolbold domains and become a cleric archer with trapfinding. The hard part is figuring out the roleplaying justification to take it. |
| #28ninjarabbitDec 08, 2007 12:38:56 | Do you have to play a kobold to get the kobold domain? I don't know the rules on racial domains. Yes |
| #29Dictum_MortuumDec 08, 2007 13:18:34 | http://crystalkeep.com/d20/rules/DnD3.5Index-Deities.pdf kurltulmak is a core deity too, so you may be able to get him as a god. His portfolio includes war, trapmaking and mining, so unless you create a really good backstory on how, say a human cloistered cleric, was reading, mining and making traps while encouraging war, you can't worship him IMO. There's nothing wrong with dragonwrought kobolds though, they work fine for cloistered cleric 20 (especially an aged one). |
| #30thestoneyoneDec 08, 2007 14:16:03 | I am going to agree with dictum mortum that there isn't anything wrong with a dragonwrought kobold as a player race. Yet if you desire to play a human or similar race and want to take the domain, you still can granted you are either A.) A non-kobold who worships kurltulmak and therefore can benefit by taking the kobold domain. or B.) A cleric who receives his powers through a devotion to a cause or belief may cherrypick the kobold domain if his philosophy allows him to. |
| #31furious_kenderDec 09, 2007 12:39:11 | Well, persisted find traps allows you to "find traps as a rogue does" so this should give trapfinding, because all rogues have trapfinding, and also gives you an insight bonus to boot. It also probably will allow you to go without the feat open-minded if you are willing to forgo a couple of maxed skills like stealth skills and UMD. For example the following would be a good trapfinding base, with high DCs, with disable chosen as the permanent class skill: Cloisted cleric 1/human paragon 3/church inquisitor 10/Full casting class 6 Domains: Knowledge, Planning, Spell and Inquisition Feats 1 Extend, Persistent, Extra turning 3 DMM: Persistent, Extra turning 6 Extra turning 9 Extra Turning So with a 14 charisma, even in a nightstick free world, this build would have enough turns to power persisted Find Traps at level 4, and an additional 2 persisted spells by level 9. Of course, in a nightstick available campaign, all these feats would be free. |
| #32hsienDec 10, 2007 9:32:13 | That's similar to a build I'm looking at for my next character. Perhaps not "optimal" its based around Pholtus (CoDivine, Greyhawk) listing and eventually get every domain Pholtus provides. Only loses one level of spell casting, but picks up UMD skill for all classes. 1 Cl Cleric / 3 Human Paragon / 4 Church Inquis / 2 Divine Oracle ... eventually getting at least Contemplative 1 as well. Human Paragon; keep UMD as a class skill Feat: Spontaneous Domain (iirc) Keep domain slots open and spontaneously cast them as needed. Domains: Sun, Law, Knowledge ( CL Cleric bonus ) Inquisition (Ch Inq bonus) Oracle (Divine oracle bonus ) Good ( Contemplative bonis ) |
| #33qatharsisDec 10, 2007 13:35:48 | Are Cloistered Clerics well playble without DMM cheese? The loss of combat prowess looks like a pretty hard hit in comparison with the scarce benefit. IMHO, one more spell slot per spell level would be needed to make it attractive. Or maybe a steeper increase in turning power (as in "turn undead", rather than "exploit cheese") that the regular cleric. |
| #34Dictum_MortuumDec 10, 2007 13:45:20 | Are Cloistered Clerics well playble without DMM cheese? well, let's see: you give:
you gain:
With all that in mind, cloistered cleric is just fine. It's playable even without DMM into persistent. Stuff like darkstalker can boost your scouting skills. |
| #35ninjarabbitDec 10, 2007 14:28:20 | Here's another build that I like: rogue1/cloisteredcleric11/shadowbanestalker8, 18 CL Shadowbane stalker is a PrC in Complete Adventurer that gives you 6 skill points a level, 8/10 spellcasting progression, and a few other things like sneak attack progression and the ability to trade prepared spells for various bonuses as a swift action, kinda like arcane strike. The best part is that it doesn't even cost you any feats, just some skill points that you'll have an abundance of. The build I made only loses one extra caster level and nets you most of the bonuses from shadowbane stalker. |
| #36hovnarrDec 10, 2007 14:54:07 | B.) A cleric who receives his powers through a devotion to a cause or belief may cherrypick the kobold domain if his philosophy allows him to. *smacks head* Doh! I'm an avid proponent of the PHB legal "philosophy cleric" and used to cherry picking domains. I guess the "kobold" label made me think I couldn't choose it for some reason. I think Human cloistered "philosophy" cleric 20 with War (longbow) and Kobold domains is gonna be my default cleric build from now on. Powerful even at level 1 with the extra skill point and feat from human (PB and precise shot, obviously). |
| #37furious_kenderDec 10, 2007 18:07:30 | *smacks head* Doh! I'm an avid proponent of the PHB legal "philosophy cleric" and used to cherry picking domains. I guess the "kobold" label made me think I couldn't choose it for some reason. Of course, then you have to explain what philosophy makes you worship and/or resemble kobolds...to the DM and then the group. That could range from funny to painful. I would suggest coming from this angle: "none of the domains really give me what I want. How about domain around traps and dungeons, and why not for simplicity use the kobold domain?" Wow....I just realized the kobold domain had contingency. It really is one of the best cleric domains out there. |
| #38hovnarrDec 11, 2007 1:19:31 | The philosophy rationale is easy to fulfill if you're a little creative. The thing to check is if your DM makes a big deal of the "name" kobold or if he looks more to the nature of the domain (traps and stuff). If the former, your background is bound to include kobolds in some shape or form. Perhaps a savage human bred as a slave in a kobold community. Or a short human with a faint trace of kobold blood, determined to seek his roots spiritually. A trap-based philosophy might involve some ninja-like training where your character tended to the spiritual needs of the stealthy community. This would also give a rationaly for the War domain. Kobold seems like the domain of choice. The second I feel should make up for the CC's weaknesses. I'd either go with War and an archery build, Travel for evasion and maybe elf/half-elf to get bow proficiency, or Trickery and a summoning build exploiting Invisibility. Since UA rules are in place, I'd seriously consider the Spontaneous option too. |
| #39hovnarrDec 11, 2007 14:13:39 | Alright, here's a level 1 build to shown what can be done with the concept immediately at level 1. Rules items used: SRD and Kobold domain (plus the PHB "philosophy" variant) Level 1 human cloistered cleric Attributes, 25-point buy Str: 12 Dex: 13 Con: 12 Int: 10 Wis: 15 Cha: 10 |
| #40qatharsisDec 12, 2007 10:10:28 | HD: d8 -> d6 (the standard HD for roguish classes) That basically condemns you to archery. Hm. I guess that would work. Thinking of the CC as roguish does help. Still, you can make a better archer with a regular cleric in full plate and with Zen Archery. BAB medium -> bad. (divine power fixes everything) That assumes that 1) you are playing at a level where you already have Divine Power, and 2) you have enough uses of Divine Power to last for all your encounters per day. On the other hand, I guess the BAB hit is not all that terrible at low levels. Again, the regular melee cleric gets a lot more out of this spell, with the Str bonus going into to-hit as well as damage. Armor Proficiency Heavy -> Light. (have you seen many rogues sneaking in heavy armor? Anyway if you really want it, halfweight enhancement is your friend) I don't know about that enhancement. Anyway, I guess light armor works if you already decided to put a significant amount of your stat allowance into Dex (and you do need a good Con and Wis as well). Divine Vigor helps with the hitpoints, but you need another round to activate it, and you already lose one to the casting of Divine Power... Skills: 2+int -> 6+int and bonus class skills (w00t). Agreed. Domains: +1 bonus domain (OMIJI). A very underwhelming bonus domain. Meh. Special: Lore ability (not really useful, but hey it's nice :P) If the DM allows that to work off Wis rather than Int, it's OK, I guess. Stuff like darkstalker can boost your scouting skills. I don't know that. As for scouting, I can't see that coming anywhere near a rogue or scout, or even a swashbuckler. I guess the class can be fun and useful, especially if your group has enough melee power but no party library, but the base cleric just seems to outperform the cloistered one rather severely. |
| #41hovnarrDec 12, 2007 11:57:23 | That basically condemns you to archery. Or summoning. Before you can afford a lesser rod of extend, you're probably looking at archery, but a simple light crossbow could suffice then. Summoning solves all the issues of lesser hd and lesser BAB. Then again, so does Divine Power (for an archer build). A very underwhelming bonus domain. Meh. True, but every little helps. Also, since UA obviously isn't off the table, look into Spontaneous Divine Casters. That makes +1 domain a lot more important since it increase spells known and adds some nice social/reconnaisance utility to your repertoire. the base cleric just seems to outperform the cloistered one rather severely I'm not saying it does and I'm not saying it doesn't, but I am saying: so what? Beating CoDzilla is hardly a necessary benchmark to make optimization worthwhile. For a small sacrifice in combat powers, the CC adds something the cleric rarely has lots of: non-combat utility. As demonstrated in my build above, the CC lets you pull off a 1 man party from first level. That may not be an optimization in power, but it is pretty darn versatile. |
| #42Dictum_MortuumDec 12, 2007 13:07:09 | There's nothing wrong with archery/wand usage. You can even go melee if you feel like it.
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| #43cobuild1Dec 12, 2007 13:37:14 | |
| #44cobuild1Dec 12, 2007 13:46:24 | |
| #45hsienDec 12, 2007 14:02:46 | How is Cleric1 providing 3 feats at 3rd level? Only thing I could come up with was if DM allowed the feats provided from flaws to be saved....or it is very obvious and I'm overlooking it? |
| #46Dictum_MortuumDec 12, 2007 14:09:25 | How is Cleric1 providing 3 feats at 3rd level? no flaws.
Total=3. |
| #47hsienDec 13, 2007 10:53:38 | Looked over the Devotions, CoChampion, and didn't see a notation that you could freely trade a domain for them. I must be missing something. |
| #48Dictum_MortuumDec 13, 2007 10:56:38 | try to read more carefully:Clerics and Domain Feats: If you are a cleric (or any other character class who gains access to a domain), you can choose any domain feat corresponding to the list of domains offered by your deity, even if you do not have access to those particular domains. A cleric of Pelor, for example, can choose to cast spells from the Good and Healing domains but select the Strength Devotion and Sun Devotion feats. |
| #49womblehunterDec 13, 2007 12:42:11 | The problem is that trading it away and then claiming that Able Learner lets you keep to the class-skill point cap is highly suspect. |
| #50hsienDec 13, 2007 13:12:25 | Yep, missed that completely. I'm blaming my dogs who kept demanding attention this morning. Thanks |
| #51bensanDec 13, 2007 13:29:48 | The problem is that trading it away and then claiming that Able Learner lets you keep to the class-skill point cap is highly suspect. I'm not sure what the concern is here; both builds above include a level of Factotum, so all skills use the class-skill cap anyway and the Knowledge granted power would be redundant. |
| #52Dictum_MortuumDec 13, 2007 13:55:39 | I'm not sure what the concern is here; both builds above include a level of Factotum, so all skills use the class-skill cap anyway and the Knowledge granted power would be redundant. that's right ![]() |
| #53hovnarrDec 13, 2007 17:01:19 | Isn't knowledge devotion extremely skill point hungry? I found the 6 SP/level barely enough for a 10 Int human without even touching Knowledge skills (more than 5 ranks in Religion). You'd loose the rogue stuff if you went with devotion, unless you have very high Int. |
| #54Dictum_MortuumDec 13, 2007 17:13:52 | Isn't knowledge devotion extremely skill point hungry? I found the 6 SP/level barely enough for a 10 Int human without even touching Knowledge skills (more than 5 ranks in Religion). You'd loose the rogue stuff if you went with devotion, unless you have very high Int. you don't need to max out every knowledge out there. Complete champion has a great spell that gives a +10 bonus on knowledge checks. Just get a rank in every knowledge and augment them using the spell and factotum's ability. Collector of stories works, too, if your DM allows it. So it's 1d20 + int modifier + 10 (spell) + 1 (ranks) + 1 (factotum) + 5 (collector of stories - probably) = 1d20 + 17, not bad at all. |
| #55ninjarabbitDec 13, 2007 17:34:42 | A cloistered cleric should have at least a 14 int in a point buy and int is probably the second most important stat behind wis. |
| #56bensanDec 13, 2007 18:18:00 | Collector of stories works, too, if your DM allows it. Getting a synergy bonus from Handle Animal works if your DM allows it, too, but it's not in the rulebooks. :p Collector of Stories applies to a specific use of the Knowledge skill, not to all Knowledge checks. |
| #57ninjarabbitDec 13, 2007 18:31:54 | 5 ranks in survival will get you a +2 synergy bonus to knowledge (nature) checks. A familar can give you +2 to your knowledge checks via the aid another action. |
| #58hovnarrDec 14, 2007 3:10:46 | You could also techincally have MW skill items of knowledge for 50 gp, per the PHB (+2 bonus). Don't ask me what they'd actually be though (mini encyclopedias?) |
| #59cobuild1Jan 28, 2008 16:31:35 | |
| #60ninjarabbitJan 28, 2008 16:49:44 | What book is the AD in and what does it do? |
| #61bensanJan 28, 2008 16:56:27 | What book is the AD in and what does it do? I assume that the "Ardent" levels in the build are the Ardent Dilettante from Planar Handbook rather than the class actually known as the Ardent. Suddenly the build makes a little more sense.. As for what it actually does.. 9/10 casting, Lore (as bardic knowledge), various sense-related bonuses (scent and blindsense, skill bonuses, bonus vs. illusions), some odd spell-likes, three unrestricted bonus feats, the ability to 1/day copy a spell that targeted or included him last round, and at level 10 doesn't lose a level after being raised/resurrected. |
| #62ronyonMar 28, 2008 18:03:04 | Old thread plus New Spell:Substitute Domain, from Complete Champion. Worship Boccob, and choose among his Domains:: Knowledge, Magic, Trickery, Mind, Oracle, Planning. Pick the Knowledge, Trickery and Mind domains. Use the Knowledge and Trickery domains to fuel your Skillyness, but switch them out for Magic when needed. |
| #63The_Orange_PetMar 28, 2008 22:56:44 | Seems to me that the offensive melee ability of the Factotum 1/CC 19 is rather sub-par, even after DMM (Persist). If someone can find a diety with Planning, Knowledge, and Spell domains I'll be convinced otherwise. Sacrificing access to any of those domains would make the character unattractive to me after I've already lost a caster level. I propose DMM (Quicken) would be more appropriate. When you assume that your 2nd domain choice after Undeath (for Extra Turning) will be a bad one, you open up Divine Magician. This spell list, when packed with dispelling abjuration effects, will add a number of huge mid-late game threat spells when combined with on-the-fly Quicken. Opinions? |
| #64chandoMar 29, 2008 13:00:33 | In the tugh of having a human(or anyone) with the kobold domain, you know, you can worship Pun Pun. He probably have this domain in his porfolio. And every other in existence as well. If your DM does not let you worship Pun Pun since he isnt a real GOD in your campain, you can worship a ideal ("become more close to/be like Pun Pun in every way, since he is the most powerful beeing") That works too. :P |
| #65auxitiusMar 31, 2008 8:11:02 | Alright, here's a level 1 build to shown what can be done with the concept immediately at level 1. |
| #66Dictum_MortuumMar 31, 2008 8:23:29 | :S Can't you read the thread? There's a whole section for builds. |
| #67auxitiusMar 31, 2008 9:47:04 | :S Sure I can but Rogue 1 / Cloistered Cleric 19 does not exactly tell me what the build is capable of. I would appreciate if people could squeeze just an ounce more information into the builds rather than saying this many levels in this class and then this many in this class. Cleric and Bard is the only two classes I haven't really invested much time in, so I am a bit confused about what they are capable of. I guess what I am looking for is a break down of every level including feats, etc. |
| #68Dictum_MortuumMar 31, 2008 10:01:35 | Work on a build, open a thread and read the handbooks. People will help. Here you won't get much views. |
| #69auxitiusMar 31, 2008 10:11:49 | Work on a build, open a thread and read the handbooks. People will help. Here you won't get much views. Indeed but I got ideas :D Cloistered Cleric Dragonwrought Kobold (Faerûn) worshipping Kurtulmak. Attributes by creation, 32-point buy and venerable age (+3 to Int, Wis and Cha) Strength: 8 Dexterity: 10 Constitution: 14 Intelligence: 14 Wisdom: 21 Charisma: 18 |
| #70carnivoreFeb 19, 2010 15:25:35 | bump to save![]() |
| #71da_chickenFeb 20, 2010 14:37:04 | This seems as good a place as any to post my Cloistered Cleric build. Race: Human Alignment: Any good. Domains: Travel and Fire 1: CCleric. Feats: Travel Devotion (Comp. Champion), Dash (Comp. Warrior) 2: CCleric 3: CCleric. Feat: Fiery Bust (Comp. Mage) 4: CCleric 5: CCleric 6: Paragnostic Apostle (Comp. Champion). Knowledge is power: Spatial awareness. Feat: Spontaneous Domains -or- Ability Focus (Fiery Burst) 7: Paragnostic Apostle. Knowledge is power: Manifest ethos (good) 8: Paragnostic Apostle. Knowledge is power: Any 9: Paragnostic Apostle. Knowledge is power: Any. Feat: Dimensional Jaunt (Comp. Mage) 10: Paragnostic Apostle. Knowledge is power: Any 11: CCleric -or- Contemplative 12: CCleric -or- Contemplative. Feat: Summon Elemental (Comp. Mage) 13: CCleric -or- Contemplative 14: CCleric -or- Contemplative 15: CCleric -or- Contemplative. Feat: Spontaneous Domains -or- Ability Focus (Fiery Burst) My DM allowed Knowledge is Power to work with the Reserve Feat abilities. At level 6 you'll have a movement speed of 55 all day thanks to Longstrider and Spatial Awareness, with the option of moving an additional 55 (or 65 if your DM says Travel Devotion works with Spatial Awareness) as a swift action for several minutes each day. Combine that with Dimensional Jaunt and there will be no place you can't get to. Fiery Burst is your main damage source. With Manifest Ethos and Ability Focus it will affect just about everything you're likely to face. You think you'll have a problem with Fire Elementals until you realize you've still got the Fire domain. The character plays mainly like a Wizard who can heal. The only items you'll likely want to get ahold of are Mithral Breastplate and Mithral Shield. Paragnostic Apostle works extremely well with Cloistered Cleric, because except for the reduction in Hit Die and skill points, you lose absolutely nothing. |