CO Cleric Archer with DM restrictions

Post/Author/DateTimePost
#1

ikildkenny

Feb 04, 2009 13:38:52
Hi there

im having some trouble over here ... i will play soon in a dnd group and want to play a cleric

because the group is full of BSFs i decided ill play him as a archer ... the rough build stands as it is, but no real details yet ...

Level will be 8th, standart money (27k), no eberron

and a problem:

i am FORBIDDEN to use the following:
Knowledge devotion
anything that grants bonus Turning attempts
any divine MM
Zen archery

and before anything comes up: no archivists!

so ... what do i have so far:

wild or snow elven (unsure yet) cleric of Shevarash (FR diety, favored weapon langbow)

Elf Domain, War domain

important stuff: will cast magic vestment and magic weapon once or twice a day for funny stuff, takes precise shot at first level, faith healing ACF

Item ideas: Bow of the elvenkind an quiver of the elvenkind (CC - the stuff that costs 22.7k and gives you farshot and whatnot)

so - thats the thing ... stats will go Wis>dex>con>rest, 32 point buy

thanks
#2

gilfalas_elaandrin

Feb 04, 2009 13:47:31
i am FORBIDDEN to use the following:
Knowledge devotion
anything that grants bonus Turning attempts
any divine MM
Zen archery

Sounds like your ref has a real fear of Divine Metamagic. Frankly if he just bans the feat I don't see why he would ban extra turning. And banning Zen archery is silly. Does he also ban Weapon Finesse? If he doesn't he darn well should.


Elf Domain, War domain

I am pretty sure Shevarash does not allow access to the War Domain btw. I THINK Correlon is the only one among the elves who does that.
#3

ikildkenny

Feb 04, 2009 14:53:25
...And banning Zen archery is silly. Does he also ban Weapon Finesse? If he doesn't he darn well should.

well .. he does allow that .. because its a core feat ... i know .. strange but i can't do anything about it ...
and extra turning FEAT is allowed .. but no night sticks, no reliquary holy symbols ... ...

I am pretty sure Shevarash does not allow access to the War Domain btw. I THINK Correlon is the only one among the elves who does that.

oh, he does:
Shevarash ... Domains: Chaos, Elf, Retribution, War

and also (just saw it):
Solonor Thelandira ... Domains: Chaos, Elf, Good, Plant, War

both with favored weapon: Longbow

but i do not want to be a smarta$$ - just that that does not help me ;)

oh .. one thing ... i have to run EVERYTHING with my DM - in other words: his word couts more as ANY rule - even if it means contridicting it
#4

phaedrusxy

Feb 04, 2009 14:59:10
You'll want a Lesser Rod of Extend Spell, to make your Magic Vestments last all day. I'd probably use a buckler, as the attack penalty doesn't apply to a ranged weapon.

I don't think the war domain is worth much, since you get bow proficiency from just being an elf. I'd MUCH rather get Time or Travel, and I know some of those elven deities have those. Hell, I think I'd rather have Plant instead of War. At least you get a decent buff (Barkskin) out of it. Entangle is awesome, too.

I'd also see about getting a Strand of Prayer Beads that has a Karma bead, depending on how much the DM says it costs (the pricing is all screwed up on those).
#5

carnivore

Feb 04, 2009 15:42:49
You'll want a Lesser Rod of Extend Spell, to make your Magic Vestments last all day. I'd probably use a buckler, as the attack penalty doesn't apply to a ranged weapon.

I don't think the war domain is worth much, since you get bow proficiency from just being an elf. I'd MUCH rather get Time or Travel, and I know some of those elven deities have those. Hell, I think I'd rather have Plant instead of War. At least you get a decent buff (Barkskin) out of it. Entangle is awesome, too.

I'd also see about getting a Strand of Prayer Beads that has a Karma bead, depending on how much the DM says it costs (the pricing is all screwed up on those).

+1

try this:

Wood Elf(+2 Str, +2 Dex, -2 Con, -2 Int)



Patrons withBow as Favored Weapon... or are handy for Cleric Archers:
Core:
Ehlonna (NG) Animal, Celerity, Healing, Plant, Sun......Fav Weapon: Longbow

Living Greyhawk:
Gadhelyn(CN) Animal , Chaos, Plant ......Fav Weapon: Longbow
Myrhiss(NG) Community, Domination, Good, Healing, Protection ...Fav Weapon: Shortbow or Whip
Phaulkon (CG) Air, Animal, Chaos, Good, Sky, War ......Fav Weapon: Longbow


Deities and Demigods:
Appolo (CG) Good, Healing, Knowledge, Magic, Sun......Fav Weapon: Composite Longbow
Uller(CN) Chaos, Protection, Travel......Fav Weapon: Longbow

Faerun:
Solonor Thelandira .... (CG) Chaos, Elf, Good, Plant, War ......Fav Weapon: Longbow
Shevarash (CN) Chaos, Elf, Retribution,War ......Fav Weapon: Longbow

Eberron:
Silver Flame(LG) Exorcism, Good, Inquisition, Law, Protection, Purification......Fav Weapon: Longbow


additional Elven patrons for Faerun Setting:
Aerdrie Faenya (I) CG Air, Animal, Chaos, Elf (FRCS), Good, Storm (FRCS) quarterstaff —
Angharradh (G) CG Chaos, Elf (FRCS), Good, Knowledge, Plant, Protection, Renewal (FRCS) longspear or shortspear —
Corellon Larethian (G) CG Chaos, Elf (FRCS), Good, Magic, Protection, War longsword —
Deep Sashelas (I) CG Chaos, Elf (FRCS), Good, Knowledge, Ocean (FRCS), Water trident —
Erevan Ilesere (I) CN Chaos, Elf (FRCS), Luck, Trickery short sword —
Fenmarel Mestarine (L) CN Animal, Chaos, Elf (FRCS), Plant, Travel dagger —
Hanali Celanil (I) CG Chaos, Charm (FRCS), Elf (FRCS), Good, Magic, Pleasure (Exalted), Protection dagger —
Labelas Enoreth CG Chaos, Elf (FRCS), Good, Knowledge, Time (FRCS) quarterstaff —
Rillifane Rallathil (I) CG Chaos, Elf (FRCS), Fey (Exalted), Good, Plant, Protection quarterstaff —
Sehanine Moonbow (I) CG Chaos, Elf (FRCS), Good, Illusion (FRCS), Knowledge, Moon (FRCS), Travel quarterstaff —
Shevarash (D) CN Chaos, Elf (FRCS), Retribution (FRCS), War longbow —
Solonor Thelandira (I) CG Chaos, Elf (FRCS), Good, Plant, War longbow —

:D
#6

phaedrusxy

Feb 04, 2009 15:52:27
Core:
Ehlonna (NG) Animal, Celerity, Healing, Plant, Sun......Fav Weapon: Longbow

Living Greyhawk:
Gadhelyn(CN) Animal , Chaos, Plant ......Fav Weapon: Longbow
Myrhiss(NG) Community, Domination, Good, Healing, Protection ...Fav Weapon: Shortbow or Whip
Phaulkon (CG) Air, Animal, Chaos, Good, Sky, War ......Fav Weapon: Longbow


Deities and Demigods:
Appolo (CG) Good, Healing, Knowledge, Magic, Sun......Fav Weapon: Composite Longbow
Uller(CN) Chaos, Protection, Travel......Fav Weapon: Longbow

Faerun:
Solonor Thelandira .... (CG) Chaos, Elf, Good, Plant, War ......Fav Weapon: Longbow
Shevarash (CN) Chaos, Elf, Retribution,War ......Fav Weapon: Longbow

Eberron:
Silver Flame(LG) Exorcism, Good, Inquisition, Law, Protection, Purification......Fav Weapon: Longbow


additional Elven patrons for Faerun Setting:
Aerdrie Faenya (I) CG Air, Animal, Chaos, Elf (FRCS), Good, Storm (FRCS) quarterstaff —
Angharradh (G) CG Chaos, Elf (FRCS), Good, Knowledge, Plant, Protection, Renewal (FRCS) longspear or shortspear —
Corellon Larethian (G) CG Chaos, Elf (FRCS), Good, Magic, Protection, War longsword —
Deep Sashelas (I) CG Chaos, Elf (FRCS), Good, Knowledge, Ocean (FRCS), Water trident —
Erevan Ilesere (I) CN Chaos, Elf (FRCS), Luck, Trickery short sword —
Fenmarel Mestarine (L) CN Animal, Chaos, Elf (FRCS), Plant, Travel dagger —
Hanali Celanil (I) CG Chaos, Charm (FRCS), Elf (FRCS), Good, Magic, Pleasure (Exalted), Protection dagger —
Labelas Enoreth CG Chaos, Elf (FRCS), Good, Knowledge, Time (FRCS) quarterstaff —
Rillifane Rallathil (I) CG Chaos, Elf (FRCS), Fey (Exalted), Good, Plant, Protection quarterstaff —
Sehanine Moonbow (I) CG Chaos, Elf (FRCS), Good, Illusion (FRCS), Knowledge, Moon (FRCS), Travel quarterstaff —
Shevarash (D) CN Chaos, Elf (FRCS), Retribution (FRCS), War longbow —
Solonor Thelandira (I) CG Chaos, Elf (FRCS), Good, Plant, War longbow —

I highlighted a few more. I played a cleric archer of Fenmaril Mestarine once who had a Charisma of 5, the Elf and Travel domains, and no DMM. Fun character. :D
#7

jameswilliamogle

Feb 04, 2009 17:13:02
Perhaps playing an archer Cleric isn't the best way to go, in this case. Zen Archery really messes you up.

Perhaps a turning-based build would work better (they're much more "core", so definitely can get passed through your DM).

Basics:
Human Cleric, Fire / Air domains, stick with Cleric throughout your career (although and PrC that advances turning is OK, too, such as Sacred Exorcist).
Work on boosting your turning checks.

So your turning works on [Undead], [Fire], [Earth], [Air], [Water] creatures, which actually encompases more than 50% of the creatures listed in the SRD. Some examples: every true Dragon, every Elemental, every Undead, etc.

I'd take Improved Turning, Extra Turning, Spontaneous Domain: Fire (just for fun), Reach Spell, and after that its just fun stuff.

Sit back and let your pets do the work. Heal them from afar. Use your Planar Binding spells to get the cherry picked creatures you want. Use items to boost your effective turning level and turning check. Don't ignore your Cha.
#8

ikildkenny

Feb 05, 2009 2:35:31
first thanks to all!

@Phaedrus:
thanks for the advice - i see the worth of time and travel domain ... an i was considering plant as third domain (ill jump into divine desciple asap) but why do you think war is so bad ... in other words, what makes it bad?
sure, the proficiency is wasted because i allready have it, and WF is not that of a uber-feat BUT the spells the domain offers are some of those i would memorice anyway (magic vestment, divine power, ...) so i can "save" my general slots (in comparison the elf domain does not really offer good spells)

@Carnivore:
i know all these, but still thanks for the effort (to be honest - i spend a good hour searching for a patron untilll i came up with that ... and i'm still afraid i will go with corellon (bow of elvenkind, quiver of elvenkind)
still i'm unsure whether i should look for the time domain - i know, that there are some good wizard spells on it, but the group allready has a wizard and i was more or less bought as the "healing support fighter" rather than the GOD..

@ jameswilliammogle:
sry, i was definatly going for the archer-cleric (call it a challange) ... allthough the turning-monster sounds fun ...
maybe i should ad, that the campaign is a total underdark one ... so maybe covering all elements is not worth it ;)
#9

carnivore

Feb 05, 2009 5:11:57
we actually need to know what "is" allowed also..... but, for a Total Underdark Campaign... plan a little differently.... try this:

Archery requires you to add as many small boosts to damage as possible..... so:

Race:
Wild Elf(+2 Str, +2 Dex, –2 Int, –2 Con).... you need the boost to Str to increase damage... Con is not as important as it is to a Melee character, since you are doing damage far away from the enemy and Int can be a Dump stat

Patron:
Elven Pantheon... you can take entire Pantheons as a Group Patron(Eberron Campaign Setting, page 35"A cleric can be devoted to the entire pantheon rather than choosing a single deity from the group."... if your DM wont allow it... then just:

Corellon Larethian (G) CG Chaos, Elf (FRCS), Good, Magic, Protection, War

Domains to choose: Elf, War

Elf for obvious reasons.... War, ... to use the Holy Warrior Reserve feat to boost damage

Attributes:... since you are focusing on Archery... Str is not a Dump stat, especially without DMM, Zen Archery, Knowledge Devotion ... try this:

16 Str(14 +2 racial)
20 Dex(16 +2 Racial +2 Gloves)
12 Con(14 -2 racial)
10 Int(12-2 racial)
14 Wis
8 Cha(dump Stat)

Progression:
for this i would suggest: Ranger 2/ Cleric 4/ Knight of the Raven 2... but since i dont know what is allowed... try this:

Cleric 8

BAB +6.... you gain 2 attacks and you are adequate at combat even with no buffs

Feats:
Point Blank Shot(Elf bonus)
Weapon Focus(Longsword)(War bonus... Corellons weapon)
1st lvl: Precise Shot
3rd lvl: Rapid Shot
6th lvl: True Believer

in the Underdark ....... Farshot is irrelavant .... you are underground, and there are few places that have Large Caverns that are so big that you can fire great distances anyway

Equipment: (27000gp)
8150gp Millennial Chainmail .... (+1 Mithral Chainmail(+6 Armor(+5 Armor +1 Enhancement) +8 Max Dex) .... Fast Healing 3 in any light better than Shadowy
500gp Restful Crystal... can sleep in armor
3400gp Bow of the Wintermoon ... +1 Shock Drow bane Composite Longbow(autoadjust for any Str)
400gp Crystal of illumination(lesser) .... bright light 20' rad, shadowy... additional 20' beyond, triggers fast healing in armor
100gp Crystal of illumination(least) .... bright light 5' rad, shadowy... additional 5' beyond, triggers fast healing in armor, useful for relative Stealth(not as noticeable)
4000gp +2 Gloves of Dex
1205gp +1 Darkwood Buckler
2500gp Lesser Crystal of Arrow Deflection(+5 AC vs ranged attacks)
2500gp Ring of Sustenance
2000gp Handy Haversack
750gp Healing Belt
750gp Wand of Cure Light wounds
500gp Boots of Landing .... no matter how far you fall, always take 2d6 LESS damage

245gp left .... misc mundane items and Arrows

:D
#10

ikildkenny

Feb 05, 2009 8:25:08
thanks carnivore!
we actually need to know what "is" allowed also.....

thats exactly my problem ... theoretically everything is allowed, there are only some things my dm considers as "gay" (zen archery - noone should shoot by intuition rather than skill or knowledge devotion[nowing the weakness of a monster should not grant you an advantage directly - but knowing a dragon is vulnerable to fire because of a knowledge check and using fire spells instead of cold one is ... ... -.-]) or simply kills game balance in his eyes (DMM: the game is not designed for a 5th level character to cast a persisted 3rd level spell because that would be a 9th level spell [and 4th level would be allready epic]).

so everything i do and ask has to go through him ... btw ... i do not know whether he would allow me have the bow of the wintermoon even IF I took the true believer feat (first answer on relics was simply: NO!)

but to the whole thing:

i considered going into divine diciple @8th and ans mentioned use faith healing acf ... this would lose me one att. unbuffed - but would give me more mobility
i think i can be more of my secondary role as a healer with faith healing and imbuing CLW on my comrades...

@ stats:
looks solid to me .. and if im not misstaken, i still can put the two level-up points into WIS, though losing the one turn attempt ... what the hell, i dont care ^^
solely the true believer feat will be out as soon as i confirmed with my DM, whether relics are definatly out or not ...

the item list looks great ... i was just wondering where to put them ...

ok, arrow deflection into my buckler, illumination into my armor, restful whyle sleeping ... and if i really need the lesser illumination one .. i dont know...
#11

carnivore

Feb 05, 2009 8:36:57
illumination crystals go on your Bow, they are Weapon Augment crystals

the Restful crystal is just for sleep(you only need 2 hours anyway(ring of Sustenance) ..... store it when not using it

also make sure you buy a masterwork Longsword... this way when you cast Divine Power... you gain +6 Str , Full BAB, temp hp .... your Ranged Damage will go up +3 and melee you will do great:

+8 BAB
+6 Str
+1 Master work
+1 WF
total = +16 to hit melee .... +16/+11 full attack Melee with longsword

damage:
1d8(4.5 ave) +6 Str = +10 damage

:D
#12

carnivore

Feb 05, 2009 8:39:53
in the Underdark .... light is easily seen... and attracts Attention from creatures that you dont want to see you.... for small battles... strap on the least Crystal... gives you Fast healing.. and you can see your foes, but effect is small, so you wont attract as much attention... for large battles.. put the the Lesser Crystal.. the light will give your enemies penalties;)

:D
#13

carnivore

Feb 05, 2009 8:41:41
the Relics should be no problem since they already require you to spend a feat to use them.

:D
#14

saxis

Feb 05, 2009 11:29:07
If you can get the ranks in Survival, Seeker of the Misty Isle might be worthwhile for access to the Travel domain, and if willing to lose one caster level, the Magic domain as well.
#15

phaedrusxy

Feb 05, 2009 13:13:01
first thanks to all!

@Phaedrus:
thanks for the advice - i see the worth of time and travel domain ... an i was considering plant as third domain (ill jump into divine desciple asap) but why do you think war is so bad ... in other words, what makes it bad?
sure, the proficiency is wasted because i allready have it, and WF is not that of a uber-feat BUT the spells the domain offers are some of those i would memorice anyway (magic vestment, divine power, ...) so i can "save" my general slots (in comparison the elf domain does not really offer good spells)

The elf domain is entirely for the feat. I'd choose a second domain that adds great spells that you can't normally cast to your list, and/or has a great domain ability. You can cast all the stuff from the War domain with your normal slots, so it adds nothing in that category.

I'm not familiar with the use Carnivore is suggesting for the war domain.
#16

carnivore

Feb 05, 2009 14:55:15
the Reserve Feat: Holy Warrior(Complete Champion).... gives a bonus to damage based on the Highest War Domain spell you have available to cast

works great to add additional damage for Archers.... i dont have an exact quote right now.... no books here with me.

:D