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| #1jameswilliamogleMar 19, 2009 7:58:35 | I'm using two 3rd-party books for this character, Secrets of Pact Magic and Villains of Pact Magic (starting tomorrow). We have a hard time getting magic items (setting is Faerunian, Athkatla). Any additional suggestions or advice? Its a high-powered game, and anything 3rd party is usually OK (still requires DM approval). Any thoughts or suggestions (either from an RP perspective or a CharOp perspective) would be greatly appreciated. I kind of want the Shocktrooper line of feats, but also want to make this character as "Bindery" as possible (the 3rd party books allow that nicely). So, I'm kind of torn. (Also, we are allowing full-crossover between the Binder Vestiges and the SoPM & VoPM books, as per the SoPM errata - it is not too powerful for this game). Some house rules: Psionics and Magic are different Crits are different (the difference between the excess you hit by and your weapons crit range get multiplied, and this is the percentage chance to crit) Critical fumbles exist (and are brutal; uses similar rules to the crits above) Magic Item purchases are different (basically, first the item has a percentage chance of being in stock, then make a "haggle" roll to determine how expensive it is) Melgrim Porter Phrenic Whispergnome Binder 7 (1 LA bought off) xp 23541 Abilities Str 15 (-2 racial, +2 enhancement), Dex 18 (+2 racial), Con 16 (+2 racial), Int 18 (+2 racial), Wis 14 (+2 racial), Cha 22 (+2 racial, +1 level 4, +2 enhancement) BAB +5, Saves: F 9, R 6, W 8, AC: 18 (+1 Size, +4 Dex, +5 armor), Luck: 5, HP: 77 Skills Bluff 16, Diplomacy 16, Gather Information 16, Knowledge (Planes) 13, Intimidate 10, Sense Motive 7, Hide 12, Spot 4, Listen 4, Move Silently 13 Skill Tricks Social Recovery, Group Fake-Out, Timely Misdirection, Never Outnumbered Feats & Flaws Feeble, Poor Reflexes, Spirit Imp (SoPM)1, Weapon Pact (VoPM)1, Magic in the Blood (PGtF)1,regional, Extra Known Ability (SoPM)3, Improved Binding (ToM)b,4, Ignore Special Requirements (ToM)6, Suppress Sign (ToM)b,2 Racial Abilities Small size, +1 to hit Kobolds and Goblinoids, +4 AC vs Giants, 30’ Move, Low-light Vision, Darkvision 60’, Power Resistance 10 + HD Racial Spell-Like Abilities (at CL = HD, maximum enhancement possible for “*”) 3 / 3 Silence (self-only) 3 / 3 Ghost Sound 3 / 3 Mage Hand 3 / 3 Message 3 / 3 Defensive Precognition* 3 / 3 Force Screen* 3 / 3 Empty Mind* 3 / 3 Mind Thrust* 3 / 3 Body Adjustment* 3 / 3 Brain Lock* 3 / 3 Aversion* 3 / 3 Psionic Blast* |
| #2phaedrusxyMar 19, 2009 10:55:45 | You might consider some of the SLA metamagics, like Quicken SLA, for your phrenic abilities. Of course, it will be a few levels before you qualify for that one... |
| #3jameswilliamogleMar 19, 2009 10:57:52 | You might consider some of the SLA metamagics, like Quicken SLA, for your phrenic abilities. Of course, it will be a few levels before you qualify for that one... I've thought about both, but the advice is appreciated :D. The Bloodline thing is great, but I expect this to get into epic, so even a single bloodline level would mess up the +16 BAB (now, I could do a few Barb levels, and end up like that other build, and just advance Binding in epic, but I'm just not sure). |
| #4phaedrusxyMar 19, 2009 10:59:01 | I edited that out, but you were too fast for me. :D Yeah, after considering it a bit more, I thought you're better off without the bloodline, unless you multiclass. |
| #5jameswilliamogleMar 19, 2009 20:14:57 | Another thing is the Psionics =/= Magic is in effect. I got the DM to say "OK" to magic in the blood, and he'd probably OK the SLA feats, but he might nix it if I get out of control (although I don't think I will - he's running a DMM: Persistant Cleric, for goodness' sake). Anything for a: Spellthief 1 / Wizard 5 / Unseen Seer x / Arcane Trickster x to keep up w/ the power curve (set by the character above and a typically strong Cleric)? 3rd party is OK, remember. |
| #6phaedrusxyMar 19, 2009 21:04:21 | The wizard should have no problem pulling his weight if he knows what he's doing. |
| #7jameswilliamogleMar 20, 2009 10:57:26 | The wizard should have no problem pulling his weight if he knows what he's doing. That's the crux of it, isn't it... Well, I steered him away from the straight-Arcane Trickster trap. Him dropping webs on me and the before-mentioned cleric wasn't great on helping combat (I was playing an Incarnate, but am very, very bored of that now). |