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| #1sinfire_titanMar 30, 2008 14:24:40 | Well, it has been confirmed, but the DM isn't the person I thought it would be. The Power Gamer in my RL campaign has elected to run this one (an Eberron setting with two DMs). And I know this person well enough to have an advantage when making this character. Here's the skinny: Stats are 4d6, Reroll 1's and 2's, and if you get 4 of a kind, you don't drop any of the dice. The special part is this: You have your choice of three methods behind stats. 1) Reroll your lowest ability score from two sets of stats, and choose the array that you like the most. 2) Change your lowest score to an automatic 18, but only get the single set to work off of. 3) Three full sets of stats to choose from, to maximize the odds of a 4-bagger. I choose the 4-bagger, and ended up with the following sets: 15, 15, 12, 15, 14, 14 14, 14, 15, 16, 15, 15 16, 15, 16, 13, 12, 12 I will be using the second set unless I get three or more people who tell me to use the third. The first set is strictly inferior to the second, and the second and third are very even, and both usable for a Skarn Totemist. The build will be nothing but Skarn Totemist 20, and I will be giving a review of each Soulmeld and class feature that comes into play. Any items I will use (or will want miserably) will be mentioned as well, but only the ones that help me out. So, with a starting level of 1st, I planned on assigning the stats as follows: |
| #2grundleMar 30, 2008 15:46:35 | I'm really looking forward to this! Thanks! |
| #3jameswilliamogleMar 30, 2008 15:52:48 | What part of FL? I'm in Gainesville. |
| #4sinfire_titanMar 30, 2008 16:31:38 | What part of FL? I'm in Gainesville. Vero Beach, in Indian River County. |
| #5jameswilliamogleMar 30, 2008 16:34:14 | Heh, when do you guys game? |
| #6sinfire_titanMar 30, 2008 16:36:37 | Heh, when do you guys game? Sporadically. Usually, Friday, Saturday, and sometimes on other days. PM me your number, and I'll send you the address we play at if you feel like joining in the game today. |
| #7ChristopherGrovesMar 30, 2008 17:03:24 | Why not CON 15, INT 14? |
| #8sinfire_titanMar 30, 2008 17:08:42 | Why not CON 15, INT 14? Because I want to have some sentience behind the character. I view 14 as the "Stupid" range of Int scores. |
| #9ChristopherGrovesMar 30, 2008 17:12:14 | Because I want to have some sentience behind the character. I view 14 as the "Stupid" range of Int scores. ;) cheers |
| #10sinfire_titanMar 31, 2008 3:27:33 | First session went according to plan, but it was a hassle. The DM put in a wacky variant that seriously put a bug in party cohesion. The idea is you roll for your alignment if you want to. Doing so grants your character 5 permanent HP, but you can only get one roll (the reroll actually costs you HP, depending on your HD: A d12 class like Barb would lose 4 HP, for example). Everyone in the party agreed to take a roll, as 5 HP for practically nothing is so good, it is almost cheesy (to put a pun on A7X's new album's best song). Taking this into consideration, we ended up with two CG characters, an LN character, an LE and NE character, and soon will be having a LE Swordsage (who plans on taking a variant of Shadow Sun Ninja after a few levels of Tattooed Monk). The party is as follows: Me (CG Skarn Totemist) (Worships the Traveler) Midge (CG Dwarven Warblade) (no deity yet) A Spellscale LE Mountebank (from Dragon Compendium) (Worships Grazz't) A Half-Elf NE Ranger (with Valenar Double Scimitar as his weapon, and no spellcasting via CC) (Worships Grazz't) A LN Human Binder (who is played by the person I said was probably going to play a Shadowcaster) (Unsure of his deity) So much for a heroic party. Oh well. How it breaks down:
Anyway, let's get to the good parts, the combat. 1st Combat The fights start off with a tip from the town's mayor that there is a rat infestation (woot, useless ability I have gets to see play). We find out only later that they are Ash Rats (MM2), and thus capable of TPKing the entire group, sans the Binder and myself. Everyone has to take on a small group of Ash Rats solo, so no one expected to live until they found out that the Ash Rat only has 5 HP, and an AC of 16. |
| #11serow_rMar 31, 2008 6:43:47 | And maybe Desert Punk afterwards. Sunabouzu!!! *Ehem* I mean great report! :D |
| #12sinfire_titanMar 31, 2008 11:35:36 | Sunabouzu!!! *Ehem* I mean great report! :D One of the players in our group has never seen the series, and I have the entire box set (6 disks of comedy gold). |
| #13the_shamanMar 31, 2008 17:12:10 | BTW, I thought skarn were only reptilian - doesn't that disqualify you from taking draconic soulmelds? |
| #14hotsakeMar 31, 2008 17:53:11 | BTW, I thought skarn were only reptilian - doesn't that disqualify you from taking draconic soulmelds? That's what Dragontouched is for. |
| #15sinfire_titanApr 01, 2008 1:13:15 | Well, we held the second session today. And I can safely say there are only two sane players in this campaign. The Swordsage was introduced to the party, and the alignment isn't LE, its SE. All three of the Evil characters openly declared their alignments and two of them declared their worshiping Grazz't to the party. While I do feel I am an optimized character, I do not feel capable of taking on three PCs simultaneously. As such, my character will be alerting the guards to their demon-worshiping asses very soon. For both the sake of this character, and the sake of party cohesion. Anyway, moving onto the matter at hand: Combat! Encounter 1 I start this day off buying the Shapesand I wanted in Moonshadow (Valenar city), and started laughing maniacally inside. For those who don't know, Shapesand can turn into any normal item of the wielder's will, with a DC 16 Wisdom check. No where in the text does it mention that it cannot be a magical or alchemical item, and as such, I now hold in my hands endless potential. While I didn't get to use it right off the bat, I will be able to turn it into virtually anything once I get enough of the stuff. |
| #16armadsApr 01, 2008 3:23:38 | Totem Avatar doesn't give a bonus to hit. It gives a bonus to nat armor, hp and damage. |
| #17feintmasterApr 01, 2008 12:54:10 | ...is almost cheesy (to put a pun on A7X's new album's best song). You know the best song on the album is "Scream", right? Also, I am enjoying this thread thoroughly, as well as the handbook you made. Kudos to you. Kudos. |
| #18bowensilverclaw1986Apr 01, 2008 13:45:17 | Indeed kudos, SiFir. This thread and your Incarnum Handbook have inspired me to try out a Totemist somewhere in the near future. I'm working on the character at the moment ![]() Greetings, Bowen |
| #19jameswilliamogleApr 01, 2008 13:53:07 | Binders don't do that much damage at low level, and take some work at high. If he has a high Str, though, its all about that morningstar 2-handed, though. I still don't know how Totem Avatar is boosting your attack roll, though. |
| #20sinfire_titanApr 01, 2008 17:27:32 | Binders don't do that much damage at low level, and take some work at high. If he has a high Str, though, its all about that morningstar 2-handed, though. Whoops, missed that. I thought it said Enhancement Bonus, not Morale bonus, so I more or less ignored the rest of the text. I'll be fixing that on the sheet now. Still, I have yet to notice the low BAB. Also JWM: We will be playing in my campaign if you wish to join us tomorrow. Not this one, but a 9th level campaign going by Expedition to Demonweb Pits. If you do join us, starting XP is 1/2 way to 10th, stats are 4d6, reroll 1's and 2's, and two sets of stats. You get to reroll your lowest stat in each set until it is higher than the first. The alternative is you use a 43 PB, which none of my players used. That party consists of a Dragonborn Warlock/Enlightened Spirit (planning on Hellfire Warlock and using a fixed version of ES), a Human Crusader/Swordsage, a Human Druid with Fleshraker and Dragon Wild Shape (via early prereqs), Midge and his Rogue/Swashbuckler with Daring Outlaw, and then an Azer Fighter (the weakest of the group). So come prepared. House Rules for that are the Negative HP rule from the 4E preview, all races have no stat penalties (so elves have the +2 Wis and Dex, while Humans get +2 Con and +2 to any mental score, and Dragonborn add +2 Con and Cha), and the critical rules from the 4E preview as well (max damage on crit, no need to confirm a threat, but fumbles are Dragon Compendium rules). |
| #21tshernApr 01, 2008 17:56:52 | Indeed kudos, SiFir. I sign this one as well, I am eagerly trying to find a low-level game in which to try a Totemist. Never played anything related to incarnum in anyway before. Thanks for the good diary. |
| #22sinfire_titanApr 01, 2008 18:19:40 | You know the best song on the album is "Scream", right? I dislike the way half of their albums sound. They have great potential, but they lack rhythm on virtually every other song. Critical Acclaim, Almost Easy, Unbound, and Gunslinger are the songs I like on that album, and Scream just doesn't do a damn thing for me. A7X is an ok band by my standards. But I listen to bands like Demon Hunter, DevilDriver, and In Flames more than I listen to A7X. And thanks to everyone who has commented on the Diary and Handbook. I'm still working on what I can manage, so progress will be slow, but I can complete it before they take down the 3.5 Boards. |
| #23jameswilliamogleApr 01, 2008 18:46:42 | I'd join you guys, but my GF is recovering from a bad cold. Also, we found out today that she snapped two of three tendons completely in her right middle finger, which, while entertaining (since it keeps her flipping off everyone), is going to require surgery. Can't really make this week. In fact, it may have been a bad idea for me to suggest it, really (3.5 hours in travel, when the best vehicle I have only gets 18 mpg). I'd be down for a weekend one- or two-shot, though. |
| #24sinfire_titanApr 01, 2008 19:22:11 | I'd join you guys, but my GF is recovering from a bad cold. Also, we found out today that she snapped two of three tendons completely in her right middle finger, which, while entertaining (since it keeps her flipping off everyone), is going to require surgery. Can't really make this week. In fact, it may have been a bad idea for me to suggest it, really (3.5 hours in travel, when the best vehicle I have only gets 18 mpg). I'd be down for a weekend one- or two-shot, though. Damn. Oh well. Its hard for me to get new players here, as this city is almost nothing but old people who have a hate for DnD. |
| #25bonzaiApr 03, 2008 12:14:50 | I would recomend looking at the Spinemeld Warrior PrC if I were you. That will let you give your spines that enhancement bonus you love, in addition to being able to rend with them (you should probably look at taking the two weapon fighting feat to attack with both of them). Even better, it still nets you essentia. |
| #26sinfire_titanApr 03, 2008 16:43:43 | I would recomend looking at the Spinemeld Warrior PrC if I were you. That will let you give your spines that enhancement bonus you love, in addition to being able to rend with them (you should probably look at taking the two weapon fighting feat to attack with both of them). Even better, it still nets you essentia. One of my friends is making a Totemist 2/Fighter 4/Spinemeld Warrior 3 for a 9th level game. Due to Girallion Arms, Improved Multiattack, and SuS, he has 10 attacks. 2 Unarmed Strikes, 4 Claws, and 4 Spines. I know how dangerous it can get, but I have my goal set for Totemist 20. I want to see what is worth it, and what I can live without. |
| #27sinfire_titanApr 09, 2008 1:50:43 | And yet again, another session well done. The thing is? I've yet to roll higher than a 10 on my Init. This is getting to be annoying, but I can deal with it. The DM handed out treasure from the Ogre Magi. And we got a CL 11th scroll of Heal. :D Now that will be coming in handy later on! When I said that to the party, I had no idea how right I was.
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| #28ppaladin123Apr 09, 2008 7:06:41 | Nice...I'm still disappointed about the soulborn but I am really digging the totemist now. |
| #29bowensilverclaw1986Apr 09, 2008 7:28:43 | Yeah, Sinfire Titan's recaps have inspired me to try out a Totemist as soon as I get a new game going. One question about the Totem Rager though, ST. Is it worth it to delay entry to 8th level in order to pick up your crown/feet/hands chakra binding a little bit sooner? Something like Barbarian 1/Totemist 5/Warblade 1 instead of Barbarian 1/Totemist 4/Warblade 1 ... Greetings and good luck with your beast, Bowen |
| #30sinfire_titanApr 09, 2008 7:48:42 | Yeah, Sinfire Titan's recaps have inspired me to try out a Totemist as soon as I get a new game going. I was considering that heavily. In the end, if you finish Totem Rager by 16th, you will most likely end up getting them at 17th, barring other PrCs (seriously, who wants to see a Bear Warrior Totem Rager?). So it really has almost no impact on the build. I'm not sure about adding in the Warblade level though. It does look very tempting, but you never get the 9th level maneuvers, at least not without bloodlines. And the fact that you won't get Uncanny Dodge does hurt you. I'd debate it heavily before I would try it. If you want, start up a new thread so we can. I've got some work to do, so I can't take time to start the debate up myself. But I will participate in it if you want to do so. |
| #31bowensilverclaw1986Apr 09, 2008 8:35:44 | I think I'll do that then, but I figured I'd ask here first ![]() I'm quite new to Incarnum, but I think the combined insight of the CO boards should be able to help me decide wether earlier entry is worth the wait for you crown/feet/hands chakra binding until level 10. ~Bowen |
| #32sinfire_titanApr 09, 2008 8:44:42 | I think I'll do that then, but I figured I'd ask here first The fact that you don't get a new Bind until 6th is what makes me hesitant on it. Getting the Chakras is nice. Getting no new binds to it for another two whole levels after I sink two levels into Barbarian is what makes me stop and scratch my head. |
| #33bowensilverclaw1986Apr 09, 2008 8:50:07 | Yeah, I see what you mean. Normally you'd get the chakra binds at level 10, with delayed entry that would only be improved to level 9, right? So you get to bind to your chakras one level earlier in exchange for delaying Totem Rage and an Extra Rage. Decisions, decisions :P Anyway, I created a new thread for this, so I won't hijack this one any further ;) ~Bowen |
| #34sinfire_titanApr 15, 2008 22:16:06 | Optimizers! I have a critical update for this diary! The DM and I were talking just a short while ago, and he let me in on some major info. As soon as the party hits 5th level, the party will be guided gently (railroaded) into a tournament of 32 people. Only two players will not be participating, and even then one of those two are debatable. Here is the thing: The Swordsage in the party is my primary threat at the time, the Binder and I have a somewhat loose alliance together that will prove its usefulness here. While I stated that I was not worried about several of the PCs, I do have reason to want to own this particular PC in combat should the need arise. Just as fortune would have it, the very curse I have of having to live in my parent's house coupled with my extensive (but far from all-encompassing) collection of books means that I am the one in charge of character sheets, which gives me a distinct (if unfair) advantage in this fight. I have the Swordsage's entire sheet (but to be fair, I will be posting only maneuvers and stances I have seen the player use during the character's existence, to leave some surprise to it) and will be using this info to make the most of my prep time. The first thing that strikes me is the fact that the character is actually an Elf! This means lower Con score, and bad Fort saves... which means one of my more nasty tricks may just be to ambush the character outright with the Gorgon's Mask on and use the 1/day BW and hope that a mediocre +3 bonus can't match my DC 16 Fort-based SoD. Alternativly, I can try the Basilisk Mask to get the upper hand in combat if only for a round... The other thing I noticed is the Swordsage's AC is abysmal. Only a 19! I hit that 50% of the time with my Claws, and 45% of the time with my spine attack. With only 35 HP max, I can easily outlast the character without my Rage Claws even shaped! For what I know, the Swordsage has Shadow Blade Technique, Burning Blade, and a few others. The character has TWFing, and a total attack bonus of +3/+3 when making a full attack. With my base AC of 17, the Swordsage only hits on a 14+. I can easily make this much harder for the player by shaping Wormtail Belt over my Disenchanter Mask. I'm not sure what Stances the player took. I've never seen it come up. But I know for a fact that the character doesn't have Adaptive Style, and must rely on the Full-Round reload of the Swordsage to even do a blasted thing after a few maneuvers have been expended. The Swordsage has Endurance, Improved Unarmed Strike (unarmed SS variant), Educated, and TWFing for feats. So, I need a think-tank for strategical advantages. With Girallon Arms, I have the Grappling advantage through Essentia alone. With Wormtail Belt (didn't think I would need to go back to that meld) and Lammasu Mantle I can pump my AC up to 22, well out of the Swordsage's reach. My higher Str and better Con score with a total of 61 HP at any given time means that I will have the edge in straight-combat, and can even grapple to shut down as many maneuvers as I can if need be. What more, I can out damage the character with 4d4+1d6+(5xStr)+(4xInvested Essentia in Girallon Arms) to really lay down the smack, so melee is not an option for the SS. Also, at 5th level I will be taking my first level of Barbarian. This gives me a major advantage over the other PCs, and narrows the gap considerably between me and the Binder. Add in the fact that I can make any item I need for the battle to come via Shapesand, and I will be able to get a serious advantage over the character. So, is there anything someone would like to suggest for options? RIght now, the only thing that concerns me is the SS's 19 Dex score. This means my Init is pathetic compared to hers, and may likely be the ink to write Eisin's will with. I know there are Alchemical items that boost Init, I just need to know what they are in order to get things done right. Don't hold back now, I have a whopping 430gp to spend to win this entire match . This really does come down to tactics, as this person can dominate once he finds an effective strategy. Eisin is no slouch though, I've all ready got this combat firgured, I just need a means to clench the match without even trying.What needs to be kept in mind is that I cannot retrain or swap characters for the sake of this single fight. I need to keep Eisin for this CO Diary, and swapping out means I will be forsaking my own goals. If the SS and I fight in the arena, the Mountebank will have no reason to challenge me IC. And even if it does happen, it will likely be well after the fight, when I am healed up and ready for action. This isn't something I am worried about. Even with the Ranger's help, the Mountebank can't get more than one Beguiling Stare off on me before I Pounce her head off. The Ranger also has a pitiful chance of hitting me with either attack he makes, so I do have an edge when I need it. The Binder and Midge are not an issue. If I have to fight either of them, it will probably be for sport and not even be a lethal match. So, I leave the rest in your capable minds and fingers to help out. |
| #35dead_weaselApr 16, 2008 5:06:54 | While I appreciate that you have found a soulmeld combo that works, it seems as though you have been paying a good amount of attention to the SS's tactics - could the same be said for him/her/any other party member? It might be worthwhile to construct a secondary strategy that you have not used before, so as to catch a similarly-prepared opponent off-guard. Pessimism leads me to assume that the swordsage might not be your opponent, or even your only opponent - bear in mind that you are surrounded by self-serving demon-worshipers, who (if they are role-playing) will more than likely have given at least a little bit of thought to potential ins and outs of taking you down. Brief thoughts on alternate approaches (Lycanthromancer's spreadsheet may help in conceiving some new tactics, or just confuse you):
Depending on how willing you are to dump your stash of gp, a potion either of enlarge person or mage armor (or perhaps both, if you are willing to gamble on being able to drink each before combat) should solidify your advantages or shore up your AC nicely. |
| #36sinfire_titanApr 16, 2008 12:14:43 | While I appreciate that you have found a soulmeld combo that works, it seems as though you have been paying a good amount of attention to the SS's tactics - could the same be said for him/her/any other party member? It might be worthwhile to construct a secondary strategy that you have not used before, so as to catch a similarly-prepared opponent off-guard. Pessimism leads me to assume that the swordsage might not be your opponent, or even your only opponent - bear in mind that you are surrounded by self-serving demon-worshipers, who (if they are role-playing) will more than likely have given at least a little bit of thought to potential ins and outs of taking you down. I've taken this into consideration. If all three teamed up on me, I would be dead in a matter of rounds due to the Mountebank's Beguiling Stare having a shot at taking me out for a round. If I plan on fighting only one at a time (easily done with the coming tourney) then I can get the advantage easily. The Tourney will be strickly 1v!, where I will excel at combat. Brief thoughts on alternate approaches (Lycanthromancer's spreadsheet may help in conceiving some new tactics, or just confuse you): The problem with the Landshark Boots is that I have a very poor Jump modifier (no ranks means a 5ft jump is a little harder to pull off) and prefer the Girallon Arms (more damage overall, as I will be getting Pounce and Rage at 5th level). The Phase Cloak is a good idea, but I can use Shapesand prior to the fight to get the extra poison damage on 5 attacks, which may very well be the killing blow. Depending on how willing you are to dump your stash of gp, a potion either of enlarge person or mage armor (or perhaps both, if you are willing to gamble on being able to drink each before combat) should solidify your advantages or shore up your AC nicely. Chain Shirt says Mage's Armor is worthless to me. But potions of Enlarge Person are a great advantage for me. Thanks for that one. |
| #37dead_weaselApr 16, 2008 18:55:55 | The problem with the Landshark Boots is that I have a very poor Jump modifier (no ranks means a 5ft jump is a little harder to pull off) and prefer the Girallon Arms (more damage overall, as I will be getting Pounce and Rage at 5th level). Ah. Unfortunate. Pegasus Cloak offers a small boost, but probably is not enough to make it a reliable option. Chain Shirt says Mage's Armor is worthless to me. But potions of Enlarge Person are a great advantage for me. Thanks for that one. In that case, a potion of shield of faith might be worthwhile instead - especially since enlarge person will beat up your touch AC for its lunch money. I hate how good some of the soulmeld combos are; I always seem to fall one chakra bind short of what I want to do. |
| #38sinfire_titanApr 16, 2008 19:08:01 | Ah. Unfortunate. Pegasus Cloak offers a small boost, but probably is not enough to make it a reliable option.In that case, a potion of shield of faith might be worthwhile instead - especially since enlarge person will beat up your touch AC for its lunch money. Shield of Faith is a Deflection Bonus. Lammasu Mantle all ready provides me with one, of equal value to a basic Shield of Faith potion. If I want to conserve on Soulmelds, then I would use it. But I'm more cash-constrained than Soulmeld-dependent. Shield, however, is a nice AC bonus for me, and very viable at this level. If only the Open Chakra feats worked the way they are worded. |
| #39voran_illezouApr 17, 2008 15:05:28 | Just wondering, because it wasn't clear, which melds would you recommend using at first level? |
| #40sinfire_titanApr 17, 2008 15:34:50 | Just wondering, because it wasn't clear, which melds would you recommend using at first level? Rage Claws and either Wormtail Belt or Dragon Tail, depending on feats/race. |
| #41sinfire_titanApr 18, 2008 0:11:58 | Yet another great Critmas today, and by far my favorite session! I actually went before the enemy! Almost immediately after we finished off the three Bloodhulks the DM puts us in a 12'x12'x12' white room. Players of Pokèmon, get the groans ready. We were back up to full HP, and had a full night's rest to refresh ourselves with. We also got caught up in the WBL chart, as the DM allowed us to go shopping (somewhat) for whatever we needed. And I got to retrain out Cobalt Charge for Dragontouched. Yay! Also, a new player joined the group. And whenever this happens, we have to play Through the Fire and Flames on the speakers. So, we did. After the player made his Warforged Cleric (CN, no god) and the Binder and myself finished shopping, we left the White Room. I leave with a Healing Belt, and an Eternal Wand of CMW. And about 2000gp. The Binder? I have no clue what he bought, if anything. Vestige Phylacteries are ungodly expensive, as are Incarnum Foci. So we meet up in front of a hallway again. A large iron door blocks the path ahead, and the Binder decides it is time to send in the Raven to investigate. It dies horribly at the hands of the BBEG of the game, the DM's old character from another DM's campaign. I almost throw the MoI at him for it, as what he thought was an original name was actually a biblical reference, and the reason why the character was hated while we played under that DM. A bit of conversation, and the DM points out that the Warforged is there, being held captive with three human Commoners (not sure what they really were). The Binder (IC name is Will, for future reference) and Eisin both bargain for the freedom of these captives, eventually giving away half of the party's wealth for the freedom of a 5th level Cleric (DM started him out higher, as he felt it would give us an edge in the coming fight, which it didn't really matter). Except for Midge. The stubborn idiot tries to pull a fast one on the DM, by throwing his gold to the ground at his feet and claiming that he has none on him, and thus doesn't have to pay up. Note that Midge has been constantly interrupting a LE character, and the entire party, with his loud voice. He is also not very bright about thinking on his feet. The DM sees through the charade, and the party gets ticked off. Will (Binder) and the Ranger both attack Midge, and only the Ranger hits for any damage. Then the BBEG steps in, puts Midge's character in his place, and spares the entire party (25th level Wizard, I would hope so!). Sadly, he doesn't kill Midge's character. Next time SiFir, next time... Anyway, we pay up, the BBEG leaves, and the Cleric is home-free. Or so we thought. You guessed it, more Bloodhulks. And this time, it is a CR 12 encounter.
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| #42sinfire_titanApr 18, 2008 0:20:55 | Ninja 2nd Update: I really am relieved that we now have a Cleric in the party. And he is even my favorite race (Warforged). That being said, I know what the Mountebank's build is going to be. Mountebank 4/DFA2/Ur-Priest 4/Thrall of Grazz't 10 I've suggested Divine Power and am seriously debating DMM (Persist)'s place in the build. It would require a larger feat investment than the Mountebank can afford. Not that it matters, in the long run the character will be dead well before I need to worry about her. The Swordsage has confirmed Tattooed Monk as his build, something I am having mixed ideas about. The Binder is sticking with it all the way into Epic. And when he does, I will be showing him the Epic Binder progression and abilities (and he will love it!). The Ranger's player is making a Ninja. Just what we need! Another melee character! Midge? I'd rather just have this quiet hope that he is only a figment of my play group's caffeine-addicted (and Kidney Stone infested, for one of us) minds. I know I am deluding myself, but at least this way we will have some control over him in case he gets the entire team TPKed. |
| #43aikimillerApr 18, 2008 8:04:52 | playing a totemist in an arena, one things I have found to be fairly effective is with the girallion totemist bind for extra the grapple check, and believe it or not the feet chakra bind of Dread Carapace. First round, I activate the speed boost, and then the rest of the match is on my terms. If you win initiative, it's hard to loose the fight. what makes this even more ridiculous is the fact that I've got drunken master in there for charging hilarity. but it's a gestalt arena. |
| #44saragon42Apr 18, 2008 10:14:50 | Ninja 2nd Update: My current party has a pair of dvati ninja who have been absolutely devastating as ranged attackers. They've just become able to go ethereal, and with bracers of murder and the greater versions of the anti-undead weapon crystals from the MiC, they can do a lot of sudden strike damage from the ethereal plane, without worrying about being hit in return. Might be worth considering (though with all the infighting in your party, maybe helping him create a build you can't hit in melee isn't a good idea.) |
| #45bowensilverclaw1986Apr 18, 2008 10:33:33 | Another great recap, Sinfire. I'm already looking forward to the next one. ;) Unfortunately I've already submitted a swordsage for my next campaign which starts next week, but I'll definitely play a totemist as my next character after that one, either if something happens to the swordsage or in the campaign that should be taking off after I finish my RHoD campaign ![]() *Sigh* Still a month till that one kicks off and I can start eviscerating with 6 or so attacks per round though ![]() ~Bowen |
| #46sinfire_titanApr 18, 2008 14:26:48 | playing a totemist in an arena, one things I have found to be fairly effective is with the girallion totemist bind for extra the grapple check, and believe it or not the feet chakra bind of Dread Carapace. First round, I activate the speed boost, and then the rest of the match is on my terms. If you win initiative, it's hard to loose the fight. I find that very funny, but for this campaign we may not be fighting all that much that is our size. Another great recap, Sinfire. We are working on when the next session will be held. My current party has a pair of dvati ninja who have been absolutely devastating as ranged attackers. They've just become able to go ethereal, and with bracers of murder and the greater versions of the anti-undead weapon crystals from the MiC, they can do a lot of sudden strike damage from the ethereal plane, without worrying about being hit in return. Might be worth considering (though with all the infighting in your party, maybe helping him create a build you can't hit in melee isn't a good idea.) Phase Cloak>Dvati Ninjas. If I am going to lose to some cowards who can't fight on my terms, then I am at least going to bring the fight to them! Totem Binding the Threefold Mask will allow me to get 3 attacks after moving, which is nice. |
| #47sinfire_titanApr 22, 2008 22:15:08 | Another day, another victory for Eisin! Here is how it worked out: We get back to the capital of Valenar and find a sign declaring that there will be a week-long celebration in Sharn. During this festival, there will be a tournament where every match is a fight to the death. The payout? 50,000gp only to the last man standing. Eisin, upon hearing this, signs up. As does the Binder and Midge. Oh, and for some reason we now have an old friend playing a Mummified Yuan-ti Monk. Really. Anyway, we hop onto the Lightning Rail, pay the fee, and go to Sharn. After signing up, we find out the pairings. It ends up with me, Midge, and the Binder all in the same bracket, with me and the Binder facing off in the first round. Midge? Has to fight a Succubus. So I get to test out my shiny new level of Barbarian, the Lion Totem, and my full attack all in PVP mode. Oh Joy! Bad news? The Binder is the last person I wanted to fight, if only because of RP reasons. Midge's fight goes by quickly, with the DM playing the Succubus so wrong it drops win two rounds.
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| #48drowvampyreApr 22, 2008 22:50:28 | What about a potion of mirror image? Or greater mirror image, if you can somehow get it into a potionlike form (being 4th level and all), would be even better. Spellstoring weapon stored with Shivering Touch, maybe? Perhaps spellstoring ammo wielded as melee weapons, so you get 50 of them (or less for a corresponding price decrease, if you have a nice DM and a friendly wizard to cast the spell into multiple arrows/bolts/sling bullets/etc.)? |
| #49sinfire_titanApr 22, 2008 23:16:28 | What about a potion of mirror image? Or greater mirror image, if you can somehow get it into a potionlike form (being 4th level and all), would be even better. Spellstoring weapon stored with Shivering Touch, maybe? Perhaps spellstoring ammo wielded as melee weapons, so you get 50 of them (or less for a corresponding price decrease, if you have a nice DM and a friendly wizard to cast the spell into multiple arrows/bolts/sling bullets/etc.)? The potions are a solid choice. Displacement+Mirror Image=Hard to kill. Shivering Touch, while the most potent offense there is, is a problem. We don't have Frostburn. As such, I can't use the spell. Despite how much I want to wreck the DM's couch on this entire tourney. |
| #50drowvampyreApr 22, 2008 23:26:10 | The potions are a solid choice. Displacement+Mirror Image=Hard to kill. Shivering Touch, while the most potent offense there is, is a problem. We don't have Frostburn. As such, I can't use the spell. Despite how much I want to wreck the DM's couch on this entire tourney. Hmm...that does put a damper on things. My mind is blanking right now...are there similar spells in other books you have access to that do Int, Wis, or Cha damage, as opposed to giving penalties? Whites aren't awesome in the mental stats, only slightly better than in Dex, so... Also, if you can get Heart of Earth on somehow, that'd help...Heart of Fire too, given that it's a white. Or store Ray of CLumsiness in the weapon/s instead...perhaps maximized via sudden maximize, since it doesn't increase the spell level (not sure if that would allow a maximized one to be stored in a spellstoring weapon or not)? |
| #51sinfire_titanApr 22, 2008 23:31:50 | Hmm...that does put a damper on things. My mind is blanking right now...are there similar spells in other books you have access to that do Int, Wis, or Cha damage, as opposed to giving penalties? Whites aren't awesome in the mental stats, only slightly better than in Dex, so... There is one in the Spell Compendium. Not sure which one it is though. I think Ray of Stupidity (Int). But even then, I can only use 4 at a time, and drawing them provokes an AoO. And the fact that the DM can and will knock me out for doing this gives me a major problem with using spell storing items (and they are a bit out of my price range, due to being +3). |
| #52drowvampyreApr 22, 2008 23:43:14 | There is one in the Spell Compendium. Not sure which one it is though. I think Ray of Stupidity (Int). But even then, I can only use 4 at a time, and drawing them provokes an AoO. And the fact that the DM can and will knock me out for doing this gives me a major problem with using spell storing items (and they are a bit out of my price range, due to being +3). +3? Hmm...d20srd.org lists spellstoring as a +1 bonus. Well, potions still... There's always the feather token (tree) trick, I suppose, though that's dependent on the DM (although I suspect that if you can get the thing to eat said token and activate it inside its throat/stomach/etc., a 60 ft. tall, 5 ft. diameter trunk suddenly popping into being would seriously ruin its day ). |
| #53sinfire_titanApr 23, 2008 0:07:37 | +3? Hmm...d20srd.org lists spellstoring as a +1 bonus. Well, potions still... There's always the feather token (tree) trick, I suppose, though that's dependent on the DM (although I suspect that if you can get the thing to eat said token and activate it inside its throat/stomach/etc., a 60 ft. tall, 5 ft. diameter trunk suddenly popping into being would seriously ruin its day ...I now have three items on my character sheet that cost 450gp. And every one of the is a tree. I want to fight that dragon now! |
| #54drowvampyreApr 23, 2008 1:16:02 | ...I now have three items on my character sheet that cost 450gp. And every one of the is a tree. *snickers* Yeah, I like that trick myself. Here's another - find as much alchemist's fire as you possibly can. Now, I'm not sure how big a flask of alchemist's fire is...but I imagine quite a few would fit into a 10 cu. ft. area (which is what a casting at minimum caster level would get you). Just make sure to have an alchemist empty them all into one giant tub or something so it counts as 1 item, not a bunch. Let's see, a cold subtype creature suddenly having 10 cu. ft. of alchemist's fire unshrunk and burning on it. Hmm...I can't imagine how that would be unpleasant. ![]() |
| #55bowensilverclaw1986Apr 23, 2008 5:13:09 | So he plays a tripper without Improved Trip? *sigh* ![]() Congrats on the eviscerating, SiFir, and good luck with the dragon, and the rest of the campaign. Judging from your posts you'll need it ;) As for the dragon, Wraithstrike will make sure you hit, that was a great idea. As for Shivering Touch, can you use it if you can find it online? (Crystalkeep, I'm looking at you) As for some other useful spells (you probably thought about most of them already, but just in case ;)): Bear's Endurance, Bull's Strength, Barkskin, Shield, Enlarge Person, Fly, Haste, Blur, Displacement, Mirror Image, Heart of Fire/Earth, Nerveskitter and Cat's Grace for Initiative... Just some basic suggestions, I'm posting this from uni and don't have access to any of my books at the moment. Take care, ~Bowen |
| #56bowensilverclaw1986Apr 23, 2008 5:38:03 | Ow, and I almost forgot, don't forget to pick up some Dust of Choking and Sneezing from the cursed items section of the DMG! Even if the dragon manages his save, he's still fairly f*cked :P ~Bowen |
| #57CubeKnightApr 23, 2008 8:18:52 | Regarding the Potion of Wraithstrike, I thought Potions can't be made of Personal Range spells? |
| #58neverothApr 23, 2008 9:47:11 | Because I want to have some sentience behind the character. I view 14 as the "Stupid" range of Int scores. *REWIND NOISE* Hold it right there. 14 in the 'stupid' range? According to the 10 per point approximation (which makes perfect sense to anyone who is even remotely familiar with the iq system), that's 140. Higher than Einstein had (~135). On modern-day Earth, that is considered genius (or near-genius, depending on the deviation/measuring system/test) intelligence, and is very rare (anything above 120 generally falls into the 'gifted' category). I don't see a single reason why a fantasy world would be any different. So no, 14 is nowhere near the 'stupid range.' Most of the people you see in the streets have an int score between 8 and 12. The difference between 120, 130 and 140 is quite noticeable. |
| #59dead_weaselApr 23, 2008 13:21:52 | It seems as though you have been focusing on potions; perhaps some oils would set you in good stead? The dragon is going to have DR 10/magic, so magic fang or greater magic fang is probably going to be a must (unless each of your natural weapons counts as a magic weapon already?), and magic vestment can boost your AC. The only problem I see with using tokens is that your DM will reply with "Oh, you throw something down its throat? It breathes. You and your trinket take 7d6 cold." Although I suppose that having three of them circumvents this. |
| #60sinfire_titanApr 23, 2008 13:26:21 | *REWIND NOISE* And I'm used to playing Wizards with an 18 Int. When you play something like that 90% of the time it sets a very high standard to meet. Regarding the Potion of Wraithstrike, I thought Potions can't be made of Personal Range spells? Ocular Spell plz. Trust me, I'm getting that potion, even if I have to turn into a BLT to do so. Nothing is going to stand between Eisin and that 50,000gp for more than 30 seconds. |
| #61sinfire_titanApr 23, 2008 13:30:10 | It seems as though you have been focusing on potions; perhaps some oils would set you in good stead? The dragon is going to have DR 10/magic, so magic fang or greater magic fang is probably going to be a must (unless each of your natural weapons counts as a magic weapon already?), and magic vestment can boost your AC. Soulmelds are innately magical, and as such overcome DR/Magic automatically. Trust me, if they allow SR, they shouldn't allow DR/Magic to interfere with their effects. As to the Tree tokens, I may not use the idea, but I'm going to have at least two on me. It always pays to be prepared for the worst-case scenario. |
| #62dead_weaselApr 23, 2008 15:00:07 | Soulmelds are innately magical, and as such overcome DR/Magic automatically. Trust me, if they allow SR, they shouldn't allow DR/Magic to interfere with their effects. I'm inclined to disagree: Spell resistance is effective against any soulmeld used to affect a creature other than the meldshaper. I would argue that the girallon arms soulmeld, as an example, affects only the meldshaper - granting natural attacks and skill bonuses exclusively to the totemist with the soulmeld shaped. Because natural attacks are an Ex ability, not spells or an Sp ability, they should not be subject to SR. Then again, I am drawing a line in the sand as to the degree of causality involved. Even if you (or your DM) do not agree with me on this, your spines could probably do with magic fang anyway ;). |
| #63sinfire_titanApr 23, 2008 15:32:19 | I'm inclined to disagree:I would argue that the girallon arms soulmeld, as an example, affects only the meldshaper - granting natural attacks and skill bonuses exclusively to the totemist with the soulmeld shaped. Because natural attacks are an Ex ability, not spells or an Sp ability, they should not be subject to SR. Then again, I am drawing a line in the sand as to the degree of causality involved. However, both Girallon Arms and Dragon Tail can receive and enhancement bonus from the Essentia invested, identical to the bonuses granted by a magic weapon. Any weapon with at least a +1 or better enhancement bonus overcomes DR/Magic, no questions asked. So I do not need the Greater Magic Fang for 5 of my 6 attacks, provided I keep Essentia invested in them. But the spines do need the bonus, you are correct on that part. |
| #64bowensilverclaw1986Apr 23, 2008 15:35:44 | Any idea yet about what the dead guys are gonna be replaced with yet or what the cr9 is you'll be facing next round? Also, look into that cursed item, I'm serious ;) :P ~Bowen |
| #65sinfire_titanApr 23, 2008 15:41:02 | Any idea yet about what the dead guys are gonna be replaced with yet or what the cr9 is you'll be facing next round? The Binder's player is making a Wu-Jen (he's actively trying not to optimize the character, otherwise it would be just me and him playing with our He's making a Soulknife 3/Incarnate 2. I s*** you not. He is doing it for the Psycarnum feat that improves the Mindblade's damage, and he is multiclassing for more Essentia. And I know. Dust of Choking and Sneezing is on the list of buy items. Kinda odd that adventuring parties purchase a Cursed item designed to screw them over isn't it? Just goes to show that the designers had no clue how powerful that Save or Lose was. |
| #66bowensilverclaw1986Apr 23, 2008 15:45:42 | Yeah, it's really more like a Save-and-you're-still-boned instead of a Save-or-Lose. By the way, are you taking bets about how long it'll take for Midge to get himself killed again? ;) ~Bowen |
| #67magrusApr 23, 2008 15:49:08 | Hey there, I'm reading through this as I may end up crafting an NPC for a campaign I am running to hunt down and terrify my players. As such, I ran into this here.Girallon Arms: This is just plain stupid! Bound to the Totem Chakra, it just makes me unstoppable. Also, due to the wording on it, I get my full Str modifier on all of my natural attacks, not just the primary one. Are your sure about this? The text reads "these secondary attacks have a -5 penalty on the attack rolls and apply half your Strength bonus on damage." for the Totem Chakra bind. It differentiates between the primary attack at full bonus and full strength in one sentence and the secondaries in another. |
| #68sinfire_titanApr 23, 2008 15:57:09 | Hey there, I'm reading through this as I may end up crafting an NPC for a campaign I am running to hunt down and terrify my players. As such, I ran into this here. Hmm? Never noticed that part. Doesn't really matter, most of the damage will be coming from the Essentia (the Str bonus can be halved, I don't really care). I'll correct it myself, but I'll talk to the DM about my mistakes in the past. He won't be that ticked, but it will slow me down a bit. Yeah, it's really more like a Save-and-your-still-boned instead of a Save-or-Lose. Yes, we are. I have another bid on him ticking off Eisin (he has all ready declared his NE alignment, and says he will be openly displaying his devotion to the dark forces via TWFing with the Incarnate Weapon and Mind Blade). I personally have money on either the Wu-Jen that shows up being his demise, as the Binder's player prefers CN for the freedom from Good and Evil, or the Warforged Cleric axing him personally. But I'm not against offing him for Monopoly Money! |
| #69saragon42Apr 23, 2008 16:49:29 | I have another bid on him ticking off Eisin (he has all ready declared his NE alignment, and says he will be openly displaying his devotion to the dark forces via TWFing with the Incarnate Weapon and Mind Blade). I personally have money on either the Wu-Jen that shows up being his demise, as the Binder's player prefers CN for the freedom from Good and Evil, or the Warforged Cleric axing him personally. Amusing as ever, ST. My money's on four sessions for Midge. By then, your DM will have found ways to "challenge" (i.e. try to kill) the character; and if the DM doesn't do it himself, someone else in the party can off him after a battle. He can't have much in the way of HP; see if you can talk the cleric into casting an inflict spell instead of a cure spell after a fight. I've always wanted to see that, and I doubt Midge's character has Spellcraft ranks... |
| #70sinfire_titanApr 23, 2008 17:05:03 | Amusing as ever, ST. My money's on four sessions for Midge. By then, your DM will have found ways to "challenge" (i.e. try to kill) the character; and if the DM doesn't do it himself, someone else in the party can off him after a battle. He can't have much in the way of HP; see if you can talk the cleric into casting an inflict spell instead of a cure spell after a fight. I've always wanted to see that, and I doubt Midge's character has Spellcraft ranks... The Cleric did choose Rebuke over Turning. Knowing Midge, he will be putting ranks in the Knowledge skills as he gets ticked off when he can't make the roll, and spamming Detect Good for everything he is worth. This campaign is slowly turning into a "Who is the more Evil" contest. Whoever wins it though, has a serious problem on their hands: Me. I know I can take down the entire Evil parade with my Spines tied behind my back (well, at least tied down), and even if the Mountebank gets the Beguiling Stare off on me, I can survive a full round's worth of attacks from the SS and Ninja. Though in a 1 on 1, I'll just use the Basilisk Mask's Totem Bind and have an Adamantine Dagger for the Auto-CDG on the Mountebank's statue. |
| #71eldarielApr 23, 2008 19:54:30 | *REWIND NOISE* Einstein was a bit over 160. 149 is the limit for Mensa, which 2% of the population exceeds. On a totally unrelated note, you have a friggin' awesome campaign! Totally an optimizer's dream; CR inappropriate encounters en masse, PvP, no stupid resurrections and all sorts of awesome. Seriously, it feels like home for a level 2 party to be fighting CR 8s and a level 4 party fight CR 12s. I mean, the CR system sucks anyways; you haven't fought against anything with unhandleable DC saves, so it's all good. I have no advice to give for the battle that hasn't already been given; broken spells and items are the way (Candle of Invocation for things-gone-bad?), but with the advice thus far, it looks like you'll have a fine chance of winning anyways. So, good luck and take the head. |
| #72dead_weaselApr 23, 2008 20:04:39 | Any weapon with at least a +1 or better enhancement bonus overcomes DR/Magic, no questions asked. Yeah, I realized that that was the bonus for investing essentia into girallon arms a while after I posted. He's making a Soulknife 3/Incarnate 2. I s*** you not. He is doing it for the Psycarnum feat that improves the Mindblade's damage, and he is multiclassing for more Essentia. ![]() EDIT: He might be able to get that up to decent by shaping necrocarnum weapon onto an Orc Double Axe Mind Blade with Mind Cleave, but I would still bet against it. |
| #73sinfire_titanApr 23, 2008 20:59:40 | Yeah, I realized that that was the bonus for investing essentia into girallon arms a while after I posted. Knowing him, he will screw this up just like the Chain Tripper Warblade. Einstein was a bit over 160. 149 is the limit for Mensa, which 2% of the population exceeds. The DM gets the entire idea from the Binder's Player. That player happens to think that a good encounter is a TPK or at least a kill, and puts highly unbalanced enemies into a single combat. Only the DM uses 4 encounters a day more often than the Binder's player does, so we end up getting screwed a lot more often than we should. I've seriously considered summoning Pazuzu to do just that. But I would rather rely on Eisin's own power than on that of a summoned creature (or infy loops). I'm fine with using items to buff him or debuff the Dragon, but Eisin is a brawler by heart and isn't going to hide behind another living being (save for Midge) to survive a fight. Especially not against some pathetic Mature Adult White Dragon. Seriously, CR 12? Eisin alone is a CR 7 at level 3. This isn't going to be an entirely unbalanced match. I just have better odds of living to see that prize money than some White Dragon plucked out of the MM with no modifications whatsoever. What can I say? I'm an optimizer, this is standard for one of our builds. |
| #74bowensilverclaw1986Apr 24, 2008 2:23:43 | On a totally unrelated note, you have a friggin' awesome campaign! Totally an optimizer's dream; CR inappropriate encounters en masse, PvP, no stupid resurrections and all sorts of awesome. Seriously, it feels like home for a level 2 party to be fighting CR 8s and a level 4 party fight CR 12s. I mean, the CR system sucks anyways; you haven't fought against anything with unhandleable DC saves, so it's all good. What he said. If I ever move across the Atlantic I'll make sure it's somewhere near you guys just for those crackpot campaigns :P Ow, and before I forget, I'd like to put my monopoly money on 3 sessions for Midge's demise ![]() ~Bowen |
| #75dead_weaselApr 24, 2008 2:39:44 | Knowing him, he will screw this up just like the Chain Tripper Warblade. At least a chain tripper is optimizable. Honestly, a soulknife, multiclassed to TWF with incarnate weapon? Ugh! The 'soulbound weapon' Psywar variant does the exact same flavor, and better! I recognize that I am no great optimizer, but even I know a lame duck when I see one. It's the duck with one good leg. Ow, and before I forget, I'd like to put my monopoly money on 3 sessions for Midge's demise Uncle Moneybags approves of your capitalistic spirit. |
| #76sinfire_titanApr 24, 2008 2:39:57 | What he said. If I ever move across the Atlantic I'll make sure it's somewhere near you guys just for those crackpot campaigns :P Marking it down. We will have a seat reserved for you, my friend. |
| #77sinfire_titanApr 24, 2008 2:47:02 | At least a chain tripper is optimizable. Honestly, a soulknife, multiclassed to TWF with incarnate weapon? Ugh! The 'soulbound weapon' Psywar variant does the exact same flavor, and better! Considering he could just do straight Incarnate 20 for the same flavor, and then be the right alignment to get massive damage on the attacks. I'm actually holding a special PK in reserve for when I move out of my parent's house. One of Midge's characters is going to go out in style. With Death By Awesome. |
| #78dead_weaselApr 24, 2008 2:49:26 | Considering he could just do straight Incarnate 20 for the same flavor, and then be the right alignment to get massive damage on the attacks. Awesome, you say? |
| #79sinfire_titanApr 24, 2008 2:52:52 | Awesome, you say? Yes. Death By Awesome. He may not be worthy of it, but my father always told me that the smallest rocket always goes out with a bang. |
| #80OptimatorApr 24, 2008 3:34:45 | According to the 10 per point approximation (which makes perfect sense to anyone who is even remotely familiar with the iq system), Wrong! |
| #81saragon42Apr 24, 2008 5:48:08 | I recognize that I am no great optimizer, but even I know a lame duck when I see one. It's the duck with one good leg. Sigged! |
| #82neverothApr 24, 2008 14:27:40 | Einstein was a bit over 160. 149 is the limit for Mensa, which 2% of the population exceeds. As I said, it depends on the system used. There are several. I'm a member of said organization, with 156+ (or 135+ according to the new values -- unless I'm mistaken), which is the highest they measure in my country at the moment. I really don't feel like going to London to check the exact value, especially since the tests start losing precision at such high levels. Anyway, that wasn't the point. I was merely trying to point out two things: 1) A 14 stat means 140. 140 is near-genius intelligence. That means very smart. Likely smarter than most players you're rolling with. Therefore, bolded, underlined not stupid. 2) Unless you have an iq of 180 or more, whether or not you play wizards with insane INT scores is irrelevant. You (in all likelyhood) do not possess the ability to roleplay an 18 anyway (no offense meant, speaking in general terms here). 14 is enough to represent a highly intelligent individual, so I don't really see why you'd want to get a higher number just to have 'some substance' behind the character. 14 is plenty of substance. EDIT: And no, Einstein's iq was not that high. |
| #83neverothApr 24, 2008 14:37:55 | Wrong! Please elaborate. Most NPCs would have scores between 9 and 11, which actually fits perfectly. Some argue that INT-buffed wizards exceed human potential, but there are quite a few real-life examples of people who have been attributed with iq scores of well over 200. And, as I said several times now, measuring becomes a problem after a certain point. Also, this is a fantasy game. Not everything has to be super-realistic. As a rule of thumb, the 10 per point rule does work. I will not take this discussion, and the thread derailing as a whole, any further than that. |
| #84eldarielApr 24, 2008 15:34:55 | As I said, it depends on the system used. There are several. I'm a member of said organization, with 156+ (or 135+ according to the new values -- unless I'm mistaken), which is the highest they measure in my country at the moment. I really don't feel like going to London to check the exact value, especially since the tests start losing precision at such high levels. I'm only familiar with the old system - as far as I understand, it follows the (Gaussian) Standard Distribution. Anyway, that wasn't the point. I was merely trying to point out two things: I disagree with none of that. They're in the smartest few percentages of the population even by the old system and way higher by this new system I've heard nothing of (that is, having 140 IQ on this system). So we'd be talking about someone probably outshining everyone he's in contact with. EDIT: And no, Einstein's iq was not that high. I'm just going by what's in my encyclopedia. Also, internet search on "Einstein's IQ" returns in multiple sources claiming a bit over 160. But agreed, enough of this in this thread. It really has not much to do with this. |
| #85neverothApr 24, 2008 16:21:26 | I'm just going by what's in my encyclopedia. Also, internet search on "Einstein's IQ" returns in multiple sources claiming a bit over 160. But agreed, enough of this in this thread. It really has not much to do with this. Just this one last response, I promise. He never actually took an iq test, so it's a purely speculative matter. I just know he's widely regarded in some circles as the best example that iq doesn't have as profound an impact on achievement (scientific or otherwise) as people tend to believe. I was simply trying to establish that a person of around 130-140 iq (by the 'standard' or 'old' measure, not to mention the new one) can still be considered highly intelligent (at least), and reach astounding breakthroughs in his or her chosen field (or devise complex and far-reaching plots that leave you with no choice but say 'pure genius). ![]() |
| #86sinfire_titanApr 24, 2008 16:50:54 | Just this one last response, I promise. To hell with the argument! When it comes to DnD, anyone who plays a character with an Int under 15 is viewed as unintelligent to my characters. I don't think this about real people, only PCs and NPCs. Why? Because in DnD we can get an Int in the 30s with ease. So having a 15 means you are halfway there. |
| #87drowvampyreApr 24, 2008 20:57:00 | To hell with the argument! When it comes to DnD, anyone who plays a character with an Int under 15 is viewed as unintelligent to my characters. I don't think this about real people, only PCs and NPCs. Why? D&D Wizard: "7 days? Come on God...that's a whole week! I could've done it in a few rounds...and platypi? Platypi ? Int is not a dump stat!" (Amusing (hopefully) anecdote not meant to be taken sacrilegiously.) |
| #88necroramoApr 24, 2008 21:32:55 | The Girallon Arms thing might be a serious problem for you, though. The half-strength bonus isn't the end of the world, but a -5 to hit isn't anything to be laughed at. |
| #89sinfire_titanApr 24, 2008 21:46:42 | The Girallon Arms thing might be a serious problem for you, though. The half-strength bonus isn't the end of the world, but a -5 to hit isn't anything to be laughed at. Guess what my 3rd level feat was? Multiattack. Screw that penalty! |
| #90sinfire_titanApr 27, 2008 3:26:40 | A new day brings new challenges, and this is the record for Eisin's negative HP total. When it comes right down to it, the 4E house rule+Rage Claws can't stand a chance. But add in the Crit Hit rules from the Dragon Compendium, coupled with the Max Crit Damage rule from the 4E preview, and you have a slaughter house! Have I mentioned that this DM likes a lot of the stuff they are doing with 4E, and that he treats everything with the Dragon type as Magical BEasts (Dragon) for the purposes of spells and other effects? No? Well, let it be known that my Wild Empathy could have influenced the Finals outcome in my favor. Let's begin with the items, shall we? Potion of Bear's Endurance: Yes Tree Token: Yes Amulet of Natural Weaponry (+1 Flaming): Yes Potion of Ocular Persistent Wraithstrike: Yes Dust of Choking and Sneezing: No. (Dammit!) I can't believe he was serious about the Wraithstrike potion being ok. I now want 50 of them. But there is still a problem: A CR 9 encounter the day before the match. And what is it, you ask?
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| #91aftercrescentApr 27, 2008 3:35:20 | Dragon Turtles have an Int of 12 and do speak draconic, so he seems to be playing it somewhat like it should have been. Although, usually you can't try a diplomacy multiple times, but hey, it sounded fun ![]() |
| #92sinfire_titanApr 27, 2008 3:41:21 | Dragon Turtles have an Int of 12 and do speak draconic, so he seems to be playing it somewhat like it should have been. Although, usually you can't try a diplomacy multiple times, but hey, it sounded fun I am glad that the Turtle is out of the way though. If I knew it was sentient from the get-go, I would have talked to it first, Wild Empathy second. |
| #93cricket_godApr 27, 2008 10:56:41 | Dragon Tail can't be used as a secondary natural weapon. Or at least, by RAW it can't. The soul meld is poorly worded. It states that you can make one attack with it each round as a standard action. This indicates that you must use a standard action to attack with it rather than using the usual format for things you can make primary and secondary natural attacks with. I'm also curious, where is Amulet of Natural Weaponry from? The only thing I can find that is comparable to what you've described is the Necklace of Natural Weaponry in Savage Species, and there is no way you could have afforded one to affect all of your natural weapons. The price is (600 + cost of enhancements) x Number of Natural Weapons affected. So your current amulet would have cost 8600 x 6 = 51,600gp (you have 6 natural weapons right?). Admittedly, you could have had some extremely high character wealth for your level, but 51,600gp does seem a bit outside of your spending at the time you obtained the amulet. If the Amulet of Natural Weaponry is something else that is much cheaper, please disregard this part of the post and point me to the book where I can find this awesome item. Nice Diary by the way. It does an excellent job of showcasing just how amazing the Totemist class is. Good luck dealing with all the evil guys popping up every where. |
| #94hotsakeApr 27, 2008 13:31:55 | The price is (600 + cost of enhancements) x Number of Natural Weapons affected. So your current amulet would have cost 8600 x 6 = 51,600gp (you have 6 natural weapons right?). Isn't the cost for that calculated more like natural weapon types? I.e. 6 claws and a tail is 2 types. |
| #95bowensilverclaw1986Apr 27, 2008 13:35:04 | Isn't the cost for that calculated more like natural weapon types? I.e. 6 claws and a tail is 2 types. I believe you are correct. Also, Sinfire, another great recap ![]() As if there was ever any doubt about who would win those matches :P I can't wait until Midge get's paired against something around that cr or until he pisses of the Wujen (hopefully within the next 2 sessions, so I can cash in my intarweb money ;)). Cheers, Bowen |
| #96cricket_godApr 27, 2008 14:11:49 | Isn't the cost for that calculated more like natural weapon types? I.e. 6 claws and a tail is 2 types. The entry for the Necklace doesn't say anything about types. It states that the cost is based on the number of natural weapons effected. I would interpret this to mean that each weapon, rather than group of weapons, counts as one weapon for the purpose of this calculation. So 4 claws = 4 weapons. I checked the FAQ and Errata pages for errata on this item and didn't see any, but if it is printed elsewhere with this different form of functioning I'm interested to know where. |
| #97sinfire_titanApr 27, 2008 14:34:50 | Dragon Tail can't be used as a secondary natural weapon. Or at least, by RAW it can't. The soul meld is poorly worded. It states that you can make one attack with it each round as a standard action. This indicates that you must use a standard action to attack with it rather than using the usual format for things you can make primary and secondary natural attacks with. Who says I paid for it with the Girallon Arms and Dragon Tail up anyway? I could have very easily not shaped my melds until after I purchased it, thus setting the price based on one Natural attack (my Spine attack). Thanks for correcting me on the name though. So, what you are saying is my Amulet costs more when I am using all of my Soulmelds than when I bought it? Sweet. I've all ready pointed out the poor wording in the Dragon Magic Soulmelds. The DM has house ruled them to be the proper wording. Same with the Wormtail Belt. I neglected the Threefold Mask due to it having two different wordings on it, and because by RAW Flyby Attack+Threefold Mask=3 attacks with movement. Its like Bounding Assault on steroids! |
| #98cricket_godApr 27, 2008 16:29:26 | Who says I paid for it with the Girallon Arms and Dragon Tail up anyway? I could have very easily not shaped my melds until after I purchased it, thus setting the price based on one Natural attack (my Spine attack). Thanks for correcting me on the name though. So, what you are saying is my Amulet costs more when I am using all of my Soulmelds than when I bought it? Sweet. Actually, no. As written, it can only affect a number of natural weapons based on how much you played for it. If you payed 8,600gp for a +1 Flaming Necklace of Natural Weapons it could make one of your natural weapons +1 and Flaming. If you payed 17,200gp for one, it could do this for 2 of your natural weapons. You can have more natural weapons than are affected by the necklace, but it can only affect the number of natural weapons you payed for it to affect. So if you want all 4 of your claws, your spines, and your tail to all be gain the +1 and Flaming properties your necklace would cost 51,600gp. |
| #99sinfire_titanApr 27, 2008 16:54:07 | Actually, no. As written, it can only affect a number of natural weapons based on how much you played for it. If you payed 8,600gp for a +1 Flaming Necklace of Natural Weapons it could make one of your natural weapons +1 and Flaming. If you payed 17,200gp for one, it could do this for 2 of your natural weapons. You can have more natural weapons than are affected by the necklace, but it can only affect the number of natural weapons you payed for it to affect. So if you want all 4 of your claws, your spines, and your tail to all be gain the +1 and Flaming properties your necklace would cost 51,600gp. Then I'll correct the stats. The damage has been done, however. |
| #100drowvampyreApr 27, 2008 17:38:39 | Just ask him if you can switch it for an Amulet of Mighty Fists. That gives a +1 enhancement bonus on all unarmed and natural weapon attacks, although I'm not sure if you can add flaming (I think you can, using the MIC or something rules, but not sure about that). 6K for a +1, 24K for +2. |
| #101sinfire_titanApr 27, 2008 18:13:11 | Just ask him if you can switch it for an Amulet of Mighty Fists. That gives a +1 enhancement bonus on all unarmed and natural weapon attacks, although I'm not sure if you can add flaming (I think you can, using the MIC or something rules, but not sure about that). 6K for a +1, 24K for +2. It means that the Dragon didn't take as much Fire damage, and that Eisin should have bitten the big one. |
| #102drowvampyreApr 27, 2008 23:13:02 | Right, but if you only had the fire damage on 1 or 2 attacks anyway, it's the same result. And can't you enchant an Amulet of Mighty Fists like a weapon, with weapon properties? I seem to recall you can, but I don't recall whre the rule is. Similar to Bracers of Armor having armor special abilities... |
| #103sinfire_titanApr 28, 2008 0:18:57 | Right, but if you only had the fire damage on 1 or 2 attacks anyway, it's the same result. And can't you enchant an Amulet of Mighty Fists like a weapon, with weapon properties? I seem to recall you can, but I don't recall whre the rule is. Similar to Bracers of Armor having armor special abilities... That would be in the A&EG. |
| #104sinfire_titanApr 29, 2008 1:05:56 | Just ask him if you can switch it for an Amulet of Mighty Fists. That gives a +1 enhancement bonus on all unarmed and natural weapon attacks, although I'm not sure if you can add flaming (I think you can, using the MIC or something rules, but not sure about that). 6K for a +1, 24K for +2. I'm just fine with it being only on one of them. I can pay to have it affect my new Horned Helm too, it isn't like I don't have the cash to spare. Really, I only needed it on the Spines for the ability to overcome DR/Magic. Due to both Midge and the Mountebank's players being out of town, we are unable to hold the game for another week. Also, due to my lack of a job, I may not be able to play or post for a while (my mom's upset that I am just sitting around, doing nothing to help us earn money). As such, if I up and disappear on you guys for a couple of weeks, don't worry about it. I'm just busy getting a job. |
| #105bowensilverclaw1986Apr 29, 2008 3:15:17 | Good luck, Sinfire ![]() ~Bowen |