| Post/Author/DateTime | Post |
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| #1Dictum_MortuumOct 04, 2007 7:04:51 | Yeah, yeah i know... cleric 20 is the best. However domains, deities and spells come in an enormous variety so you can actually build your cleric with whatever flavor you choose: elemental based clerics, nature oriented or grim necromancers. So the challenge is this: provide an optimized but flavorful 20 level build for a cleric with a theme of your choice. I'll link all the builds in the next post, so try to keep them readable. |
| #2Dictum_MortuumOct 04, 2007 7:05:23 |
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| #3caedrusOct 04, 2007 8:07:31 | Reserve Space 1 Judge Dredd: Cleric 5 / Dread Witch 5 / Church Inquisitor 10. Notes: Inquisition Domain. Divine Magician Substitution Level (Complete Mage, Pg33). Elven Spell Lore at Level 9. 19 Level Casting, Dispel Magic as a 25th level caster. Quote: "I am the Law!" Idea: A truly horrifying Judge that strips away your defences, then makes you submit to his ministrations. |
| #4Dictum_MortuumOct 04, 2007 8:12:38 | nice caedrus :D linked. |
| #5caedrusOct 04, 2007 8:18:37 | Reserve Space 2 The Negotiator: Cleric 11 / Emissary of Barachiel 3 / Evangelist 5 / Exemplar 1 11th Level Casting. Feats: Skill Focus (Diplomacy), Servant of the Heavens, Word of Creation, Negotiator. Quote: "Surely we can negotiate?" Not a strong casting build, but thematically strong. Similar in some ways to the Diplomancer builds. Half-elf optimal. |
| #6oologahqOct 04, 2007 8:30:30 | I like the idea of this thread Hammer Time: Cleric 7/Battlesmith 1/Ordained Champion 3/Fighter 2/Bloodstorm Blade 4/Ordained Champion 1/Cleric 2 4th level dwarven cleric substitution level Deity: Tharmekhul War Domain, trade Fire Domain for Fire Devotion Required Feats: Endurance, Point Blank Shot, Martial Study, Martial Stance Required Skills: Craft (Weaponsmithing or Armorsmithing) 10, Balance 8 Suggested Feats: Rapid Shot, Weapon Specialization (Warhammer), Melee Weapon Mastery (Warhammer), Holy Warrior, Extra Turning, Craft Wondrous Item Craft a Dwarven Thrower at 10th level Notes: BaB 17, Cleric casting 11, full ranged attack with warhammer treated as melee attack, hammer damage bonuses (+2 Hammer Specialist +7 + 1d4 burning Fire Devotion + 2 Weapon Specialization + 2 Melee Weapon Mastery + 6 Holy Warrior + Strength + Wisdom), swift cast War domain buffs. |
| #7green_eyesOct 04, 2007 8:33:38 | Mkay, but isn't this a Cleric 20 thread? Not just "Cleric X+Whatever I like most". |
| #8Dictum_MortuumOct 04, 2007 8:36:06 | Mkay, but isn't this a Cleric 20 thread? Not just "Cleric X+Whatever I like most". nah, just heavy divine spellcasting cleric based builds, with a theme. |
| #9banorOct 04, 2007 10:18:12 | The Dominator Cleric 5 of Tiamat/Dracolyth 5/Comtemplative 1/Dracolyth+5/Comtemplative +4 Domain : Tyranny, Trickery, Domination (Dracolyth), Destruction (Contemplative) 1 : Spell Focus Enchantment (Domination), Toughness (imp Toughness if your DM allow it to replace Thoughness) 3. Dragonthrall 6. Greater Spell focus Enchantement 9. Highten Spell 12. DMM(Highten) With SF/GSF (ench) and the +1DC for Compulsion max out your wisdom and have fun. Pick your favorite BBEG as a new puppet ![]() |
| #10jameswilliamogleOct 04, 2007 11:16:11 | Elementalist Human Cleric 5 / Elemental Savant 10 / Contemplative 5 Domains: Fire, Earth Feats of note: 1 Extend Spell, Energy Substitution: Fire (dang prereq) 3 Empower Turning (needs DM fiat to make it work on your normal selection) 6 free 9 Extend Spell 12 free 15 free 18 free Command or turn every creature with an energy descriptor, become a Fire Elemental (essentially), and have all the standard goodies of a cleric. Requires almost nothing invested to get into. |
| #11jameswilliamogleOct 04, 2007 11:39:32 | Since its come up recently: The Summoner Human Cleric 5 / Malconvoker 9 / Contemplative 6 Spontaneous Domain variant (PHB2): Summoner Domains: Summoner, Time 1 SF: Conjuration, Augment Summoning, b: Improved Initiative 3 Rapid Spell 6 DMM: Rapid Spell 9 Quicken Spell 12 DMM: Quicken Spell 15 Extra Turning 18 free? So, you get all the prereq's for your PrC with two feats (that you'd take anyways) and a few skills. Its really more powerful around the 10-14 level range, but don't forget you can always just prep summon monster spells even if you can't cast them spontaneously. At 18th level, you are popping out 4 Bebeliths at 198 HP each per round (as long as you have turns left). |
| #12zarzakOct 04, 2007 12:00:07 | Since its come up recently: Why not end with Thaumaturgist, or stick it in the middle to get augment summoning for free, or some such? |
| #13jameswilliamogleOct 04, 2007 12:13:36 | I thought about it, and had it originally in the build: the problem is that I want the most out of those Malconvoker levels, and going Cleric 7 / Thaum 5 / Mal 8 is ok, but you end up taking SF: Conjuration which is a wasted feat up to 7th (damaging undead aside). I wanted Spontaneous Summoning, b/c I think its that good on a full summoner. Thus, you have 7 levels of a spontaneous summoning cleric w/o Augment Summoning. Also, Malconvoker 5 at 10th level is very, very sweet, but at 17th level is just ok. I also wanted Augment Summoning ASAP, since the character is an effective summoner from 1st level (CL 3 for summons at 1st = neat!). It really was just a style choice: If I was starting above 9th level, I might do that, but I wanted the whole development to be more fluid. |
| #14zombiegleemaxOct 04, 2007 12:34:32 | I didn't know that the Malconvoker had 10 levels. |
| #15zombiegleemaxOct 04, 2007 12:35:16 | Screw it, Im posting P_I's light cleric build lower. |
| #16jameswilliamogleOct 04, 2007 13:20:45 | I didn't know that the Malconvoker had 10 levels. fix'd |
| #17snizorOct 04, 2007 13:42:40 | Here's my raptoran flockmaster from the Summoning Handbook. Loves its birdies and air elementals. Name: Flockmaster Race: Raptoran Build: Cleric 7/ Skypledged 3/ Contemplative 1/ Skypledged +7/ Contemplative +2 Feats: 1. Spell Focus: Conjuration, 3. Augment Summoning 6. Domain Sponteneity (Summoner) 9. Rashemi Elemental Summoning 12. Quicken Spell 15. Augment Elemental 18. Racial Sub Levels/Alt. Class Features: 1st. Raptoran Cleric 1st. Spontaneous Domain Casting (Sky) 3rd. Raptoran Cleric 4th. Planar Cleric Domains: 1st. Sky 1st. Summoner 11th. Windstorm design notes 1. I have a personal aversion to Divine Metamagic so DMM cheese is not present. 2. The planar Cleric sub level is completely unnessesary for the main point of the build 3. One must either have the Sky or Air domains in order to take the Raptoran racial sub levels, so I chose Sky. |
| #18ninjarabbitOct 04, 2007 14:31:55 | The Undead Exploder cleric6/radiantservantofpelor10/sacredexorcist4 Race: any Alt. Class Features: Spontaneous Domain: Healing from PHB II Domains: healing, sun, glory (from RSoP) Required Feats: extra turning Recommended feats: extend spell, persistant spell, divine metamagic persistant spell, quicken spell, divine metamagic quicken spell, improved initative |
| #19ninjarabbitOct 04, 2007 16:09:45 | Might Makes Right Half Ogre cleric8/fistofraziel10 Required Domain: Strength Alt. Class Features: Spontaneous Domain: Strength from PHB II Feats: 1-human heritage 3-power attack 6-servant of the heavens 9-quicken spell 12-extend spell 15-persistant spell 18-open feat 16 BAB, 17 CL Human heritage makes a human for purposes of a lot of things including spells, so now you're a legal target for enlarge person, which you can now cast via the strength domain, meaning that you become huge sized with just a first level spell. Now use this and your other clerical buffs to smash things for justice. |
| #20carnivoreOct 04, 2007 16:23:56 | Super Cleric Monk Monk 1/ Ardent 2/ Cloistered Cleric 3/ Psychic Theurge 10/ xxxx 4 = any full spellcasting progressing class can be of any race, but if it doesnt have "Any" or "Cleric" as favored class, you need to take one of the following feats to avoid xp penalties: Mark of Hleid Blessed of Tem-et-Nu Both give Cleric as an ADDITIONAL Favored class Feats: Practiced Manifester(Ardent) Monastic Training(Psychic Theurge)(monk Bonus feat) Tashalatora(Psychic Theurge) ...allows Psychic Theurge to Progress monk Abilities(Unarmed Damage,AC,FLURRY of Blows) after that feel free to take any feats to customize as you like: Improved Natural Attack Intuitive Attack Reserve feats Domain Feats DMM(Persistant) path also works well everything is based on Wis ..... and can have BAB of Fighter(Divine Power) 17th lvl cleric, 20th lvl monk :D |
| #21carnivoreOct 04, 2007 16:27:59 | The Healing Machine Warforged Lawful Good Cloistered Cleric 5/ Landforged Walker 5/ Celestial Mystic 10 Needs to have Access to Travel Domain for early entry to Landforged Walker(requires ranks in Survival)...and be only one alignment away from Lawful Good, thus: Patron: .... pick one: Cyndor(LN) Law, Oracle, Protection, Travel Ospreys(LN) Law, Protection, Travel, Water Gwaeron Windstrom(NG) Animal, Good, Knowledge, Plant, Travel Mielikki(NG) Animal, Good, Plant, Travel Feats: 1st: Ironwood Body 3rd: Sacred Vow 6th: Vow of Poverty, Nymphs Kiss(VOP bonus) 8th: Vow of Abstinence(VOP bonus) 9th: Eschew Materials 10th: Servant of the Heavens(VOP bonus) 12th: Knowledge Devotion(domain), Nimbus of Light(VOP bonus) 14th: Holy Radience(VOP bonus) 15th: Summon Elemental(reserve) 16th: Touch of Golden Ice(VOP bonus) 18th: Natural Spell , Exalted Turning(VOP bonus) 20th: Exalted Wildshape(VOP bonus) Immunities: Warforged: [indent]Poison Sleep Effects Paralysis Disease Nausea Fatigue Exhaustion Sickened Energy Drain [/indent] Landforged Walker class: [indent]Polymorph[/indent] Celestial Mystic Class: [indent] Disease Poison Death Spells and Death Effects[/indent] Great Abilities..without items: Wildshape as Druid = Character Level...Plant shapes only... 3/day Bardic Knowledge great Healing EX abilities and SU abilities DR 10/Unholy SR 20 Celestial Mystic Celestial Mystic gives the Following: [indent] Reqs: Exalted align: Lawful Good Knowledge Arcana 4 ranks Knowledge The Planes 4 ranks Knowledge Religion 6 ranks Spellcraft 6 ranks Feats: Servant of the Heavens Sacred Vow Vow of Abstinance cast 4th lvl spells [/indent] d4 HD Skills 4+ Int Concentrate, Craft, Diplomacy, Heal, Know(arcana), Know (religion), Know(the planes), Spellcraft 1st: Gain Electricity Resistance 10. +2 Sacred bonus on saves vs. disease, poison, & petrifaction. Magic Circle against Evil, always on at Character level. 2nd: +1 Caster level. Able to cast spells reserved for Celestials and/or Archons. 3rd:Immune to Death spells and Effects 4th:Bardic knowledge 5th: 6th: 7th: 8th: DR 10/unholy 9th:SR 20 10th: aura...10' rad..affects 10 HD Undead as if turned...give Fast healing 2 as (EX) ability to all others |
| #22carnivoreOct 04, 2007 16:28:40 | Super Holy Warrior Illumian(CG) sigils: Krau(+1/ sigil to Caster lvl) Naen(+1/ sigil to Int skills and Int checks) Patron: Lirr(CD) Chaos, Good, Knowledge, Magic, Travel Domains: Knowledge,Travel Sun Warlock 1/ Cleric 4/ Eldritch Disciple 8/ Knight of the Raven 7 BAB +16 17th lvl Cleric(20th lvl Divine Caster... without items) 9th lvl Spells 17th lvl Cleric Turning 9th lvl Warlock powers( 3 least, 2 lesser, 5d6 EB) least: Eldritch Glaive .........5d6 Melee touch attacks Beguiling Influence....+6 Bluff, Diplomacy, Intimidate All Seeing Eyes.........+6 Search, Spot, and Continuous Comprehend Languages Lesser: Flee the Scene ........ Dimension Door and Invisible Fell Flight................ 24 hour Flight Eldritch Disciple: Gift of the Divine: Healing Blast...heal @ range with EB Gift of the Divine: Protective Aura .. Magic Circle Gift of the Divine: Wild Frenzy .... +2 Attack and Damage with Weapons or EB Feats:....could be any Enhanced Power Sigil........ need for skill and CL boost Combat Reflexes Summon Elemental(reserve) ...... want this one Knowledge Devotion(domain) ..... want this one Open Feat .....??????? Touch of Healing(reserve) Robilars Gambit or could do DMM(Persistant) ... like this: Enhanced Power Sigil Extend Spell Persistant Spell Divine Metamagic(Persistant) Summon Elemental(reserve) Knowledge Devotion(domain) Open Feat ......????? other Patrons that can work with this: Syret(CG)(Illumian) Chaos,Sun,Travel (Mace) Haku(CG)(Sandstorm)Air,Chaos,Good,Protection,Travel(Scimitat) Zoser(CN)(Sandstorm)Air,Chaos,Destruction,Sand,Summer(Spiked Chain) Bast(CG)(Egyptian)Chaos,Destruction,Protection,Strength,War(Spiked Gauntlet) Nephthys(CG)(Egyptian)Chaos,Good,Protection,Repose(Mace) Nanna-Sin(CG)(Babylonian)Chaos,Luck,Good(Battle Axe) Utu(CG)Babylonian)Chaos,Fire,Good,Sun(Scimitar) Lirr(CG)(Complete Divine-Core)Chaos,Good,Knowledge,Magic,Travel(Rapier) Tritherion(CG)(Complete Divine-Core)Chaos,Good,Liberation,Summoner(Spear) Kord(CG)(Core)Chaos,Good,Luck,Strength(Great Sword) what makes this great: 1)BAB+16.... 4 itterative attacks without Divine Power, and all are Melee Touch Attacks with Eldritch Glaive(5d6 damage each) 2)17th lvl Cleric(in all respects), 9th lvl Spells.... 20th lvl Caster level without anything else yet 3)9th lvl Warlock abilities 4)Retributive Attacker = lots of Attacks.... if you even swing at him he gets to immediately hit back, and gets a boost from Knowledge checks to Attack and Damage... with a good roll and Wild Frenzy .... additional +7 Attack and Damage with Touch Attacks 5)Great Endurance .... all day power from Warlock and Reserve Feats 6)handles anything thrown at it 7)Even will work Great with VOP :D |
| #23carnivoreOct 04, 2007 16:35:18 | Cleric 20 for the Build simple Undead Bane type Build Hellborn(Spirit Aspect)(+2 Cha,-2 Con) Cleric 20.... Patron(Pelor,Lathander,Horus-Re) Domains: Glory Sun 32 point buy 10 Str 10 Dex 12 Con 12 Int 16 Wis 16 Cha assume 3 level boosts go to Wisdom, and 2 level boosts go to Cha..... remember we are not counting items. Feats: 1st lvl: Improved Turning 3rd lvl: Empower Turning 6th lvl: Extra Turning 9th lvl: Divine Energy Focus 12th lvl: Choosen of the Deathless 15th lvl: Quicken Turning 18th lvl: Disciple of the Sun i dont feel like doing the math.... but this is quite nice, especially combined with the Spells from the Spell Compendium and PHB, i can easily destroy a lot of Undead, especially when Boosted by Items.!!! :D |
| #24carnivoreOct 04, 2007 16:43:28 | Super Cleric Archer Most Cleric Archer Builds focus solely on archery.... that they neglect thier support role for the party. This Build tries to avoid that kind of problem, while making an effective character that is both a Cleric and Archer. Gray Elf(+2Dex,+2Int,-2Str,-2Con) Patron:Ehlonna Domains: Knowledge(bonus) Animal Celerity Sun(bonus) Travel(bonus) Ranger 2/ Cloistered Cleric 3/ Seeker of the Misty isle 3/ Knight of the Raven 10/ xxxx 2 =RSoE 2 or Contemplative 2, any full casting progression class BAB+16 Attributes:32 point buy:..this doent count Items or level boosts 8 Str(10 base-2racial) 16 Dex(14 base+2racial) 12 Con(14 base-2racial) 16 Int(14 base+2racial) 14 Wis 14 Cha All ability boost from levels go to Wisdom @ 20th like this: 14 Str(10 base-2racial+6 belt) 22 Dex(14 base+2racial+6 belt) 18 Con(14 base-2racial+6 belt) 16 Int(14 base+2racial+6 belt) 30 Wis(14+ 5 levels+ 5 inherent +6 belt) 24 Cha(14 +4 inherent+6 belt) Feats: Track(Bonus) Quick Reconioter Rapid Shot(Bonus) Point Blank Shot True Believer..... for Raptor Arrows Touch of Healing Knowledge Devotion Summon Elemental(reserve) Woodland Archer Weapon: +1 Splitting Force Explosive Eager Adamantine Elvencraft Longbow Raptor Arrows :D |
| #25skbOct 04, 2007 16:43:35 | Divine Protector of the Arcane Cleric3/ChruchInquisitor4/AbjurantChampion5*/DivineDisciple4/ChurchInquisitor4 *Adaptation Rule [Complete Mage, page 52]. 20th Level BAB: 16 CL: 20 SL: 9th level, full spellcasting ST: 10/5/17 Domains: Spell (Sacrifice granted power for Divine Restoration [Dungeonscape, page 9]) , Planning (Extend Spell), War (Wpn Prof. and Focus Greatsword), Inquisition (Sacrifice domain for Knowledge Devotion). Feats: 1-Persistent Spell 3-Divine Metamagic (Persistent Spell) 6-Combat Casting 9-Power Attack 12-Holy Warrior 15-Quicken Spell 18-Extraordinary Spell Aim Auto-Extend and Quicken Abjuration spells up to 3rd level. Use Spell domain to gain arcane spells of importance, Shield spell + Abjurant Champion = +9 shield AC. Spontaneous Casting - Cure Spells and Restoration Spells. Drop an Antimagic Field with Extraordinary Spell Aim and crush the infidels with your greatsword of powa! |
| #26carnivoreOct 04, 2007 16:45:54 | Clerical Warlock Gray Elf ....Chaotic Good Patron: Ehlonna Warlock 2/ Cloistered Cleric(spontaneous Domain caster variant: Healing) 3/ Eldritch Disciple 10/ Paragnostic Apostle 4/ Contemplative 1 Domains: Healing Celerity Animal Knowledge Caster level 17th(20th with Practiced Caster) 9th level Divine Spells Base Turn Undead(without items): as 17th lvl Cleric functions as 11th lvl Warlock: invocations: least: Eldritch Spear.........250' range EB Beguiling Influence....+6 Bluff, Diplomacy, Intimidate All Seeing Eyes.........+6 Search, Spot, and Continuous Comprehend Languages Lesser: Eldritch Chain.........3 targets Voracious Dispelling..Dispel Magic and Damage target Fell Flight................24 hour Flight Greater: Chilling Tentacles.......Evards Tentacles with Cold damage what makes this fun and Powerful......the Class Ability: Gift of the Divine.....he must use a Turn Undead Attempt to power it......but if he picks Healing Blast...he can Heal with his EB....and can do it at great Range with Eldritch Spear, or heal multiple targets with Eldritch Chain also he can Buff himself with buffs that make the most of the important Attributes(Wis(spells,save,skills(Spot,Listen)& Cha(Turning,Diplomacy,Bluff)) he has continuous at will abilities that do not expend any spells....but he can also use DMM(Persistant) for more fun(Shapechange,Improved Blink) Paragnostic Apostle gives the following: and he is very Playable at all levels :D |
| #27dmanOct 04, 2007 17:11:01 | Great job guys! All of these builds are great. Just another reason why I love to lurk on the CO boards. :D |
| #28Dictum_MortuumOct 04, 2007 17:24:23 | wow thanks carnivore :D |
| #29hjonesOct 04, 2007 18:11:08 | This is a very cool thread. I have been looking for some good cleric builds and all of these are great. I really like: Hammer Time, Elementalist, Might Makes Right and judge dredd. Good job guys ![]() |
| #30zombiegleemaxOct 04, 2007 19:54:00 | This was all Phoenix_Inferno's energy and effort. I copied this or personal use, but since Dictum decided to make a project for clerics, I decided to reintroduce this. If P_I gets mad, then I will blame it on Dictum, as it is D_M's fault because he decided to make this thread. Show Character Name Ibn Saraj (supposedly translates to Son of the Light - my apologies to anyone who speaks Arabic) |
| #31deathofratsOct 04, 2007 21:02:36 | Some evil cleric builds would be nice too ![]() |
| #32zombiegleemaxOct 05, 2007 3:29:15 | Pfft. PFFT! come here....take a lookie at this furious guy her'. (this is also a build I picked up from the boards.) A Complete Champion Friendly Berserker 1) Barbarian 1 (Lion Totem Sub Level) 2) Fighter 1 3) Fighter 2 4) Cleric 1 5) Cleric 2 6) Cleric 3 7) Ordained Champion 1 8) Frenzied Berserker 1 9) Ordained Champion 2 10) Frenzied Berserker 2 11) Frenzied Berserker 3 12) Frenzied Berserker 4 13) Frenzied Berserker 5 14) Frenzied Berserker 6 15) Frenzied Berserker 7 16) Frenzied Berserker 8 17) Frenzied Berserker 9 18) Frenzied Berserker 10 19) Ordained Champion 3 20) Ordained Champion 4 BAB F R W +1 +2 +0 +0 +2 +4 +0 +0 +3 +5 +0 +0 +3 +7 +0 +2 +4 +8 +0 +3 +5 +8 +1 +3 +6 +10 +1 +5 +7 +12 +1 +5 +8 +13 +1 +6 +9 +14 +1 +6 +10 +14 +2 +7 +11 +15 +2 +7 +12 +15 +2 +7 +13 +16 +3 +8 +14 +16 +3 +8 +15 +17 +3 +8 +16 +17 +4 +9 +17 +18 +4 +9 +18 +18 +5 +9 +19 +19 +5 +10 FEATS Feats 1) Bullheaded 1B) Iron Will 2F) Power Attack 3) Intimidating Rage (CW) 3F) Cleave 6) Destructive Rage (CW) 7 OC) Improved Bullrush 9) Shock Trooper 9 OC) Cumbrous Will (SS) 12) Leap Attack 15) OPEN (Improved Sunder) 18) OPEN (Combat Brute) Cleric Domains War Pride (SC) OC Bonus Domain: Any domain with good spells (Trade domain ability for Improved Bullrush) |
| #33carnivoreOct 05, 2007 5:42:17 | ![]() Mr Know-it-All Race: Hellbred(Spirit Aspect) Cloistered Cleric 3/ Psion(Seer) 3/ Psychic Theurge 10/ Anarchic Initiate 4 32 point buy 14 Str(Base 8 +6 Belt) 22 Dex(Base 16 +6 Belt) 18 Con(Base 14 -2 Racial +6 Belt) 32 Int(Base 16 +6 Belt+5 levels +5 Tome) 24 Wis(Base 14 +6 Belt +4 Tome) 18 Cha(Base 10 +2 racial +6 Belt) Domains: Knowledge Magic Spell Feats: Extend Power(Psion Bonus) Quick Reconoiter Touch of Healing Psicrystal Affinity Investigate Overchannel MindSight Practiced Caster(Cleric) Powers: Show 1st lvl Stone Mind Know Direction and Location Editic Lock Crystal Shard Channel the Psychic Dragon Call to mind: bought with Psychic Chirgury for only 6530gp 2nd lvl Zone of Alertness Object reading Sensitivity to Psychic Impressions Detect Hostile Intent Claivoyant 3rd lvl Dispel Psionics Time Hop Touchsight Energy Retort Faint Memory 4th lvl Correspond Danger Sense Remote View Divination 5th lvl Etherial Agent True Seeing Clairtagent Hand Plane Shift 6th lvl Psychometry Disintegrate ????? 7th lvl Fate of One Divert Teleport Energy Conversion 8th lvl Hypercognition Teleport greater True Metabolism 9th lvl Metafaculty Reality Revision |
| #34carnivoreOct 05, 2007 5:52:07 | "Mr.Sage......The Divine Skill Monkey" Human Factum 1/ Cloistered Cleric 19 Feats: Able Learner Nymphs Kiss starting Int= 16 @ 20th lvl = 20(+5 inherent @ 15th lvl).. no attribute boost from levels Skill points: 44 @ 1st lvl((6 class+3 Int+1 Human+1 nymphs Kiss)x4 1st lvl) 130 from 2nd to 14th 72 from 15th to 20th total = 246 Skill points.... Access to All Skills as Class Skills(effectively)..and Trapfinding 19th lvl Divine Caster 9th lvl Spells 19th lvl + Turn Undead can you say Mr.Sage :D |
| #35lenchOct 05, 2007 14:22:46 | If you take Nymphs kiss at level 1 aswell, you get another 20 skillpoints ![]() |
| #36carnivoreOct 05, 2007 14:57:39 | good point... will adjust ..... but i probably wouldnt pick any more Skill related feats to try to get more skill points(Open Minded , etc...) but i would take feats that boost the skill useage: Quick Reconoiter....... get free Spot and Listen checks each round Knowledge Devotion ... get insight bonus to Attack and Damage with Knowledge Check also i would take some Skill Tricks :D |
| #37ninjarabbitOct 05, 2007 16:56:50 | Dude Looks Like a Wizard cloisteredcleric10/contemplative6/cloisteredcleric4 Race: Spellstitched nercopolitan grey elf (any race will do but we'll use grey elf since the con penalty means nothing now and grey elves are usually wizards) Domains: knowledge, spell, magic, travel (from contemplative), trickery (from contemplative). The last two domains are optional, I just picked them because they have a lot of the wizard spells, pick according to deity I guess Feats: 1-improved initative 3-extend spell 6-empower spell 9-quicken spell 12-persistant spell 15-quicken spell-like ability 18-quicken spell-like ability Spellstitched turns you into a mini-dual caster and it happens to use wisdom to determine what level SLAs you get, which co-incidentally happens to be the cleric's spellcasting stat. With this build you can easily pass for a wizard between the SLAs and the magic and spell domains. |
| #38Dictum_MortuumFeb 15, 2008 19:01:48 | Neutral Good Human Cloistered Cleric of Mielikki 6/Holt Warden 10/Cloistered Cleric +4 Plant + Travel Domains
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| #39bofferFeb 15, 2008 22:08:33 | Strongheart Halfling Cleric of Talos 10/Stormlord 10 Domains: Storm and Destruction 1 Endurance B Great Fortitude 3 Weapon Focus: Javelin 6 Point Blank Shot 9 Precise Shot 12 Rapid Shot 15 Quicken Spell 18 DMM(Quicken) Simple, buff, then hurl lightning bolts as you will get the bracers of endless javelins from MIC, for an endless supply of +3 Shocking Burst Thundering Javelins made of Force. |
| #40carnivoreFeb 16, 2008 12:34:51 | Neutral Good Human Cloistered Cleric of Mielikki 6/Holt Warden 10/Cloistered Cleric +4 this is great ... and works with Ehlonna but with Elf, 1/2 Elf, or Gnome just make a little adjustment: Neutral Good Elf Cloistered Cleric of Ehlonna 6/Holt Warden 10/Cloistered Cleric +4 Plant + Animal Domains
:D |
| #41alastarFeb 16, 2008 13:04:04 | The evil Overlord (that guy from the handbook) Cleric 8/Dreadmaster 10/Contemplative 2 Deity: bane Domains: Domination, Tyranny, Destruction. Base Ranks: 23, skill focus 3, Charisma (assuming 14 start and cloak +6 and book +4) +7, rod of intimidation +10, Bluff 10 ranks (cross class) +4, +47 in intimidate, considering it's a hit dice + wisdom save, most creatures won't succeed on it. Feats: Skill Focus (intimidate), Spell Focus (enchantment), Greater Spell Focus (enchantment), Initiate of Bane Every time you charge or attack, enemies make a will save or become shaken, you have a 60ft. aura around you that gives -4 vs fear. You get next to the enemies, and intimidate them, they flee. Rinse, repeat. Let your cohorts run after them ![]() You have 3 cohorts that are most likely very near to your level, and you can replace your special cohort at no cost, plus your followers are fanatical. Dominate Monster DC: 22 +wisdome modifier (most likely +11) 33. If the guys is shaken, wich he should be, it's most likely he'll be your pawn next. This is to cover the evil cleric demand, hope it's not that bad. |
| #42ikerenFeb 16, 2008 14:35:29 | Cleric Tank: Cleric 3 (War + 1 other)/Church Inquisitor 1/Ordained Champion 3/Prestige Paladin 3/Fist of Raziel 10 17th casting, 19 BAB without wasting divine power, uber smiting from two different ways, 2 fighter bonus feats, and cha to saves. Roguish Cleric: Rogue 1/Cleric 4/Shadowbane Stalker 8/Church Inquisitor 3/Contemplative 2/Divine Orcale 2 17th level casting, 3d6 sneak attack (more for expending spell slots), 14 BAB, good saves, and two of the sweetest cleric dips in existance (Contemplative 2 and Divine Orcale 2), 1 level of 8*skills, 8 levels of 6*skills, 3 levels of 4*skills, 8 levels of 2*skills. Cleric: Collecting Class Features: Cleric 3/Church Inquisitor 2/Divine Orcale 2/Radiant Servant of Pelor 2/Prestige Paladin 1/Contemplative 2/Dragonslayer 1/XYZ 7 Where XYZ 7 = any of the prestige classes you want to progress (church inquisitor, Divine Orcale, RSoP, Contemplative, or Sacred Exorcist). Ironically, the feat requirements are: Extra turning (Granted by Undeath Domain) Skill Focus Knowledge Religion (Bought through item location) Iron Will (Bought through item location) Mounted Combat (one dud) - if your DM rules that you lose class features, but not Spell Casting/BAB/Saves/HD, you can use heroics. You get a level of full BAB, d10, and fort save bonus with casting for basically nothing. Dodge - Only Good for Dragonslayer, only good if you get the heroics trick in. Boosts saves and BAB without costing a caster level. At 13th, you've spent no feats, and still have 9.75 BAB, despite taking some 1/2 BAB classes. You also get: Orcale, Inquisition, 1 other bonus domain. Evasion and Slippery Mind. Empowered Healing and Extra Greater Turning. Your hit die is 6d6+6d8+1d10, which is a slight bit lower (5 points on average). Plus you have yet to lose a single caster level. Your DM may not be impressed, though. Domains must be Undeath and Sun. You gain Inquisition and Orcale, plus one bonus of choice. |
| #43Dictum_MortuumFeb 16, 2008 14:48:45 | we have a whole thread on roguish clerics :P |
| #44ninjarabbitFeb 16, 2008 15:03:23 | The Channeler (a work in progress) Human cloistered cleric1/duskblade3/cloisteredcleric16 Required Domain: Destruction Alt Class Features: trades knowledge domain for knowledge devotion feat (Complete Champion), spontanious domain: destruction Feats: 1-able learner (to make it easier to max out my knowledge skills since I'm giving up the knowledge domain), power attack, knowledge devotion 3-practiced spellcaster: cloistered cleric 6-obtain familar (to deliver touch attacks and for +2 on my knowledge checks via the aid another action) 9-empower spell 12-quicken spell 15-maximize spell 18-open feat I used cloisted cleric for the extra skill points since I can use divine power for BAB. I can use the duskblade's arcane channeling ability to channel touch spells like harm and the various inflict spells, which happen to be in the destruction domain. It's best to use reach weapons since the cloistered cleric is a little frail. Any good ideas for domains that have touch spells that clerics normally don't have? |
| #45dakrFeb 16, 2008 22:42:48 | Any good ideas for domains that have touch spells that clerics normally don't have? I'm planning on playing a divine channeler, too. I traded the Knowledge domain for Divine Magician and picked Church Inquisitor and traded Inquisition domain for Knowledge devotion. Divine Magician offers some good options on channeling, like Ray of Enfeeblement, Vampiric Touch, Enervation, and Channeled Lifetheft (CM). The first three are also available in the Necromancer domain (EbCS). Consider going Ordained Champion 3 instead of Duskblade 3 for the channeling. Sure, it costs you turn attempts, but you only lose 1 caster level and you gain 1 domain, smite, and 2 bonus feats (plus Diehard) to boot. |
| #46Dictum_MortuumFeb 17, 2008 5:12:13 | that feature that trades a domain for abjuration/divination/necromancy wizard spells may be good for the channeler . |
| #47rabidpiratemanFeb 17, 2008 15:16:34 | Cleric 5/Ordained Champion 5/Master of the Shrouds 10 Extre Rebuking for free adds to your DMM Persist tree. Not only can you kick butt, but you have undead minions that can really make some noise. |
| #48Dictum_MortuumFeb 17, 2008 15:24:16 | you can take master of shrouds earlier. |
| #49skydragonknightFeb 17, 2008 19:00:44 | [img] No Call to Mind? And you call him Mr. Know-it-all |
| #50carnivoreFeb 17, 2008 19:04:22 | No Call to Mind? good point ... he can Buy it with Psychic Chirgury for only 6530gp ... i will add it ;) :D |
| #51skydragonknightFeb 17, 2008 19:17:27 | Super Cleric Monk Despite not having Favored Class(Cleric or Any), you can mention that Kalastar are great Psi-Monks for both bonus PP and ability to get Ectoplasmic Fist. |
| #52jimmynidsFeb 23, 2008 21:52:04 | The Lawbringer: Cleric 7/ Divine Disciple 3/ Justiciar of Tyr 10 I use Illumian w/ Naen Hoon to get 2 Divine Metas per day(Greater Holy Transformation and Invisibility Purge are fun ones but really whatever you want.) Domains: Law, War, Retribution Law Domain(+1 CL on Law spells) Prayer Beads(+4 CL for 10 minutes) Divine Spell Power(Turning check added to CL, usually +1-3 for me) Orange Prism Ioun Stones(+1 CL each) Metamagic Wand of Widen Dictum(4th level spell that kills every non-lawful creature 10 levels below your CL with no saves or at least paralyzes all 5 below you with no save) Once you get those +7-9 caster levels just keep adding Ioun Stones for whatever CL you need(gets expensive but I haven't found a better way yet) Domain Spontaneity: War for some instant swapped Power Word: Stun/Kill Now walk around with nothin but Dictum memorized in all slots above 4th, except the spells you wanna persist. Can you say I kill all unlawful things within 40 feet of me? Repeat about 100 times... Add in all the Justiciar's nice anti-chaos/pro-law abilities... Now you are a walking talking Lawbringer, because after the first 100 or so people, the rest will quickly learn the benefits to obeying the law(like living). On a brighter note, at least now we know what happened to the Necropolis that used to plague the towns to the west... |
| #53zopzopFeb 23, 2008 22:19:27 | The Game Breaker Build :D Human Cleric 9/Wizard 1/Dweomerkeeper 10 Domains : Magic & Skalykind or Animal Feats : Scribe Scroll, Extend Spell, Extra Turning x's 5, Persistent Spell, Divine Metamagic (Persistant Spell) Starting Stats : 12 Str, 10 Dex, 14 Con, 12 Int, 15 Wis (+5 from levels), 12 Cha Equipment : Orange Ioun Stone 30k and Strand of Prayer Beads (Karma Bead) 46k. Everything else is optional Basically you are abusing divine metamagic (persistent spell) and supernatural spell (4 per day). Spells that make excellent persistent supernatural spells : divine power, death ward, freedom of movement, stone body. Then when you get the ability to cast 9th level spells ----> divine persistent shapechange. Then it's game over. Nothing short of an antimagic field can stop you! Not dispel magic, mage's disjunction, reaving dispels, etc.... You can find the Dweomerkeeper PrC (among others) here : http://www.wizards.com/default.asp?x=dnd/we/20040522a |
| #54ghalleonMar 18, 2008 9:56:46 | I tried searching for the Landforged Walker Class in the compendium, yet I haven't been able to find it. Can someone point me in the direction I should look (Book, board, etc.) where I may be able to find this class. The healing machine is something I am thinking about using for a cohort in the campaign my friend is running. (He's allowing everything and we have a slight lack of healing, we do just fine, but that safety net would be good to have. Plus healing would just be a bane on undead.) |
| #55lenchMar 18, 2008 9:59:58 | The Game Breaker Build :D If you pick Initiate of Mystra(substitute for your local magic deity) you can cast Anyspell, that might qualify for Dweomerkeeper based on your DM. If you can pick feats from forgotten realm books, magical training let you cast 3 0-level spells aswell. This one definately qualifies, but initiate of mystra is a much better feat as it gives you ability to cast in antimagic field and grants you several spells. |
| #56davethemagicweaselMar 18, 2008 10:11:17 | I tried searching for the Landforged Walker Class in the compendium, yet I haven't been able to find it. Can someone point me in the direction I should look (Book, board, etc.) where I may be able to find this class. The healing machine is something I am thinking about using for a cohort in the campaign my friend is running. (He's allowing everything and we have a slight lack of healing, we do just fine, but that safety net would be good to have. Plus healing would just be a bane on undead.) It's in an Eberron book ... Secrets of Xen'drick iirc. |
| #57carnivoreAug 17, 2008 19:00:46 | ![]() :D |
| #58Dictum_MortuumAug 17, 2008 19:23:17 |
Nice :D Now we need to come up with a theme build :P //edit: carnivore i want you to make the first lightning maces cleric :P |
| #59carnivoreAug 17, 2008 19:29:41 | Nice :D ok .... will have one tomorrow :D |
| #60Dictum_MortuumApr 01, 2009 4:39:59 | ![]() Carnivore, where are you :p? |
| #61carnivoreApr 01, 2009 4:55:28 |
sorry .... been busy with too many other things lately i was thinking of Lightning Mace plus this: Sunscepter (Lost Empires of Faerun)personal,1 rnd/cl.....form a mace of light, does 2d6 damage as a melee touch attack, with Axiomatic, Disruption, and Flaming Burst attributes!!!!!!!....persistable (but if you put it down the spell is lost....so don't drop it!) thus if persisted... and used in your off hand... you gain extra Melee Touch Attacks.... and add Imp Crit.... Cleric 6/ Radient Servant of Pelor 1/ Pious Templar 3/ Knight of the Raven 10 BAB +17 get Weapon Specialize(for free) .... Melee Weapon Mastery(bludgeoning) ... Crushing Strike Crushing Strike[General](PH2 p78)req: Base Attack Bonus +14, Weapon Focus (any bludgeoning), Weapon Specialization(any bludgeoning), Melee Weapon Master(Bludgeoning) When making a Full Round Attack with any Bludgeoning melee weapon, you receive a +1 cumulative bonus on attack rolls for each roll that has hit this round (i.e., it restarts at +0 at the start of each round). add in Combat Reflexes and Robilars Gambit and then your bonuses will continue ..... they start to accumulate if you attack, or if they attack you :D |
| #62carnivoreFeb 21, 2010 15:04:11 | bump to save![]() |
| #63Dictum_MortuumApr 03, 2013 15:13:52 | Bump! |