Come one come all i need min/maxing rules laywers

Post/Author/DateTimePost
#1

warior4356

Aug 06, 2012 17:36:54
Ok ive got a dm running the worlds largest doungeon and he said and i quote make a broken 1st level charectar ive got +4 la to work with and my only requirements are this i need darkvision and i need to make a trapfinding skill monkey


Come on now break it
#2

draco1119

Aug 06, 2012 18:06:16
Dwarf artificer.

/end thread.
#3

warior4356

Aug 06, 2012 18:14:00
That really does NOT help me disarm traps come on man
#4

draco1119

Aug 06, 2012 18:51:52
Actually, the artificer gets Search and Disable Device as class skills, as well as the rogue's Trapfinding ability. So, yes, it does help you defeat traps. Plus it's got amazing utility and variety in what it's able to do within a party. There's a reason it's the only non-Core Tier 1 base class.
#5

StevenO

Aug 06, 2012 19:02:20
Ok ive got a dm running the worlds largest doungeon and he said and i quote make a broken 1st level charectar ive got +4 la to work with and my only requirements are this i need darkvision and i need to make a trapfinding skill monkey Come on now break it

  My answer here it to make a 5th-level character as that is essentially what he is letting you build.    That +4 LA represent an effective four character levels so you should be able to use those.  As an aside is that +4 LA looking at actual LA or could racial HD play a part in filling that?  I'll just remind you that a species with more then one HD and LA listed must use both and they add together to figure out the character's effective level.


#6

Maat_Mons

Aug 06, 2012 19:29:07

I'd lean towards a variant kobold cloisterd cleric with the kobold and trickery domains. If you take the dragonwrought feat (Races of the Dragon), you don't take ability penalties for aging, so you can start as venerable for +3 to all mental stats.


Other ways to get trapfinding include artificer (Eberron Campaign Setting), beguiler (Player's Handbook II), factotum (Dungeonscape), ninja (Complete Adventurer), ranger with the variant from Dungeonscape that gives trapfinding instead of track, rogue, scout (Complete Adventurer), and spellthief (Complete Adventurer). If you go ranger, see if you can get the favored environment variant.


I'll be back later with template ideas.

#7

warior4356

Aug 06, 2012 19:29:24
The +4 la is from races and templates

And i think i miss stated my goal combat is not my goal we have two people with gargantuan weapons so not an issue i really need to find and disarm traps like a god

Sneaking would be good too
#8

Maat_Mons

Aug 06, 2012 20:56:30

I'd just like to make sure you saw post number six. I made it only seconds before your latest post.


All right. This isn't the most optimal use of +4 LA, but it's decent and tightly themed. Drow with the Lolth-touched template (Monster Manual IV) the quasilycanthrope template gets darkvision out to 120 feet, DR 10/silver, and +6 str, +2 dex, +4 con, +2 int, +2 cha. Quasilycanthrope gives the same benefits no matter what animal you're based on, so pick some sort of spider and you'll have a very Lolth-themed character.


Another decent and tightly themed +4 LA option is variant kobold with the red dragonspawn template (Dragonlance Campaign Setting). That gets you fly speed 60 feet, immunity to fire, +7 natural armor, a +8 size bonus to hide, a cone dealing 4d10 fire damage every 2d4 rounds, and +4 str, +4 dex, +4 con, +2 int, +2 wis, +4 cha.

#9

warior4356

Aug 06, 2012 21:16:20
Ok not to repeat my self but i dont need to be able to fight at ALL just diarm traps and sneak like a GOD
#10

draco1119

Aug 06, 2012 21:29:44
Tiefling (Races of Destiny) rogue. Or find something that gives big bonuses to Int & Dex.
#11

warior4356

Aug 06, 2012 21:34:21
Ok i dont want ideas i want a compleatly ****ing broken build
#12

Maat_Mons

Aug 06, 2012 22:23:14

Pixie (Monster Manual) is a +4 LA race with at-will greater invisibility. They also get a +8 size bonus on hide, fly speed 60 feet, a +8 racial adjustment to dex, and a +6 racial adjustment to int. I doubt you'll find a race better suited to stealth and dealing with traps.


Factotum is about the only class that'll give you extra bonuses to the skill checks you're interested in. You can give yourself a bonus on any skill equal to your int bonus. This even works on skills already based on int. You can add your factotum level as a bonus on skill checks, but only 1/day/skill.


The darkstalker feat (Lords of Madness) gives you a chance to sneak by creatures with extraordinary sense.

#13

warior4356

Aug 06, 2012 22:33:10
Ok thanks if ive got a piixiy what class for trap finding and i can have three feats
#14

aelryinth

Aug 06, 2012 23:17:50
Just make her a rogue.

She'll get trapfinding, and since she's got Greater Invis, almost always will get off sneak attacks...which can do respectable damage even if she's using a bobby pin for a weapon.

If you want to go thematic, an arcane trickster build might be in the cards.

I will note, however, that an Artificer in the world's largest dungeon is a godsend, because he can make his own magic items as he goes, and pick from all sorts of spells for his temporary infusions. A Pixie Artificer would be, ah, impressive. Don't they get a nice + Cha bonus?

I'm actually suprised no one suggested something like Half-fey Catfolk, or something. LOL.

==Aelryinth
#15

Maat_Mons

Aug 06, 2012 23:38:03

I'd take the demonic skin and eyes of the abyss feats (Fiendish Codex I). Combined, they give you darkvision out to 60 feet, a +2 bonus on search and spot, and +2 natural armor. (I'd forgotten about your darkvision requirement before, but the pixie idea can still be salvaged.)


The darkstalker feat (Lords of Madness) gives you a chance to hide from creatures that normally auto-detect you.


The quick fingers alternative class feature (Dungeonscape) for rogue reduces the amount of time it takes you to disable traps. Also, if you go rogue, you could take the demonic sneak attack feat (Fiendish Codex I) instead of the demonic skin feat. (No, demonic skin still seems better.)

#16

warior4356

Aug 07, 2012 0:03:54
I like both ideas and can u explain exactly how to exploit an artificer

Thank

Also o get three feats i need to take 2 flaws from unearthed arcana wat one i wonder
#17

Andarious-Rosethorn

Aug 07, 2012 10:16:11

-4
+8

+6
+4
+6
Pixies get those for ability modifiers and Greater Invisibility is always on unless they turn it off (a free action). That's remarkably tough to beat for any trapfinder and does make a fantastic rogue.


Artifcer's easily the best trap finder because of the infusions (and inherantly thanks to Spell Storing Item* you've got options... lots of them. It can really be TOO many if you don't know the magic system extremely well it can be quite overwhelming. I reccomend this class only if you're well versed in Spell Compendium and all sources of spells released after, as well of course as the spell section of the SRD/PHB. MAYBE if you've got someone at the table that will babysit you and suggest the perfect spell for the job you can do alright that way too. Where things get REALLY tricky is later on when you can use Concurrent Infusions (Magic of Ebberon), and create up to three such wands at once.
* (A 1st level infusion that lets you create a single charge wand, usable only by you that can duplicate the effects of ANY 4th level or lower spell)



Another trick of course with Artificer is their ability to enhance weapons and armor on the spot. Particularly the BANE enhancment on a box of (50) amunition can be devistating if everyone's got the same projectile weapon to use the ammo. At low levels this is basically the I win button.


As for build, you'll want to be Artificer 20 (eventually). IMO none of the PRC's you can do as Artificer are worth losing the artificer abilities. Feats are going to be your primary selection issues. Abilities that matter (in order) are Int (Skills, Infusions), Cha (UMD checks), Con (this always matters!), Dex (AC, Attack bonus with ray spells). Your Str and Wis are tirtiary to all that.





Finally... if you don't fit the bill of a spell book savy player, might I reccomend DO NOT PLAY AN ARTIFICER. I can't stress that enough. Just go with the Pixie Rogue. (Ask your GM if you can switch Dodge for Expiditious Dodge, Races of the Wild)



Use Tactile Trapsmith (Complete Adventurer), let your Int be OK but don't pump it (DEX will be your stat).

If you make your Int in the 18+ range: Dip 3 Swashbuckler , take Daring Outlaw (Complete Scoundrel)

Find your way into the Shadow Blade feat from Tome of Battle Bo9S (You'll need Martial Study for a Shadow Hand Maneuver with 0 Reqs. You'll need Martial Stance for either Island of Blades or Assassin Stance).

You'll be a badass trapsmith who can stab folk to death with a bobby pin. Max UMD and be sure a party crafter can make you scrolls of Grave/Golem/Vine Strike if you care at all about being able to help in a fight.

Rogue 3/Swash 3/Rogue+++
Feats look like
1 Tactile Trapsmith, Weapon Finesse, Expeditious Dodge (+2 more with Flaws, but I doubt you'll find good trades at 1 as a level 1 Fey, save Two Weapon Fighting)
3 Martial Study (Shadow Blade Technique)
6 Daring Outlaw +some to ref save and 1 or 2 d6 SA at any given level
9 Improved Two Weapon Fighting
12 Martial Stance (Assassin's Stance) +2d6 SA
15 Shadow Blade (Dex to damage, NOT precision)
18  ? Martial Study Shadow Stride( this is a fun pick just to give you a 50' move action teleport once/encounter)



Edits: Corrected for two errors

#18

Caker

Aug 07, 2012 11:23:10
I second the pixie idea, you will be hard pressed to find a better race for a sneaky character. One oversight above is that

"A pixie character exchanges its 1 HD of fey for its first class level."

Which is stated in the MM entry.