[Complement] Filling the holes

Post/Author/DateTimePost
#1

boombrakh

Jul 09, 2008 1:33:14
So, I am usually the one who DM's around here but one of my players is going to start a campaign so that I can be on the playing side. We're going to be four players, all centered around the three churches of the Triad in Forgotten Realms (Tyr, Torm and Ilmater). We're going to start at level 2 and play the "Expedition to Undermountain" campaign in Waterdeep.

There are some pretty obvious weaknesses in our group that i've noticed and I'd like to ask for your help in optimizing what we have to try and fill the gaps as good as possible. I am not going to tire you with stats upon stats for four characters so I'll keep it simple and short. The group consists of four characters, three clerics and one paladin.

Human Cleric/Church Inquisitor/Ordained Champion/Justicar of Tyr of Tyr, Aasimar Paladin/Triadic Knight of the Triad, Dwarven Cleric/Fighter/Warpriest of Torm and a Human Cleric/Monk/Sacred Fist of Ilmater. Now, two of our clerics are Cloistered but even with that, there aren't really enough skill points to go around and make a character who can find hidden stuff and avoid traps and whatnot.

So what would you suggest we do to fill those holes in our group within the parameters that we have. We all have to be clergy in one way or another and we.. I.. feel that we could use some help. Undermountain is bound to have a lethal trap or two that sure, we could rez outta or heal back from but that still doesn't feel "safe" enough to be sure. =)

Any insight or ideas anyone wants to share is most welcome.


Thank you
#2

keyes2k4

Jul 09, 2008 15:09:53
I'm going to say a wizard or a sorcerer with an affinity for conjuration would be good here. summon crap to set off traps for your group, while also filling the role of crowd control at higher levels. The only setback I see is probably the low starting level.. not much you can do with wizo's until about 5th level (there is but.. so much more AT level 5 when you gain acces to 3rd level spells.)
#3

carnivore

Jul 09, 2008 15:12:28
have someone in the group take the reserve feat:

Summon Elemental

you will have an Unlimited supply of elementals to walk down hallways first.... to spring traps for you... open dorrs, open chests, pick up items, etc

:D
#4

rebel7284

Jul 09, 2008 15:29:24
http://www.d20srd.org/srd/spells/findTraps.htm

You can persist it if your DM doesn't mind divine metamagic too much.

Then after you find them, you can certainly find ways to get around them or spring them with a small summon or something.