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| #1vitomancer3Dec 24, 2009 17:57:39 | I was recently reading the PHB 2 FAQ here: wizards.custhelp.com/cgi-bin/wizards.cfg... Under line 7 it states that you get to add your implement to any damage roll as long as implement is in the text of the power description. After thinking about this for a bit I realized that most levels have a conjuration that will allow me to do damage outside of an attack roll to which I'd be able to add my full modifier. If I used any other power with that I'd be able to get use of my modifier 2x per combat. http://www.wizards.com/dndinsider/compendium/power.aspx?id=1435 shown below Flaming Sphere You conjure a rolling ball of fire and control where it goes. Daily Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares. Target: One creature adjacent to the flaming sphere Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier fire damage. Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere. So in this case, say my modifiers added to +12 (5 int, 2 offhand (dual imp), 2 main hand, 2 staff of ruin, 1 weapon focus). I could use the attack on the sphere to do 2d6+12 to an enemy and at the beginning of their turn they would take 1d4+12. This isn't an incredibly fancy combo but is made strong by the ruling to add implement to the damage. This would put my damage on a hit at 19 + 14.5 automatic, for a total of 33.5 damage per round. This really outpaces the striker suggestions I've seen of 20/40/60 per tier. Thoughts? |
| #2gorfnad_the_shiznitDec 24, 2009 18:56:44 | This is the D20 Optimization Board. You want the 4e Optimization Board |