Core(ish) Barbarian

Post/Author/DateTimePost
#1

korremar

Mar 22, 2008 11:14:58
A friend of mine's starting an Iron Kingdoms campaign. It's a 3rd party, steampunk-esque offshoot of D&D. I decided to play a barbarian. We're being allowed the campaign setting books and the core books, with other bits and pieces on a case-by-case basis.

There's not -too- much in the books special for a barbarian, since it's primarily mechanically based, but there's a few things, and this is what I've got so far:

Race: Ogrun (Str+4 Int-2 Wis-2, +2 racial Intimidate, +2 nat AC, large, +10ft base move, weap proficiency Ogrun Warcleaver, LA+1, LA HD is whatever the class HD is)
Weapon: Ogrun Warcleaver (exotic, 2H, 2d8/x3 slashing or piercing, can strike adjacent or up to 15ft away)

I'm being allowed the Ferocity and Streetfighter ACFs, since we're in a primarily urban environment. What I'm wondering is though, what I can -do- with a barb in core-only.
#2

CantripN

Mar 22, 2008 11:21:05
Core only sucks.

Feats:
Power Attack
Stand Still
Combat Reflexes
Reckless Offense
Improved Bull Rush => Awesome Blow