| Post/Author/DateTime | Post |
|---|---|
| #1DavidMay 30, 2010 10:13:50 | Hey all, Next week I'm gonna join a campaign. The DM told me to create a level 4 character and gave me 4000gp to go shopping. Now the trick is that I have to use the core rules. I rolled 16, 14, 14, 13, 10, 9. The other players are playing the following: lv4 Paladin lv6 Bard lv4 Cleric lv3 Cleric/lv2 Ranger As you can see, the party could use a mage or skill monkey. I have no real experience with Wizards/Sorcerers, but I'd like to play one. Any suggestions? |
| #2eardatchMay 30, 2010 11:32:11 | How about this: Human Diviner 4, ban evocation Str:10 dex: 14 Con: 14 Int:17 (point from lv 4) Wis: 13 Cha:9 (If you can take leadership, Str:9 Wis:10 Cha:13) Feats: scribe scroll, craft wondrous item, skill focus (knowledge:whatever), Spell focus (conjuration). Next level take quicken spell (you can't use it yet but it's the best core metamagic feat and you'll need your other feats to qualify for archmage. After level 7, hop on Loremaster, then go Archmage after lv 13. As for spells right now, you'll have 4+1/4+1/3+1 I might prepare: 0 - detect magic, ghost sound, message, mage hand, prestidigitation 1 - grease, ray of enfeeblement, enlarge person, silent image, identify 2 - glitterdust, mirrior image, false life, locate object (alter self is a bit cheesy for my tastes but feel free to take this over false life.) You also might want to leave a slot or two unprepared so you can fill them in 15 min. with a utility spell when the opportunity arises and you are under no stress. Edit: I forgot about the gold. If you can convince the DM to let you have a +1 headband for 1000 gp, go for it. Other wise, I'd save most to buy the +2 a little later, while spending a few hundred or so to expand your spell book. Skills: obviously max out spellcraft and concentration. 5 ranks in knowledge(arcana) and at least 1 rank in each other one and decipher script. You'll also need 10 ranks in 2 knowledges by level 7 so choose arcana and one other and top them off. |
| #3DavidMay 30, 2010 13:25:44 | Why on Oerth should I specialize in Divination? Skill Focus? Isn't say, Improved Initiative a better choice? |
| #4urpriestMay 30, 2010 13:35:05 | Why on Oerth should I specialize in Divination? The Skill Focus is for Loremaster. No idea why Divination is being proposed, besides general utility. |
| #5DavidMay 30, 2010 13:36:36 | hrm, yeah... Loremaster... |
| #6suin_bahhar_02May 30, 2010 14:07:34 | A diviner only needs to ban one school of magic, but retains the increase in spells per day. Its a pretty powerfull way to boost your wizards spellcapacity during the day. |
| #7eardatchMay 30, 2010 16:16:38 | A diviner only needs to ban one school of magic, but retains the increase in spells per day. Its a pretty powerfull way to boost your wizards spellcapacity during the day. This. Divination is a decent school even in core, though transmutation and conjuration are in all honesty the best, but banning two schools is too much for me to swallow usually. YMMV |
| #8carnivoreMay 31, 2010 9:19:57 | Eardatchs build is very nice .... if you would like an Alternative..... try this: Human Ranger 1/ Wizard 3 Martial Weapons, great Skills, saves, hp, ok BAB .... can still cast 2nd lvl Spells Human Rogue 1/ Wizard 3 Trapfinding, better Skills, worse saves, worse HP, worse BAB .... can still cast 2nd lvl spells both will help round out the Party .... and both Combine Mage/Skillmonkey together ..... if you like them i can supply a finished version ![]() |
| #9EndarireJun 01, 2010 23:42:46 | You could be a Conjurer (no Ench/Nec or Ench/Evo) and summon, summon, bind, summon, and maybe animate. |
| #10dpskaneJun 02, 2010 7:21:25 | if you don't want to sacrifice 2 schools, then go diviner. everyone can sacrifice one school usually (except you plan to go red wizard or similar ^^) the downside on divination is that at least on some levels there is no useful divination spell. you can, of course, fill it up with a lower-level divination spell. if you CAN afford to sacrifice 2 schools (ench/evoc or ench/nec e.g.) then I suggest to go for conjuration. treatmonk's guide gives a lot of insight about (almost core) conjurers. there is just an awful lot of useful conjuration spells and I don't talk about summon monster :-) (let the cleric do that) |
| #11sally_jonesJun 04, 2010 22:37:32 | elf generalist wizard substitution levels from races of the wild. |
| #12empirateJun 05, 2010 3:42:20 | That, and Core only. About Specialist Wizards: I don't think banning two schools is asking that much most of the time. A Conjurer or Transmuter can easily do away with Evocation and Enchantment, or Evo/Necro, without missing a thing. One thing to consider, though: how long will your campaign go? If it's only a very few levels, other considerations apply than if you plan on going to level 15 or so. |
| #13SenevriJun 05, 2010 13:01:12 | Playing the devil's advocate --- enchantment can be crazy effective if you start at low enough level and continuously build up your set of allies and pets. admittedly, there's little you can do against some CR 17 immuneimmune thing, but you can still go "Frost Giant Jarl, I choose you!". |
| #14danduJun 05, 2010 21:48:46 | Counterpoint: Planar Binding |