| Post/Author/DateTime | Post |
|---|---|
| #1rasmus8678Sep 06, 2009 3:41:38 | Ok so on our first gaming session in a new campaign .... I died.
I attribute this to my complete misunderstanding of the planes, the location for the the new campaign. While I do like to consider myself a rather decent optimizer, I am currently hitting a huge block in what to create as a replacment for my original character (VoP FoF monk). The party is in need of a melee beefcake who can absorbe damage as well as dish a fair amount out, yet I died as my ability to deal with ranged opponents was lacking.
So CO boards, any ideas? |
| #2innabinderSep 06, 2009 6:20:24 | Starting level, sources allowed, creation method, starting wealth, etc. would all be helpful in providing appropriate guidance. We can glean that Complete Champion and BoED is allowed; PH/DMG are de facto allowances, normally. What else?
EDIT: Wild shot in the dark, but this might be appropriate, if allowed:
Warhammer Acolyte - Cleric 3/Warblade 5/Hammer of Moradin 8/Bloodstorm Blade 4 |
| #3phaedrusxySep 07, 2009 13:20:38 | Here is my shot in the dark: brilliantgameologists.com/boards/index.p... |
| #4pithicaSep 07, 2009 13:41:47 | Can't Resist.... Druid 20 Seriously, though, post your books allowed, starting stats, and maybe the party dynamic and any appropriate house-rules and you'll get better answers. If you want a true non-magic 'meleer' the ToB classes or some combination of them is going to likely be your best bet. If you really want monk-style, an Ur-Priest/Sacred Fist (often called 'Sacreligious Fist' around these parts) of various styles is going to get you pretty far. I did just build one that even pulled maneuvers from ToB into play that I really liked. |