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| #1psychotoxicNov 18, 2010 22:23:14 | After playing a (quite boring) fighter in my first game (a core one, with an unoriginal DM) I finally found another group willing to play out of the core books. We'll play a campaign that is designed for mid- to high levels. Based on the guidelines of the Bloodlines section of Unearthed Arcana, I created a Khayal Bloodline that have the following traits at 20th level (I'll give the progression if asked) : +2 on Hide, Knowledge (the planes), Bluff and Concentration checks Improved Initiative and Dodge as bonus feats +2 natural armor +1 to Con, Cha & Dex Khayal affinity +6 Immunity to cold Black candle 1/day, Pass into shadows 1/day, and Umbral body 1/week as spell-like abilities do you think this would make up for the 3 lost levels ? or should I just leave it with the Dark template ? should i try to convince the DM and the other players to go for +2 LA and take the Shadow template of Lords of Madness ? PS: Dark creature template and Khayal are in the Tome of Magic. PPS: As for character concept I'm thinking of a beguiler focused mostly on illusion with sth like Representation (cinema) for flavor. He would originate from the plane of Shadow and eventually start (through Leadership feat) a circus travelling in both Shadow and Material Plane. Any other idea filling this concept is welcome Thank you for your time |
| #2psychotoxicNov 24, 2010 21:14:46 | Well, as i got no responses, i went on with the idea so here is the planned build let me know what you think of it... CLASS LEVELS MAJOR BLOODLINE PROGRESSION LA - +1 1 +2 on Concentration checks 2 Improved Initiative 3 Constitution +1 +2 4 Resistance to cold 5 (Ex) 5 Khayal affinity +2 6 +1 to natural armor +3 7 +2 on Knowledge (the planes) checks 8 Dodge 9 Charisma +1 10 Black candle 1/day (Sp) 11 Khayal affinity +4 12 Resistance to cold 10 (Ex) +4 13 +2 on Hide checks 14 Pass into shadow 1/day (Sp) 15 Dexterity +1 16 Umbral body 1/week (Sp) 17 Khayal affinity +6 18 +1 to natural armor 19 +2 on Bluff checks 20 Immunity to cold (Ex) CLASS LEVELS CLASS FEATS - +1 DARK TEMPLATE 1 BEGUILER 1 Spell Focus (Illusion), Shadow Weave Magic (PGF) (Human), Mastery of Twisted Shadow (PE, 126) (flaw : Vulnerable), Dazzling Illusion (CM) (flaw : Non-combattant) 2 BEGUILER 2 3 +2 BEGUILER 3 Craft Wondrous Item 4 BEGUILER 4 5 BEGUILER 5 6 +3 BEGUILER 6 Arcane Disciple (Shar, Darkness) 7 SHADOW ADEPT 1 8 BEGUILER 7 9 BEGUILER 8 Leadership 10 SHADOW CRAFT MAGE 1 11 SHADOW CRAFT MAGE 2 12 +4 SHADOW CRAFT MAGE 3 Heighten Spell 13 BEGUILER 9 14 BEGUILER 10 15 SHADOW CRAFT MAGE 4 Greater Spell Focus (Illusion) 16 SHADOW CRAFT MAGE 5 17 BEGUILER 11 18 BEGUILER 12 ??? 19 BEGUILER 13 20 BEGUILER 14 LOODLINE PROGRESSION CLASS FEATS - +1 DARK TEMPLATE 1 +2 on Concentration checks BEGUILER 1 Spell Focus (Illusion), Shadow Weave Magic (PGF) (Human), Mastery of Twisted Shadow (PE, 126) (Flaw : Vulnerable), Dazzling Illusion (CM) (flaw : Non-combattant) 2 Improved Initiative BEGUILER 2 3 +2 Constitution +1 BEGUILER 3 Craft Wondrous Item 4 Resistance to cold 5 (Ex) BEGUILER 4 5 Khayal affinity +2 BEGUILER 5 6 +3 +1 to natural armor BEGUILER 6 Arcane Disciple (Shar, Knowledge) 7 +2 on Knowledge (the planes) checks SHADOW ADEPT 1 8 Dodge BEGUILER 7 9 Charisma +1 BEGUILER 8 Leadership 10 Black candle 1/day (Sp) SHADOW CRAFT MAGE 1 11 Khayal affinity +4 SHADOW CRAFT MAGE 2 12 +4 Resistance to cold 10 (Ex) SHADOW CRAFT MAGE 3 Heighten Spell 13 +2 on Hide checks BEGUILER 9 14 Pass into shadow 1/day (Sp) BEGUILER 10 15 Dexterity +1 SHADOW CRAFT MAGE 4 Greater Spell Focus (Illusion) 16 Umbral body 1/week (Sp) SHADOW CRAFT MAGE 5 17 Khayal affinity +6 BEGUILER 11 18 +1 to natural armor BEGUILER 12 Spell Focus (Enchantment) 19 +2 on Bluff checks BEGUILER 13 20 Immunity to cold (Ex) BEGUILER 14 |