Deciding on a build

Post/Author/DateTimePost
#1

shadowfox477

Jun 17, 2008 20:48:33
I am playing in a tenth level game which starts in a week or so, and I was having trouble deciding on what I want to play.

Books:Core, CS,Eborron Campaign setting, forgotten realms campaign setting, and other books on limited request.

At first I was thinking Conj5/Malconvoker5 because I was always intrigued by this class when I bought CS. I have looked over the Mastering the Malconvoker thread and formed some ideas, but then I got to thinking that the rest of my group (who are not as experienced except the DM) may get frustrated with me taking a lot of the combat time and success because the DM scales down ecounters to compensate for inexperience.

Another spellcasting option is making an illusionist, which I think I would find enjoyable.

Or i was going to go with a more combat role and do something like Pal/dwarvin defender.

Or something completely different

Thoughts? Other suggestions? Any input would be appreciated
#2

22_Over_7

Jun 17, 2008 23:31:42
Playing a strong Wizard isn't a bad idea for a group with some newbies/less-optimized characters in it - you only need to be as uber as you need to be in any given situation. And summoning a big-nasty is a good way to keep some of your party members from attracting too much attention.
#3

Dictum_Mortuum

Jun 19, 2008 3:14:15
Druid maybe. Beg for dragon wild shape :P
You don't need to use your wild shape to turn into terrible forms of smacking power. Just use a high-AC/dex form for spellcasting.

Another option is swift hunter if you can get complete adventurer and complete champion (namely scout class and travel devotion).
#4

ikildkenny

Jun 19, 2008 5:57:43
OR

play a Vow of Powerty Ranger 5 (ACF Wildshape (UA), ACF Bonus Feat instead of spellcasting), Master of Many Forms 5