Destroying the Landscape.

Post/Author/DateTimePost
#1

Iry

Mar 24, 2008 14:53:01
I'm wondering just how high you can optimize the ability to damage objects without resorting to any kind of infinite loop. My goal is to take out doors, walls, trees, and everything else like I was kicking a puddle of water.

Something like... Fighter6/Barbarian1/Binder1.

Maul of the Titans.
Dungeon Crasher Class Feature.
Destructive Rage feat.
Binding Aym.
#2

ninja1

Mar 24, 2008 15:07:15
I can't recall where I heard this from....

"The first rule of Jungle warfare is: 'remove the jungle' "

(that had to have been from a movie, no?)


I'm betting on a Lyre of Building for this challenge.

"Once a week its strings can be strummed so as to produce chords that magically construct buildings, mines, tunnels, ditches, or whatever. The effect produced in but 30 minutes of playing is equal to the work of 100 humans laboring for three days."

I imagine that large patches of forest could be magically harvested for the lumber of "building projects"... heck, optimizing Fabricate could do this too.

Digging tunnels and ditches under pre-existing walls and other structures could be bad for them... also, I imagine they could be "scavenged" for use as raw materials for subsequent castings of Fabricate or Lyre use as well.


I wonder if Control Weather, with subsequent castings of Control Winds could be more devastating.

"Hurricane force winds (75+ mph) destroy wooden buildings, sometimes uproot even large trees, and cause most ships to founder."

"A tornado (175+ mph) destroys all nonfortified buildings and often uproots large trees."
#3

avatar_of_kragg

Mar 24, 2008 17:24:30
Barbarian 1/Fighter 6/Frenzied Berserker 9/ Warforged Juggernaut 5

Using the Fighter dead level(3&5) abilities and the Dungeon Crasher sub, you get +12 strength to destroy an object. The Warforged Juggernaut nets you an additional +5 to destroy objects. Taking Destructive Rage and Reckless Rage would grant you a +8 to destroy objects and a total of +18 strength when raging and frenzy. So the total strength should be, 18 base str, +5 tome, +5 levels, +6 item, +18 Rage/Frenzy=52 strength

So the total bonus to burst objects would be
+21 Str
+8 Destructive rage
+12 Fighter levels
+5 Warforged Juggernaut
+46

As long as you can roll a 4, you can rush through 3 ft of Hewn stone (break DC 50)
#4

sagebahamut

Mar 24, 2008 17:34:14
Isn't there a Book of Nine Cheeses feat that lets you ignore object hardness or some such thing?
#5

stickboy2323

Mar 24, 2008 17:35:05
here's a linkhttp://forums.gleemax.com/showthread.php?t=998585 to a thought exercise of mine from a few weeks ago.
#6

squashmonster

Mar 24, 2008 18:04:57
From Tome of Battle, there's a maneuver "Mountain Hammer" that ignores hardness and damage reduction.
#7

altpersona

Mar 24, 2008 18:20:01
Combat Engineer , dragon mag, ignore 10pts of hardness

adamandine ignores hardness, is it 20pt max?

Substance Hardness and Hit Points
Substance Hardness Hit Points

Mithral 15 30/inch of thickness
Adamantine 20 40/inch of thickness

all the other examples are 10 or less...

stone being 8...

also, there is a wildshape feat that does and extra 1d4 acid and "ignores harndess" as per the keeps pdf..
#8

cricket_god

Mar 24, 2008 20:13:19
Warlock 1

Shatter at will is fun.

Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level.

The best plan of attack is probably to go wizard or cleric and buff your caster level through the roof. Use one of those infinite caster level loops (I'm sure there is one) and shatter the world.