| Post/Author/DateTime | Post |
|---|---|
| #1megamansbluFeb 28, 2011 4:02:26 | Any ideas on how to do it? 3.5 (3.0 is allowed) no psionics. Thank you in advance for helping out. |
| #2meegzFeb 28, 2011 14:39:14 | same idea as the spiked chain weilding trip artist. i would suggest looking at that and coming back with any questions. |
| #3Maat_MonsMar 02, 2011 4:43:13 | Here are some basic ways to work on disarm:
If you take a level of marshal (Miniatures Handbook 11) and select art of war as your aura, you and all allies within 60 feet gain a bonus on disarm, trip, bull rush, and sunder equal to your charisma bonus. |
| #4Omen_of_PeaceMar 02, 2011 10:03:53 | In a party of decent size, bards can do it fairly well with a whip-dagger (works mostly like a whip, except you can deal lethal damage and you threaten to 5ft IIRC), standing behind the tank and using their 15ft reach. Add Inspire Courage and Snowflake Wardance (Frostburn) to the mix (plus possibly some of the options Maat_Mons outlines). |