Does Regeneration turn negative energy into nonlethal damage?

Post/Author/DateTimePost
#1

neilthrun

Nov 07, 2010 16:18:06
Does Regeneration turn negative energy into nonlethal damage? Furthermore, what about sacred, holy, unholy and vile damage? Do these types bypass regeneration? The specific regeneration in question here is the Troll-Blooded feat, which is normally overcome by fire or acid.
#2

aelryinth

Nov 07, 2010 17:05:43
Regeneration will heal negative dmg normally, as well as all the others. Only fire and acid don't get converted, or healed.

Vile dmg stipulates it can only be healed on sacred ground. Ergo, it would get 'converted', but the troll could not heal it.  Once his dmg exceeded his hit points, the troll would in effect be rendered permanently unconscious.  And, since non-lethal dmg in excess of hit points is treated as lethal, you could then kill it by heaping on more vile dmg.

==Aelryinth
#3

Maat_Mons

Nov 07, 2010 18:11:23
non-lethal dmg in excess of hit points is treated as lethal

Source?

#4

aelryinth

Nov 07, 2010 19:02:38
Interesting. I've seen the reference, but it's not in the SRD, which technically means that you have an infinite amount of non-lethal hitpoints.  LOL.

Not even coup de grace will have an impact, unless you rule that non-lethal damage still triggers the fort save.

It's probably from an earlier edition, where you could be pummeled unconscious and then any further dmg was real dmg.

==Aelryinth
#5

neilthrun

Nov 07, 2010 20:23:03
Yeah, you can take infinite nonlethal. This is what makes regeneration+diehard so powerful. I suppose the damage from a viscious weapon (based on enervation, negative energy) would only deal nonlethal to me as well?
#6

phaedrusxy

Nov 08, 2010 9:16:52
non-lethal dmg in excess of hit points is treated as lethal

Source?


It's a pathfinder rule, not a standard D&D rule.
#7

aelryinth

Nov 08, 2010 19:17:04
Yeah, you can take infinite nonlethal. This is what makes regeneration+diehard so powerful. I suppose the damage from a viscious weapon (based on enervation, negative energy) would only deal nonlethal to me as well?


If it's not fire or acid, a troll has nothing to be afraid of.

==Aelryinth

#8

neilthrun

Nov 10, 2010 13:33:48
Well, not entirely. A troll with diehard would still take a 1 point of lethal damage a turn that it uses the benifits of the diehard feat. Still, its alot of extra hp.
#9

aelryinth

Nov 10, 2010 19:32:49
it would take a pt of lethal dmg and promptly regenerate it, so it's not an issue.

Regeneration is basically fast healing that can work even after you are 'dead'.

==Aelryinth
#10

neilthrun

Nov 11, 2010 14:41:29
Err. I don't think you get it. For being at negative hp you take 1 point of LETHAL damage every round you take an action. Regeneration only regenerates NONLETHAL damage.
#11

Maat_Mons

Nov 11, 2010 15:55:36

Being at negative hit points and having nonlethal damage in excess of your current hit points are different. Since diehard allows you to act as though disabled, I wonder if it allows you to use this aspect of autohypnosis at negative hit points:


If reduced to 0 hit points (disabled), you can make an Autohypnosis check. If successful, you can take a normal action while at 0 hit points without taking 1 point of damage. You must make a check for each strenuous action you want to take. A failed Autohypnosis check in this circumstance carries no direct penalty—you can choose not to take the strenuous action and thus avoid the hit point loss. If you do so anyway, you drop to -1 hit points, as normal when disabled.

#12

aelryinth

Nov 11, 2010 18:17:46
Err. I don't think you get it. For being at negative hp you take 1 point of LETHAL damage every round you take an action. Regeneration only regenerates NONLETHAL damage.

You take the point of lethal damage.  Regeneration converts it to nonlethal, since it isn't from a source that deals lethal damage, and then heals it.

What's to be mistaken about?

==Aelryinth
#13

Christof_Romulus

Nov 23, 2010 18:34:06
Yep, regeneration is POWERFUL.

This is the reason why the Tarrasque is so dangerous.  While trolls have Regeneration: acid/fire, and basically every creature that has regeneration in existance has that loophole, the Tarrasque simply has Regeneration.  There's no damage type that superscedes it - all damage is simply converted to nonleathel vs the Tarrasque.

Thankfully the designers of the game didn't think to give the damn thing Die hard.
#14

aelryinth

Nov 23, 2010 18:48:35
technically, you can just drown or suffocate the tarrasque, but that's a nitpick.

==Aelryinth
#15

nephril

Feb 09, 2011 16:03:07
Even if that point of damage for being below 0 was lethal (and im not saying it is) and it remained lethal forever and ever until death did it part.  then you still have your FULL HIT POINT TOTAL FULL OF NON LEATHAL DAMAGE TO REGENERATE.  no where in any rule book ever does it say you have to heal the effect that last dealt you damage. IN FACT there is this little rule from the official d20srd.com that goes as

Nonlethal Damage


Dealing Nonlethal Damage

Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not "real" damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious. It doesn’t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down.

hmmmm funny this is a Dungeons and dragons forum..... so i guess were just gonna have to go with OFFICIAL dungeons and dragons rules.  maybe if this was a pathfinder forum things would be different.  oh and also


Healing Nonlethal Damage

You heal nonlethal damage at the rate of 1 hit point per hour per character level.


When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage.

and yes thats on top of regeneration.  and a troll has regeneration 5.  so even if he fell unconcious and you beat him to -4 hit points he would then stabilize the next round.  if you beat him down to negative one hundred million billion hit points he would eventually wake up shake it off and look like new.

now a side note on all of this.  if you have a troll like www.d20srd.org/srd/monsters/troll.htm with 63 hp and you dealt him 100 points of non lethal damage.  to actually kill that troll you would still have to sit there and do 72 points of fire or acid damage.  since nonlethal damage does not actually get deducted from your hit point pool as it is NOT REAL DAMAGE.

figure it like this.  you have to hit point pools.  each with its own consequences for being damaged. you have your primary hit point pool your life points.
so figuratively you have 63 life points.  you also have a second pool of points that is equal to your current life point total. so figure this you lose 20 life points.   both of your pools get reduced accordingly  43 points left in each.  now you get hit for 45 nonlethal damage. your life points stay at 43 your non lethal damage pool gets reduced to -2 and you are now unconcious.  you can continue to lose life points from lethal sources but since you are unconcious and not dying you do not need to make fort saves or worry about stabilizing you are in effect really really sleepy.

now working our way back up.  you are at 43 life points and -2 NLDP -(non lethal damage pool)  your next  round if you dont take anymore nld you will wake back up and be at 43 life points and have a NLDP of +2.  since regeneration cant heal your lethal damage taken you require a heal spell.  NOW this is interesting and often times over looked. when reading the above section on healing non lethal damage you will notice that it says "When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage." so this means that  if you receive a healing spell for 10 life points it will make these changes to your pools
Life points +10 so back up to 53 pretty simple
Before even figuring in the NLDP amount healed lets look at the discription of NLDP again.  it is equal to your CURRENT life pool - all non lethal damage taken.
this means that just by having your life pool healed your NLDP is already back up to 12(2+10 for base increase) so now lets add an equal amount of non lethal damage healed so your NLDP also gets +10 repaid into it bringing it up to 22.
this is explained as non lethal damage being able to only make u unconcious is much easier to repair than mortal wounds.  

thanks for your time and reading hope this helped. 

#16

nephril

Feb 15, 2011 12:23:29
if anyone finds my above post useful please send me a message or respond here.  i have been working on a better explanation set for alot of the more commonly confused rules in d&d.
#17

nephril

Feb 15, 2011 12:53:07
technically, you can just drown or suffocate the tarrasque, but that's a nitpick.

==Aelryinth




that shouldnt be too hard after you knock it unconcious with nonlethal damage.  just have a swimming pool handy or fight hhim near a river.  after he dies dig a trench under his head to the river until it feels up above his noes.  keep coup de gracing the thign so it stays unconcious then let it drown.  or put a plastic bag over its head ;)