| Post/Author/DateTime | Post |
|---|---|
| #1neilthrunNov 07, 2010 16:18:06 | Does Regeneration turn negative energy into nonlethal damage? Furthermore, what about sacred, holy, unholy and vile damage? Do these types bypass regeneration? The specific regeneration in question here is the Troll-Blooded feat, which is normally overcome by fire or acid. |
| #2aelryinthNov 07, 2010 17:05:43 | Regeneration will heal negative dmg normally, as well as all the others. Only fire and acid don't get converted, or healed. Vile dmg stipulates it can only be healed on sacred ground. Ergo, it would get 'converted', but the troll could not heal it. Once his dmg exceeded his hit points, the troll would in effect be rendered permanently unconscious. And, since non-lethal dmg in excess of hit points is treated as lethal, you could then kill it by heaping on more vile dmg. ==Aelryinth |
| #3Maat_MonsNov 07, 2010 18:11:23 | non-lethal dmg in excess of hit points is treated as lethal Source? |
| #4aelryinthNov 07, 2010 19:02:38 | Interesting. I've seen the reference, but it's not in the SRD, which technically means that you have an infinite amount of non-lethal hitpoints. LOL. Not even coup de grace will have an impact, unless you rule that non-lethal damage still triggers the fort save. It's probably from an earlier edition, where you could be pummeled unconscious and then any further dmg was real dmg. ==Aelryinth |
| #5neilthrunNov 07, 2010 20:23:03 | Yeah, you can take infinite nonlethal. This is what makes regeneration+diehard so powerful. I suppose the damage from a viscious weapon (based on enervation, negative energy) would only deal nonlethal to me as well? |
| #6phaedrusxyNov 08, 2010 9:16:52 | non-lethal dmg in excess of hit points is treated as lethal It's a pathfinder rule, not a standard D&D rule. |
| #7aelryinthNov 08, 2010 19:17:04 | Yeah, you can take infinite nonlethal. This is what makes regeneration+diehard so powerful. I suppose the damage from a viscious weapon (based on enervation, negative energy) would only deal nonlethal to me as well? If it's not fire or acid, a troll has nothing to be afraid of. ==Aelryinth |
| #8neilthrunNov 10, 2010 13:33:48 | Well, not entirely. A troll with diehard would still take a 1 point of lethal damage a turn that it uses the benifits of the diehard feat. Still, its alot of extra hp. |
| #9aelryinthNov 10, 2010 19:32:49 | it would take a pt of lethal dmg and promptly regenerate it, so it's not an issue. Regeneration is basically fast healing that can work even after you are 'dead'. ==Aelryinth |
| #10neilthrunNov 11, 2010 14:41:29 | Err. I don't think you get it. For being at negative hp you take 1 point of LETHAL damage every round you take an action. Regeneration only regenerates NONLETHAL damage. |
| #11Maat_MonsNov 11, 2010 15:55:36 | Being at negative hit points and having nonlethal damage in excess of your current hit points are different. Since diehard allows you to act as though disabled, I wonder if it allows you to use this aspect of autohypnosis at negative hit points: If reduced to 0 hit points (disabled), you can make an Autohypnosis check. If successful, you can take a normal action while at 0 hit points without taking 1 point of damage. You must make a check for each strenuous action you want to take. A failed Autohypnosis check in this circumstance carries no direct penalty—you can choose not to take the strenuous action and thus avoid the hit point loss. If you do so anyway, you drop to -1 hit points, as normal when disabled. |
| #12aelryinthNov 11, 2010 18:17:46 | Err. I don't think you get it. For being at negative hp you take 1 point of LETHAL damage every round you take an action. Regeneration only regenerates NONLETHAL damage. You take the point of lethal damage. Regeneration converts it to nonlethal, since it isn't from a source that deals lethal damage, and then heals it. What's to be mistaken about? ==Aelryinth |
| #13Christof_RomulusNov 23, 2010 18:34:06 | Yep, regeneration is POWERFUL. This is the reason why the Tarrasque is so dangerous. While trolls have Regeneration: acid/fire, and basically every creature that has regeneration in existance has that loophole, the Tarrasque simply has Regeneration. There's no damage type that superscedes it - all damage is simply converted to nonleathel vs the Tarrasque. Thankfully the designers of the game didn't think to give the damn thing Die hard. |
| #14aelryinthNov 23, 2010 18:48:35 | technically, you can just drown or suffocate the tarrasque, but that's a nitpick. ==Aelryinth |
| #15nephrilFeb 09, 2011 16:03:07 | Even if that point of damage for being below 0 was lethal (and im not saying it is) and it remained lethal forever and ever until death did it part. then you still have your FULL HIT POINT TOTAL FULL OF NON LEATHAL DAMAGE TO REGENERATE. no where in any rule book ever does it say you have to heal the effect that last dealt you damage. IN FACT there is this little rule from the official d20srd.com that goes asNonlethal DamageDealing Nonlethal DamageCertain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not "real" damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious. It doesn’t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down. Healing Nonlethal DamageYou heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage. |
| #16nephrilFeb 15, 2011 12:23:29 | if anyone finds my above post useful please send me a message or respond here. i have been working on a better explanation set for alot of the more commonly confused rules in d&d. |
| #17nephrilFeb 15, 2011 12:53:07 | technically, you can just drown or suffocate the tarrasque, but that's a nitpick. that shouldnt be too hard after you knock it unconcious with nonlethal damage. just have a swimming pool handy or fight hhim near a river. after he dies dig a trench under his head to the river until it feels up above his noes. keep coup de gracing the thign so it stays unconcious then let it drown. or put a plastic bag over its head ;) |