| Post/Author/DateTime | Post |
|---|---|
| #1aceonMay 29, 2009 0:55:36 | Not really a build, more of a concept. Trample (free attacks as you double move) + elusive target (more free attacks) + attacks of opportunity (karmic, robilars, others): To play on this concept of unlimited attacks…or attacks only limited by the number of foes and my movement rate…and to make this concept a bit more sick I was thinking of adding on some spell or other that would do extra damage or effects to one or more of the following: A. Anyone I trample/touch B. Anyone who attacks me with their aoo while I am trampling their area. Here are some possible ideas I have come up with: • Karmic Retribution: if someone attacks me they save or stunned! But they have to do damage to me first. • Fire Shield 1d6+15 to each guy that attacks me…but they have to hit me. I want to minimize or eliminate them actually hitting me! • Balor Nimbus 6d6 damage to anyone who grapples me…this is cool and all but I don’t want to grapple anyone. I want to keep moving. So anyone have any idea on spells, items or whatever that will put more smack down on my trampling-elusive target-free tripping-attack of opportunity goodness? Thanks in advance! ![]() |
| #2muertogMay 29, 2009 1:27:04 | Hmm. Kharmic/Robilar's w/ Skirmish dice? Charging build for ride-by attacks? |
| #3cruMay 29, 2009 8:18:25 | Druids can take some nice trampler forms (starting at lvl 8, Cave Anklyosaurus, DC18, 3d6+7 damage) and have spells that can help. Babau Slime (lvl 1 sor/wiz/druid spell from SpC) deals 1d8 to those who strike target with unarmed/natural/touch attack. Decomposition (lvl 2 druid, SpC) - wounds fester for 3 hp/round Corona of Cold (lvl 3 druid/cleric, SpC) - aura deals 1d12, victims take -2 STR and DEX penalties, half speed, Fort negates Poison Thorns (lvl5 druid) - those who attack with unarmed/natural attacks are poisoned (1d4 str per hit, fort neg) Builds: druid 8 buffs longstrider, lvl 1 (+10 ft speed for 8 hours) bite of the wereboar, lvl 4, 4 STR 6 CON 8 NA for 8 rounds wild shape to cave anklyosaurus (minihb), with buffs Trample 3d6+10, DC20 reflex half AC 32, speed 40 druid 16 with combat reflexes feat buffs longstrider, lvl 1 (+10 ft speed for 16 hours) bite of the werebear, lvl 6, 16 STR 2 DEX 8 CON 7 NA for 16 rounds heroics (potion), Robilar's Gambit wild shape to grizzly mastodon (mm2), with buffs Trample 4d8+30, DC37 Reflex half STR 51, DEX 12, CON 31, AC 23, speed 50 |
| #4CantripNMay 29, 2009 9:22:34 | Fire Shield also exists in other flavours, going from Fire/Cold/Lightning/Half Holy (Champions of Valor). There's also Repelling Shield (CM 115) which is very good. Retributive Enervation is fun (CM 116), but dangerous to use. Crawling Darkness (SpC 55) is not bad. Divine Retaliation (PHBII 110) is very good. |