| Post/Author/DateTime | Post |
|---|---|
| #1bibbiriDec 08, 2012 12:27:20 | Hello, i've recently started a campaign, and in my moorpg-like vision of the party, i fit the role of the dps. I'm in a very unbalanced party, mostly because of the laziness of the players in looking for classes, where we have a ninja, 2 warriors, a thief and wizard. Let's say that the only people around here accustomed to D&D are me (class yet to be chosen), the wizard and the DM, who costantly throws encounters which almost kill this melee- centred team. Unfortunately for me, the best way to fix this would be rolling a cleric and buff-heal. This for me, it's not an option, since i find this veeery boring. So i was thinking about a dps who could "think for himself" in the battle (also considerating ethereal/ incorporeal and flying enemies) and was undecided between Crusader (dps- wise, even if perhaps enroling a tank would help) and Tashalatora build. I honestly cannot think of more classes, and i have excluded from the options the "big 5(6)", because pure caster has always been boring. Every 3.5 manual is allowed but the uber-caster one (miser magic feat? don't remeber the name). |
| #2draco1119Dec 08, 2012 12:41:08 | Let's see... There's also the straight PsyWar 20, anything that will give you Warmind 10, Lester the Molester (you'll have to do an Internet search for that because the boards ate it), the Pinball Brothers (available in Tempest Stormwind's sig). Are you looking for builds, strategies, both? EDIT: Oh, and I made a Weretouched Master build that might fit the bill, too. I'd have to link that later, because I don't remember the name of its thread. |
| #3bibbiriDec 08, 2012 13:06:58 | jeez, i almost forgot a couple of details. see, my DM when it comes to multiclass and prestige classes it's something like: DM :"fine, to find the NPC teaching you the stuff, you'll have to climg the Everest, jump without rope from it and land safely in Sahara desert." ME: "well this would be possible with a teleportation and a safe fall spell..." DM: "nono, i said YOU and i mean YOU" so it's already an exception for him to allow a "tashalatored" psywar. i'm looking for a build mostly, expecially feats suggestion, as i can arrange a strategy for the situation. if you can find it useful: those are the stats that are to be distributed. 15 15 15 14 14 13. not counting race bonuses (suggestion accepted). btw, it is possible to "tweak" bonuses, moving +x and -x bonuses to needed stats. (e.g. a catfolk having +2 dex +2 wis -2int -2 car can be turned in a dogfolk +2dex +2 str -2wis -2 car, he considers a certain logic for such things). |
| #4draco1119Dec 08, 2012 13:16:50 | By "Warrior", I assumed he meant a generic "good BAB class". If he actually meant the Warrior NPC class... *shudder* Judging by your description of the DM's attitude, I'd go with one of 2 things: either PsyWar 20 or Druid 20 with a focus on Summons and Wild Shape. ![]() |
| #5bibbiriDec 08, 2012 13:20:49 | @cyclone: befoe starting the campaign i said to everyone that i had the "bible of base classes" so they could check the best for them (newbies...) but they claimed "nah we go for warr hurr durr" but also the rogue and the ninja go for straight melee stuff, so it's me and the wizard to raise the survival odds. i was thinking of a: 1 monk -19 psy warr (multiclassing and prestige classes issues with DM as said above), with a dex based build since i gues i'd have serious issues with str. the crusader is appealing for the seriously new way of playing melees (never tried ToB classes), but i feel limited against flying and ethereal/incorporealc reatures. magic equip it's hard to find and veeery costy in our campaign. about the more info, what it's needed? |
| #6bibbiriDec 08, 2012 13:26:29 | @draco: i didn't think psywarr was this viable, with the druid we have a serious issue of spontaneous hatred and such. long story. @cyclone: water orc lion spirit what? 200 dmg by lvl 6? and i thought 16d6 dmg by lvl 5 was great D: EDIT: i don't like big 5 classes. >.< |
| #7draco1119Dec 08, 2012 13:32:25 | Oh, my dear Deneir. Your DM is just asking for a CoDzilla. ![]() Psychic Warrior is fine all by itself, though if you wanted a Tashalatora PsyWar, nobody would stop you. Another option would be the Duskblade from PHB2, but it's probably worse than a Psychic Warrior. |
| #8bibbiriDec 08, 2012 13:34:37 | some comprehensive thread for it? i read the psywarr handbook but there was everything but what was of my itnerest (CoDzilla? what is it?) |
| #9Tempest_StormwindDec 08, 2012 13:45:18 | (CoDzilla? what is it?) A term coined by RadicalTaoist: It bears saying: if up against a logic-impervious DM who thinks Core is balanced and Psionics* isn't, then the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). Noncore material will not be necessary unless you are going for pure overkill (Draconic Wildshape? Divine Metamagic?). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the NPCs and other players scream "Oh no, it's C.o.D.zilla!!!!!" in badly dubbed English. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions (The asterisked bit moved on to discuss other balanced noncore things, but the thread was in the context of psionics.) It's not hard to steamroll the other players and the DM as a straight-up cleric 20 or druid 20 unless the other players or the DM are up to the bar that Cyclone Joker suggests, at least. (And yes, it's not hard to get a straight-up barbarian charger up to around that damage point by level 6, although I'm not sure how CJ's getting all the required feats by 6 without bonus feats, as two of them require base attack +6.) Even then, a competent cleric or druid can hold their own, and a good one can remain on top against pretty much anything except other Tier One classes (and of the tier ones, CoDs are the simplest to build and play - you can sometimes go so far as to take an amateruishly-built cleric, simply change out the spells prepared, and move to full-on Weapon of Mass Destruction territory.) (I tend to avoid ludicrous effects like Simulacrum chaining and recursive astral projections, meaning our games don't have the same arms race that the game allows, but that race is part of the game as written. Sadly it tends to reduce a lot of the game to just wizard, cleric, druid, archivist, and artificer (plus erudite if you use the horrifically-designed spell-to-power option).) |
| #10StevenODec 08, 2012 13:47:06 | jeez, i almost forgot a couple of details. ![]() ![]() ![]() Sorry I'm not going to be much if any help with your build. Because I've learned that people don't like to hear negative things on these boards I'll just ![]() Show DSP is certainly NOT a standard DnD term and at times really doesn't relate well to any kind of DnD character. There are many ways of dealing damage but many of the most effective builds also don't worry about how much actual damage they can do. I'm not well studied on them but something from the TOB may be the closest you can get with the criteria I'm seeing. Your party looks like it may be highly incompetent. I do wonder what your "warriors" actually are and can say that Ninja is not a class someone should ever take but I do see a possibility of a light group of adventurers. This looks like a case where the players should get together to do some character building together. What's a Tashalatora build? I really HATE you're DM's rules which I have quoted. For starters multiclassing and PrC are really halmarks of 3.5 especially if you are not a spellcaster. To me, restricting a character to a single base class is terribly harsh and would definitely force me to look at only a few classes; the sad thing is those may be some of the "stronger" classes that I'd normally stay away from as a whole. While not nearly as broken as some stat arrays I've seen the listed array equates to PB41 which I believe shoots a number of game balancing mechanics away. On top of the great starting ability scores it looks like your DM is giving you free reign to move point arround as you want (potentially pushing up the PBe); any DM who think that +2 STR/DEX -2WIS/CHA is the same a +2DEX/WIS -2INT/CHA may need to check how balanced his game is. As much as I'd like to play when I look at those restrictions I feel like I'd walk away. |
| #11draco1119Dec 08, 2012 13:49:09 | Cleric or Druid-zilla. It was originally used by RadicalTaoist to describe what can happen to a DM who insists on using nothing but Core rulebooks because everything else is "unbalanced". Your DM's attitude toward multiclassing and PrCs, coupled with his spontaneous-hate, makes me think he'd deserve it (even though it's a rate occasion for a game to deserve THAT). What, exactly, ARE you interested in that you couldn't find in the PsyWar handbook? |
| #12Tempest_StormwindDec 08, 2012 13:53:11 | Steven: Largely I agree with you and out of deferrence I won't quote that, but to answer your question, "Tashalatora" is a feat in Secrets of Sarlona that operates like Daring Outlaw or Swift Hunter or Ascetic Mage or similar. It requires Monastic Training (the Eberron monk multiclassing feat; Tashalatora is the only hybridizing feat that has such a prerequisite) linked to any psionic class, and it allows levels in that class to stack with monk for pretty much anything you'd care to look at monk for (even more than your typical monk PrC). Since Monastic Training is a monk level 2 bonus feat, you can basically go Monk 2 / [Any psionic class] 1, grab Tashalatora at 3, and never look at monk again. Typically this is done with psychic warrior or ardent since both use Wisdom for manifesting and have decent martial skills to begin with; psywar offers a great power list and bonus feats, while ardent gives more power points and a bit more diversity in power selection (as a class, not as a character). [Edit: We did a pretty basic ardent Tashalatora build a while back on the showcase. Generally I think psywar is the better choice for this approach, but the nice thing about ardent is that it allows you to fit into a wider variety of roles, and you can use Practiced Manifester to keep pace with maximum power levels.] |
| #13bibbiriDec 08, 2012 14:06:35 | @stevenO: i don't know why i shouldn't appreciate your comment, i think it's ok to say what you said. warriors, ninja and rogue are newbies to D&D, me and the wizard are trying to pull things together. tashalatora build is a build where you get one or teo level in mnk class and then go for a psionic one. this way you can keep unamred damage, bonus to ac and flurry. it's a way to semplify unarmed fighting. @draco: i'm intrested in a multiclass-free build for psywarr. there are plenty of feats out there and i lack the knowledge of the psionic part. with build i mean, stats, feats, and ways to improve the power list or class' general effectiveness. i actually believed that the best way to play psywarr was with tashalatora build, since i'm forced to a single-class campaign. on a second thought: it'd be ore versatile a psywarr or a crusader? the enemy range is pretty variegated. they managed to find a huge sandworm at level 3 in the desert. i'm sure our DM would love to throw us in the middle of a ghost processione without notice. (character's level is 6 atm. and i guess ghost touch weapon costs too much for us) |
| #14bibbiriDec 08, 2012 14:18:50 | @cyclone: really. and yes, they are all gonna die. what powers give buffs? idiot crusader is out of list, too many classes and my DM, i fell it, it's already frowning at me. i'm not compeltely set, let's say it was the first idea that came to my mind which didn't involve too many classes. i was thinking of being a huge dps dealer to overcome the other's low utility. I honestly wouldn't like to go for a big 5 class since i don't like the overpowered aura sorrounding them. on the other hand i also have medium stats and nothing expecially big. |
| #15Tempest_StormwindDec 08, 2012 14:22:03 | @draco: i'm intrested in a multiclass-free build for psywarr. there are plenty of feats out there and i lack the knowledge of the psionic part. with build i mean, stats, feats, and ways to improve the power list or class' general effectiveness. Psychic warrior is more versatile than a straight-up Crusader 20, easily - the crusader is harder to screw up, but also harder to make truly exceptional. (See, for instance, Cyclone Joker's example Idiot Crusader build above - if you can't spot what the trick is, it's to have more maneuvers granted than maneuvers known, so all of your maneuvers refresh every round, basically becoming at-will.) If you're overly concerned about ghosts or the like, look into Expanded Knowledge (or consider an ardent) and grab some force effects. [Basically, crusaders are more narrowly focused in Tier Three - both new and experienced players will find it hard to leave that band without relying on stunts like the Idiot Crusader. Psychic Warriors are also Tier Three, but they're easy to screw up with poor power choices - and also easier to make exceptional if you're experienced. A badly-built psychic warrior will be on par with the other characters mentioned in your team, but a good one will leave them in the dust. An average Crusader will outperform them too, and certainly outlast them in a fight, but you'll probably need more than what the crusader can offer to stay alive with your DM.] [Edit: You don't actually need that many classes to make use of the idiot crusader trick - Cyclone Joker's example is how you build a character centered around that trick. You can bascially make use of it in any build that uses Crusader, one other martial class, and at least one martal prestige class (depending on how many crusader levels you take). We used a tiny splash of idiot crusader in the Flashmaster build (see our article on the Flash Step) simply because it was easy to do there, for instance. (Do note: the flash step builds are all more proof-of-concept than hardcore optimization.) However, this is moot in your game since your DM can't conceptualize "class" as a descriptive component separate from the character it's used to build.] I find it funny that you're considering Tashalatora - a multiclass feat - in a game where multiclassing is shunned, particularly because psychic warrior is a perfectly fine class to take to 20. The psychic warrior's big drawback is stamina - if you can find ways to compensate for this, you will carry the day in combat. (The Psycarnum Warrior build in my signature is one example of this.) That said, I would only consider this if your wizard is very good at his job (you say he's got some experience, which is nice, but the wizard is a very, very complex class to play). A good wizard basically only needs cover from unforeseen attacks (assuming you aren't being paranoid with divinations and contingencies), and ideally gets this from a teammate who's tough enough to not need adult supervision. A psychic warrior can manage this well enough, but given your team's focus, they might serve as fodder anyway, being better served by a second Tier One character (wizard, cleric, druid, archivist, or artificer). This way, you'd let the newbies have their fun in melee without overshadowing them in their own domain, but you'd still have the strength to meet just about anything your DM can throw at you. And all of those classes are perfectly fine 1-20 as well. (Archivist and Artificer bear special mention: Archivists get immense divine versatility, which is something you're lacking, and come with class features that can make the melee suck slightly less, while artificers can churn out powerful upgrades on the cheap, in effect keeping your team alive through superior equipment). |
| #16draco1119Dec 08, 2012 14:33:51 | Single class Psychic Warrior 20. Put your top 2 stats in Wis & Str. Half-giant would be wonderful if you can use the Unearthed Arcana LA buyoff rule. I prefer using a Reach weapon, coupled with powers like Expansion, Lion's Charge, & Strength of My Enemy. Kalashtar and Human are also good races to choose. Basically the goal is to threaten as large an area as possible, and hit as hard as possible. Feats like Power Attack, Leap Attack, and Shock Trooper will be your friend. Another option is to be a grapple monster; you still want to threaten as large an area as possible, but now your tactic is to squeeze the life out of them. RT and Tempest have access to a fun build I've taken to calling the Rasta Hugger that uses Sea-kin as its base class. For both tactics, you'll also want a Psicrystal that you can use Vigor/Share Pain shenanigans with. |
| #17bibbiriDec 08, 2012 14:35:04 | i see the point, tempest, i was rejecting the hypothesis of a cleric because i love throwing my weight around in melee situations and i don't have knowledge of massive damage aside from spells. I was going for tash because i fancy the idea of being my fists my primary source of damage and not a weapon. I' m reading the various links and suggestion that has been given me so far. |
| #18Tempest_StormwindDec 08, 2012 14:44:56 | RT and Tempest have access to a fun build I've taken to calling the Rasta Hugger that uses Sea-kin as its base class. Just a quick elaboration on this: It's RT's, not mine. The reason he went with Sea Kin was because it's not a bad race if you can get past the ability score damage from dehydration, and psychic warriors have access to ways of healing ability damage. You can also make unusual use of the hold breath ability: near water, you can grapple and dive, and away from water, you can, i.e., trigger a noxious smokestick on your belt and grab someone while holding your breath. Along the way the rest is pretty straightforward psywar with a subfocus on grappling and AoO use. As for building it? It'd work with nearly any race and basically hits all the major points of a basic psychic warrior without multiclassing, except for its slightly lower stamina. Nothing terribly special for a psywar grappler, but I'll put it up nonetheless. Show 1 Psychic Warrior Grip of Iron Improved Unarmed Strike, Improved Grapple |
| #19bibbiriDec 08, 2012 14:59:33 | is it possible to express this "Fists are not two-handed, which actually prevents them from being very useful as a primary source of damage. The main reason we like Tashalatora is not the unarmed damage dice (which might be big, but you aren't using Power Attack well with them, so you will lag on the damage front), but rather because it gives quite a lot of other benefits (Wis to AC, speed, and extra attacks to combine with other effects) for a reasonably low cost. " in a brief explaination? |
| #20draco1119Dec 08, 2012 15:39:30 | Power Attack gives only a marginal return for cost (1:1 ratio) with a one-handed weapon, and no return for the same cost for a light weapon (which, iirc, an unarmed attack is), which makes it close to useless for a dedicated grappler. What Tashalatora does is give you all the other monky goodness, too. Wis (a psywar's primary stat) to AC, extra speed, flurry, and IUS for free. |
| #21frost.fireDec 08, 2012 18:19:47 | He can use the monk early on with grip of iron and tashalatora to be a half decent grappler then use his powerful uas to damage in the grapple, later your basically gonna switch to a 2h for power attack and use strength of my enemy to fuel your hit then attack for big power attacks using your powers to augment yourself or alternativly give your self some additional option in combat either by movement or grapple bonus'. |
| #22draco1119Dec 08, 2012 23:25:58 | What CJ said, though not quite so vehemently. As in all things, there are both advantages & disadvantages to using Tashalatora, though I think that the advantages (monk goodness, including natural attacks) outweigh the disadvantages of slightly diminished manifester level (easily made up with Practiced Manifester), less power points (also offset by PM, and possibly race), and fewer powers known (which isn't as easy to make up). |
| #23frost.fireDec 09, 2012 1:11:55 | My bad fed the troll |
| #24ScythalDec 09, 2012 11:07:48 | Since you have so much warriors and ninjas, why not going for a Song of the White Raven bard 4 / crusader or warblade 16? |
| #25Andarious-RosethornDec 09, 2012 11:24:00 | I'm currently playing a Bard/Crusader with SotWR and I have to say, while I do not PERSONALLY do 10 damage/level per round (more like 5, in fairness), I add 5 damage per hit to all the other melee and increase their odds of hitting dramatically. Thus if we REALLY did the math (especially on our 2h power attacker) I probably add well in excess of 10/level per round damage to the party (assuming a fight where full attack remains an option). |
| #26bibbiriDec 09, 2012 13:45:49 | @scynthal: matter of versatility in the end, i'm modifying briefly the psicarnum warrior to match my unarmed fetish and tash, i guess it will be enough for the campaign. thanks to everyone. |
| #27Andarious-RosethornDec 09, 2012 19:16:31 | Well... regardless of the insane standards you set CJ, I've got to say that my party (a low dps one) with the Bard/Crusader has faced things far above our CR (RT could be more specific, but it's like CR+5 or better) and come out virtually unscathed. They're all balanced characters with potent defensive abilities as well as offensive synergy. Few but the most defensive oriented encounters last more than two rounds in that game, not for lack of RT's strategy. The most recent encounter we faced was pretty clever and probably lasted a grand total of 5 rounds, but I could be wrong, it may have lasted longer. It involved different monster types, including some more tank like undead and some stealthy attackers that used them as bait to break up our ranks. My experience in D&D, and other Table top, as well as MMO's (From where the term DPS comes), tells me one thing... everyone's DPS. If your character can't do whatever it is they do (Tank, Heal, Control, Skill Monkey) well, AND dps effectively they're probably letting the party down in encounters frequently. This discussion, as well as so many others comes back to RT's Breaking the Four Boxes thread. |
| #28Andarious-RosethornDec 09, 2012 22:11:31 | Clearly you didn't read the article. I'm not at all arguing the need for the four roles I mentioned, I'm in fact saying it's silly to put each party member into one of those roles :p |
| #29draco1119Dec 10, 2012 9:22:59 | CJ, I want to be the first to thank you. Until you started trolling frequenting this section of the boards, I had no idea that D&D was designed to be played with nothing but highly optimized wizards after level 5 because everything else is TEH SUXX0RZ!!1!eleventy1!. I mean, I thought I was having fun playing that highly unopyimized dwarf Scout/Favored Soul for 3 years, but you set me straight (disappointed about that, aren't you? )! No, now I know that in any game that goes past level 5, if I'm not playing a tinfoil celerity wizard, ahmduinitrong. |
| #30bibbiriDec 10, 2012 9:27:17 | i've always been fairly concerned about melee limits. psionic warrior suffers some restrictions about supernatural stuff. I've found protection for death effects, mind affecting ones. I guess against ethereal/ incorporeal the solution is ghost touch equip. and will have to tweak things a bit to suit my unarmed playstyle. I miss a couple of things. I've seen that there's no specific rule for re-acquiring a psicrystal after it's destroyed and there's no 24-hour power empowerment. Following the psycarnum build it looks like i have to spend some turns on boosting low-term buffs and i have to start chewing the mechanics yet. I feel there's an incredible loss of power without the 2-hander build since cobalt power, lion's charge and power attack are not as effective as planned in the archetype. Should i replace those feats completely? Like grabbing a practiced manfiester for smoothing out the gap caused by the 2 level spent in monk? A better choice for lion's charge? |
| #31Andarious-RosethornDec 10, 2012 9:50:55 | A lot of Psy War buffs are hour/level in duration. Consider that by level 8 (hey look a bonus feat) you can Extend Power those to 16 hours (basically a whole day of up time). Regarding the whole ethereal opponent thing, also the Armor and Shield buffs Inertial Armor, and Force Screen both work (they're Force effects), as does Defensive Precog (adds to touch ac). I'll also agree regarding Tashalatora that you can take it or leave it. It's good defensively, and offensively yes you can combine a full unarmed attack with all your other claw and tenticle attacks as one gigantic full attack (even using lions charge!) |
| #32bibbiriDec 10, 2012 12:38:50 | i'm going unarmed 2 monk / 18 psywarr so i'm getting it for free |
| #33bibbiriDec 12, 2012 5:23:57 |
any other opinion about these poitns? |
| #34frost.fireDec 12, 2012 11:25:20 | Try looking into bite of the wolf and claws of the beast. By using these with your unarmed strikes you can get a large number of attacks even at a realtivly low level, maybe you should look into a fanged ring aswell. This item would count all of your natural weapons as having improved natural attack. Finally a monks belt and superior unarmed strike could be handy for upping unarmed damage. Ultimately it won't be as powerful as a 2h power attack. A final tidbit would be by using your natural attack granting powers you can attack with each claw once one bite and a punch or two (depending on bab) this is at the first level your get psy warrior, also don't use flurry for that build |
| #35bibbiriDec 12, 2012 11:41:14 | thx, i actually thought that build could use a flurry. at this point i guess it would be better to use a variant of the base monk, like the passive way, that gives rage? |
| #36frost.fireDec 12, 2012 11:55:51 | I only suggest staying away from flurry because of the full roubd actionb clause, with the method I pointed out you don't want to gain 1 extra attack, heck if you wanted you can take 2wf and use it to fuel your unarmed striked more for additional attacks. Also avoid vow of poverty you need to have magic items |
| #42draco1119Dec 08, 2012 12:41:08 | Let's see... There's also the straight PsyWar 20, anything that will give you Warmind 10, Lester the Molester (you'll have to do an Internet search for that because the boards ate it), the Pinball Brothers (available in Tempest Stormwind's sig). Are you looking for builds, strategies, both? EDIT: Oh, and I made a Weretouched Master build that might fit the bill, too. I'd have to link that later, because I don't remember the name of its thread. |
| #43bibbiriDec 08, 2012 13:06:58 | jeez, i almost forgot a couple of details. see, my DM when it comes to multiclass and prestige classes it's something like: DM :"fine, to find the NPC teaching you the stuff, you'll have to climg the Everest, jump without rope from it and land safely in Sahara desert." ME: "well this would be possible with a teleportation and a safe fall spell..." DM: "nono, i said YOU and i mean YOU" so it's already an exception for him to allow a "tashalatored" psywar. i'm looking for a build mostly, expecially feats suggestion, as i can arrange a strategy for the situation. if you can find it useful: those are the stats that are to be distributed. 15 15 15 14 14 13. not counting race bonuses (suggestion accepted). btw, it is possible to "tweak" bonuses, moving +x and -x bonuses to needed stats. (e.g. a catfolk having +2 dex +2 wis -2int -2 car can be turned in a dogfolk +2dex +2 str -2wis -2 car, he considers a certain logic for such things). |
| #44draco1119Dec 08, 2012 13:16:50 | By "Warrior", I assumed he meant a generic "good BAB class". If he actually meant the Warrior NPC class... *shudder* Judging by your description of the DM's attitude, I'd go with one of 2 things: either PsyWar 20 or Druid 20 with a focus on Summons and Wild Shape. ![]() |
| #45bibbiriDec 08, 2012 13:20:49 | @cyclone: befoe starting the campaign i said to everyone that i had the "bible of base classes" so they could check the best for them (newbies...) but they claimed "nah we go for warr hurr durr" but also the rogue and the ninja go for straight melee stuff, so it's me and the wizard to raise the survival odds. i was thinking of a: 1 monk -19 psy warr (multiclassing and prestige classes issues with DM as said above), with a dex based build since i gues i'd have serious issues with str. the crusader is appealing for the seriously new way of playing melees (never tried ToB classes), but i feel limited against flying and ethereal/incorporealc reatures. magic equip it's hard to find and veeery costy in our campaign. about the more info, what it's needed? |
| #46bibbiriDec 08, 2012 13:26:29 | @draco: i didn't think psywarr was this viable, with the druid we have a serious issue of spontaneous hatred and such. long story. @cyclone: water orc lion spirit what? 200 dmg by lvl 6? and i thought 16d6 dmg by lvl 5 was great D: EDIT: i don't like big 5 classes. >.< |
| #47draco1119Dec 08, 2012 13:32:25 | Oh, my dear Deneir. Your DM is just asking for a CoDzilla. ![]() Psychic Warrior is fine all by itself, though if you wanted a Tashalatora PsyWar, nobody would stop you. Another option would be the Duskblade from PHB2, but it's probably worse than a Psychic Warrior. |
| #48bibbiriDec 08, 2012 13:34:37 | some comprehensive thread for it? i read the psywarr handbook but there was everything but what was of my itnerest (CoDzilla? what is it?) |
| #49Tempest_StormwindDec 08, 2012 13:45:18 | (CoDzilla? what is it?) A term coined by RadicalTaoist: It bears saying: if up against a logic-impervious DM who thinks Core is balanced and Psionics* isn't, then the most powerful way to disprove that is to play a C.o.D. (Cleric or Druid). Noncore material will not be necessary unless you are going for pure overkill (Draconic Wildshape? Divine Metamagic?). So by all means, if you must win that argument, take you C.o.D. to town. Annihilate the opposition. Make the NPCs and other players scream "Oh no, it's C.o.D.zilla!!!!!" in badly dubbed English. Breathe radioactive fire. Knock down buildings. Then stomp out of the burning Tokyo that is the ruins of the game and swim off into the ocean, seeking a DM with some basic cognitive functions (The asterisked bit moved on to discuss other balanced noncore things, but the thread was in the context of psionics.) It's not hard to steamroll the other players and the DM as a straight-up cleric 20 or druid 20 unless the other players or the DM are up to the bar that Cyclone Joker suggests, at least. (And yes, it's not hard to get a straight-up barbarian charger up to around that damage point by level 6, although I'm not sure how CJ's getting all the required feats by 6 without bonus feats, as two of them require base attack +6.) Even then, a competent cleric or druid can hold their own, and a good one can remain on top against pretty much anything except other Tier One classes (and of the tier ones, CoDs are the simplest to build and play - you can sometimes go so far as to take an amateruishly-built cleric, simply change out the spells prepared, and move to full-on Weapon of Mass Destruction territory.) (I tend to avoid ludicrous effects like Simulacrum chaining and recursive astral projections, meaning our games don't have the same arms race that the game allows, but that race is part of the game as written. Sadly it tends to reduce a lot of the game to just wizard, cleric, druid, archivist, and artificer (plus erudite if you use the horrifically-designed spell-to-power option).) |
| #50StevenODec 08, 2012 13:47:06 | jeez, i almost forgot a couple of details. ![]() ![]() ![]() Sorry I'm not going to be much if any help with your build. Because I've learned that people don't like to hear negative things on these boards I'll just ![]() Show DSP is certainly NOT a standard DnD term and at times really doesn't relate well to any kind of DnD character. There are many ways of dealing damage but many of the most effective builds also don't worry about how much actual damage they can do. I'm not well studied on them but something from the TOB may be the closest you can get with the criteria I'm seeing. Your party looks like it may be highly incompetent. I do wonder what your "warriors" actually are and can say that Ninja is not a class someone should ever take but I do see a possibility of a light group of adventurers. This looks like a case where the players should get together to do some character building together. What's a Tashalatora build? I really HATE you're DM's rules which I have quoted. For starters multiclassing and PrC are really halmarks of 3.5 especially if you are not a spellcaster. To me, restricting a character to a single base class is terribly harsh and would definitely force me to look at only a few classes; the sad thing is those may be some of the "stronger" classes that I'd normally stay away from as a whole. While not nearly as broken as some stat arrays I've seen the listed array equates to PB41 which I believe shoots a number of game balancing mechanics away. On top of the great starting ability scores it looks like your DM is giving you free reign to move point arround as you want (potentially pushing up the PBe); any DM who think that +2 STR/DEX -2WIS/CHA is the same a +2DEX/WIS -2INT/CHA may need to check how balanced his game is. As much as I'd like to play when I look at those restrictions I feel like I'd walk away. |
| #51draco1119Dec 08, 2012 13:49:09 | Cleric or Druid-zilla. It was originally used by RadicalTaoist to describe what can happen to a DM who insists on using nothing but Core rulebooks because everything else is "unbalanced". Your DM's attitude toward multiclassing and PrCs, coupled with his spontaneous-hate, makes me think he'd deserve it (even though it's a rate occasion for a game to deserve THAT). What, exactly, ARE you interested in that you couldn't find in the PsyWar handbook? |
| #52Tempest_StormwindDec 08, 2012 13:53:11 | Steven: Largely I agree with you and out of deferrence I won't quote that, but to answer your question, "Tashalatora" is a feat in Secrets of Sarlona that operates like Daring Outlaw or Swift Hunter or Ascetic Mage or similar. It requires Monastic Training (the Eberron monk multiclassing feat; Tashalatora is the only hybridizing feat that has such a prerequisite) linked to any psionic class, and it allows levels in that class to stack with monk for pretty much anything you'd care to look at monk for (even more than your typical monk PrC). Since Monastic Training is a monk level 2 bonus feat, you can basically go Monk 2 / [Any psionic class] 1, grab Tashalatora at 3, and never look at monk again. Typically this is done with psychic warrior or ardent since both use Wisdom for manifesting and have decent martial skills to begin with; psywar offers a great power list and bonus feats, while ardent gives more power points and a bit more diversity in power selection (as a class, not as a character). [Edit: We did a pretty basic ardent Tashalatora build a while back on the showcase. Generally I think psywar is the better choice for this approach, but the nice thing about ardent is that it allows you to fit into a wider variety of roles, and you can use Practiced Manifester to keep pace with maximum power levels.] |
| #53bibbiriDec 08, 2012 14:06:35 | @stevenO: i don't know why i shouldn't appreciate your comment, i think it's ok to say what you said. warriors, ninja and rogue are newbies to D&D, me and the wizard are trying to pull things together. tashalatora build is a build where you get one or teo level in mnk class and then go for a psionic one. this way you can keep unamred damage, bonus to ac and flurry. it's a way to semplify unarmed fighting. @draco: i'm intrested in a multiclass-free build for psywarr. there are plenty of feats out there and i lack the knowledge of the psionic part. with build i mean, stats, feats, and ways to improve the power list or class' general effectiveness. i actually believed that the best way to play psywarr was with tashalatora build, since i'm forced to a single-class campaign. on a second thought: it'd be ore versatile a psywarr or a crusader? the enemy range is pretty variegated. they managed to find a huge sandworm at level 3 in the desert. i'm sure our DM would love to throw us in the middle of a ghost processione without notice. (character's level is 6 atm. and i guess ghost touch weapon costs too much for us) |
| #54bibbiriDec 08, 2012 14:18:50 | @cyclone: really. and yes, they are all gonna die. what powers give buffs? idiot crusader is out of list, too many classes and my DM, i fell it, it's already frowning at me. i'm not compeltely set, let's say it was the first idea that came to my mind which didn't involve too many classes. i was thinking of being a huge dps dealer to overcome the other's low utility. I honestly wouldn't like to go for a big 5 class since i don't like the overpowered aura sorrounding them. on the other hand i also have medium stats and nothing expecially big. |
| #55Tempest_StormwindDec 08, 2012 14:22:03 | @draco: i'm intrested in a multiclass-free build for psywarr. there are plenty of feats out there and i lack the knowledge of the psionic part. with build i mean, stats, feats, and ways to improve the power list or class' general effectiveness. Psychic warrior is more versatile than a straight-up Crusader 20, easily - the crusader is harder to screw up, but also harder to make truly exceptional. (See, for instance, Cyclone Joker's example Idiot Crusader build above - if you can't spot what the trick is, it's to have more maneuvers granted than maneuvers known, so all of your maneuvers refresh every round, basically becoming at-will.) If you're overly concerned about ghosts or the like, look into Expanded Knowledge (or consider an ardent) and grab some force effects. [Basically, crusaders are more narrowly focused in Tier Three - both new and experienced players will find it hard to leave that band without relying on stunts like the Idiot Crusader. Psychic Warriors are also Tier Three, but they're easy to screw up with poor power choices - and also easier to make exceptional if you're experienced. A badly-built psychic warrior will be on par with the other characters mentioned in your team, but a good one will leave them in the dust. An average Crusader will outperform them too, and certainly outlast them in a fight, but you'll probably need more than what the crusader can offer to stay alive with your DM.] [Edit: You don't actually need that many classes to make use of the idiot crusader trick - Cyclone Joker's example is how you build a character centered around that trick. You can bascially make use of it in any build that uses Crusader, one other martial class, and at least one martal prestige class (depending on how many crusader levels you take). We used a tiny splash of idiot crusader in the Flashmaster build (see our article on the Flash Step) simply because it was easy to do there, for instance. (Do note: the flash step builds are all more proof-of-concept than hardcore optimization.) However, this is moot in your game since your DM can't conceptualize "class" as a descriptive component separate from the character it's used to build.] I find it funny that you're considering Tashalatora - a multiclass feat - in a game where multiclassing is shunned, particularly because psychic warrior is a perfectly fine class to take to 20. The psychic warrior's big drawback is stamina - if you can find ways to compensate for this, you will carry the day in combat. (The Psycarnum Warrior build in my signature is one example of this.) That said, I would only consider this if your wizard is very good at his job (you say he's got some experience, which is nice, but the wizard is a very, very complex class to play). A good wizard basically only needs cover from unforeseen attacks (assuming you aren't being paranoid with divinations and contingencies), and ideally gets this from a teammate who's tough enough to not need adult supervision. A psychic warrior can manage this well enough, but given your team's focus, they might serve as fodder anyway, being better served by a second Tier One character (wizard, cleric, druid, archivist, or artificer). This way, you'd let the newbies have their fun in melee without overshadowing them in their own domain, but you'd still have the strength to meet just about anything your DM can throw at you. And all of those classes are perfectly fine 1-20 as well. (Archivist and Artificer bear special mention: Archivists get immense divine versatility, which is something you're lacking, and come with class features that can make the melee suck slightly less, while artificers can churn out powerful upgrades on the cheap, in effect keeping your team alive through superior equipment). |
| #56draco1119Dec 08, 2012 14:33:51 | Single class Psychic Warrior 20. Put your top 2 stats in Wis & Str. Half-giant would be wonderful if you can use the Unearthed Arcana LA buyoff rule. I prefer using a Reach weapon, coupled with powers like Expansion, Lion's Charge, & Strength of My Enemy. Kalashtar and Human are also good races to choose. Basically the goal is to threaten as large an area as possible, and hit as hard as possible. Feats like Power Attack, Leap Attack, and Shock Trooper will be your friend. Another option is to be a grapple monster; you still want to threaten as large an area as possible, but now your tactic is to squeeze the life out of them. RT and Tempest have access to a fun build I've taken to calling the Rasta Hugger that uses Sea-kin as its base class. For both tactics, you'll also want a Psicrystal that you can use Vigor/Share Pain shenanigans with. |
| #57bibbiriDec 08, 2012 14:35:04 | i see the point, tempest, i was rejecting the hypothesis of a cleric because i love throwing my weight around in melee situations and i don't have knowledge of massive damage aside from spells. I was going for tash because i fancy the idea of being my fists my primary source of damage and not a weapon. I' m reading the various links and suggestion that has been given me so far. |
| #58Tempest_StormwindDec 08, 2012 14:44:56 | RT and Tempest have access to a fun build I've taken to calling the Rasta Hugger that uses Sea-kin as its base class. Just a quick elaboration on this: It's RT's, not mine. The reason he went with Sea Kin was because it's not a bad race if you can get past the ability score damage from dehydration, and psychic warriors have access to ways of healing ability damage. You can also make unusual use of the hold breath ability: near water, you can grapple and dive, and away from water, you can, i.e., trigger a noxious smokestick on your belt and grab someone while holding your breath. Along the way the rest is pretty straightforward psywar with a subfocus on grappling and AoO use. As for building it? It'd work with nearly any race and basically hits all the major points of a basic psychic warrior without multiclassing, except for its slightly lower stamina. Nothing terribly special for a psywar grappler, but I'll put it up nonetheless. Show 1 Psychic Warrior Grip of Iron Improved Unarmed Strike, Improved Grapple |
| #59bibbiriDec 08, 2012 14:59:33 | is it possible to express this "Fists are not two-handed, which actually prevents them from being very useful as a primary source of damage. The main reason we like Tashalatora is not the unarmed damage dice (which might be big, but you aren't using Power Attack well with them, so you will lag on the damage front), but rather because it gives quite a lot of other benefits (Wis to AC, speed, and extra attacks to combine with other effects) for a reasonably low cost. " in a brief explaination? |
| #60draco1119Dec 08, 2012 15:39:30 | Power Attack gives only a marginal return for cost (1:1 ratio) with a one-handed weapon, and no return for the same cost for a light weapon (which, iirc, an unarmed attack is), which makes it close to useless for a dedicated grappler. What Tashalatora does is give you all the other monky goodness, too. Wis (a psywar's primary stat) to AC, extra speed, flurry, and IUS for free. |
| #61frost.fireDec 08, 2012 18:19:47 | He can use the monk early on with grip of iron and tashalatora to be a half decent grappler then use his powerful uas to damage in the grapple, later your basically gonna switch to a 2h for power attack and use strength of my enemy to fuel your hit then attack for big power attacks using your powers to augment yourself or alternativly give your self some additional option in combat either by movement or grapple bonus'. |
| #62draco1119Dec 08, 2012 23:25:58 | What CJ said, though not quite so vehemently. As in all things, there are both advantages & disadvantages to using Tashalatora, though I think that the advantages (monk goodness, including natural attacks) outweigh the disadvantages of slightly diminished manifester level (easily made up with Practiced Manifester), less power points (also offset by PM, and possibly race), and fewer powers known (which isn't as easy to make up). |
| #63frost.fireDec 09, 2012 1:11:55 | My bad fed the troll |
| #64ScythalDec 09, 2012 11:07:48 | Since you have so much warriors and ninjas, why not going for a Song of the White Raven bard 4 / crusader or warblade 16? |
| #65Andarious-RosethornDec 09, 2012 11:24:00 | I'm currently playing a Bard/Crusader with SotWR and I have to say, while I do not PERSONALLY do 10 damage/level per round (more like 5, in fairness), I add 5 damage per hit to all the other melee and increase their odds of hitting dramatically. Thus if we REALLY did the math (especially on our 2h power attacker) I probably add well in excess of 10/level per round damage to the party (assuming a fight where full attack remains an option). |
| #66bibbiriDec 09, 2012 13:45:49 | @scynthal: matter of versatility in the end, i'm modifying briefly the psicarnum warrior to match my unarmed fetish and tash, i guess it will be enough for the campaign. thanks to everyone. |
| #67Andarious-RosethornDec 09, 2012 19:16:31 | Well... regardless of the insane standards you set CJ, I've got to say that my party (a low dps one) with the Bard/Crusader has faced things far above our CR (RT could be more specific, but it's like CR+5 or better) and come out virtually unscathed. They're all balanced characters with potent defensive abilities as well as offensive synergy. Few but the most defensive oriented encounters last more than two rounds in that game, not for lack of RT's strategy. The most recent encounter we faced was pretty clever and probably lasted a grand total of 5 rounds, but I could be wrong, it may have lasted longer. It involved different monster types, including some more tank like undead and some stealthy attackers that used them as bait to break up our ranks. My experience in D&D, and other Table top, as well as MMO's (From where the term DPS comes), tells me one thing... everyone's DPS. If your character can't do whatever it is they do (Tank, Heal, Control, Skill Monkey) well, AND dps effectively they're probably letting the party down in encounters frequently. This discussion, as well as so many others comes back to RT's Breaking the Four Boxes thread. |
| #68Andarious-RosethornDec 09, 2012 22:11:31 | Clearly you didn't read the article. I'm not at all arguing the need for the four roles I mentioned, I'm in fact saying it's silly to put each party member into one of those roles :p |
| #69draco1119Dec 10, 2012 9:22:59 | CJ, I want to be the first to thank you. Until you started trolling frequenting this section of the boards, I had no idea that D&D was designed to be played with nothing but highly optimized wizards after level 5 because everything else is TEH SUXX0RZ!!1!eleventy1!. I mean, I thought I was having fun playing that highly unopyimized dwarf Scout/Favored Soul for 3 years, but you set me straight (disappointed about that, aren't you? )! No, now I know that in any game that goes past level 5, if I'm not playing a tinfoil celerity wizard, ahmduinitrong. |
| #70bibbiriDec 10, 2012 9:27:17 | i've always been fairly concerned about melee limits. psionic warrior suffers some restrictions about supernatural stuff. I've found protection for death effects, mind affecting ones. I guess against ethereal/ incorporeal the solution is ghost touch equip. and will have to tweak things a bit to suit my unarmed playstyle. I miss a couple of things. I've seen that there's no specific rule for re-acquiring a psicrystal after it's destroyed and there's no 24-hour power empowerment. Following the psycarnum build it looks like i have to spend some turns on boosting low-term buffs and i have to start chewing the mechanics yet. I feel there's an incredible loss of power without the 2-hander build since cobalt power, lion's charge and power attack are not as effective as planned in the archetype. Should i replace those feats completely? Like grabbing a practiced manfiester for smoothing out the gap caused by the 2 level spent in monk? A better choice for lion's charge? |
| #71Andarious-RosethornDec 10, 2012 9:50:55 | A lot of Psy War buffs are hour/level in duration. Consider that by level 8 (hey look a bonus feat) you can Extend Power those to 16 hours (basically a whole day of up time). Regarding the whole ethereal opponent thing, also the Armor and Shield buffs Inertial Armor, and Force Screen both work (they're Force effects), as does Defensive Precog (adds to touch ac). I'll also agree regarding Tashalatora that you can take it or leave it. It's good defensively, and offensively yes you can combine a full unarmed attack with all your other claw and tenticle attacks as one gigantic full attack (even using lions charge!) |
| #72bibbiriDec 10, 2012 12:38:50 | i'm going unarmed 2 monk / 18 psywarr so i'm getting it for free |
| #73bibbiriDec 12, 2012 5:23:57 |
any other opinion about these poitns? |
| #74frost.fireDec 12, 2012 11:25:20 | Try looking into bite of the wolf and claws of the beast. By using these with your unarmed strikes you can get a large number of attacks even at a realtivly low level, maybe you should look into a fanged ring aswell. This item would count all of your natural weapons as having improved natural attack. Finally a monks belt and superior unarmed strike could be handy for upping unarmed damage. Ultimately it won't be as powerful as a 2h power attack. A final tidbit would be by using your natural attack granting powers you can attack with each claw once one bite and a punch or two (depending on bab) this is at the first level your get psy warrior, also don't use flurry for that build |
| #75bibbiriDec 12, 2012 11:41:14 | thx, i actually thought that build could use a flurry. at this point i guess it would be better to use a variant of the base monk, like the passive way, that gives rage? |
| #76frost.fireDec 12, 2012 11:55:51 | I only suggest staying away from flurry because of the full roubd actionb clause, with the method I pointed out you don't want to gain 1 extra attack, heck if you wanted you can take 2wf and use it to fuel your unarmed striked more for additional attacks. Also avoid vow of poverty you need to have magic items |