Druid with need of one good magic item

Post/Author/DateTimePost
#1

shorrhyyn

Sep 23, 2009 11:17:41

Ok, as part of the restrictions of the campaign, I can only have one magic item, but there were no restrictions on what it is other than cost. Starting off as a level 11 Druid, I get starting gold for level 11. I'm away from my books and sheets at the moment but I can get specific gold amounts on here if necessary. A few things to mention-


Ghostwise Halfling Druid 11, most likely a horrid bat animal companion


Feats Natural Spell, Rashemi Elemental Summoning, Eschew Materials, Tomb Tainted Soul (flavor in the campaign, most of the party is necropolitan or TTS), 2 more for flaws


Stats off the top of my head (including 4th and 8th ability point boost)


Str8, Dex10, Con14, Int16, Wis20, Cha10  (it's along those lines, it was 32 pt buy with Middle aged and halfling +2dex -str


The main role will be spellcasting and summoning in the party, though I will be wildshaped for most of the time.


So the basic question at the base of this is simple: which single magical item within reasonable cost range would be the best or a good choice for my character?


I'm looking into rules on multiple different abilities on the one item-


Multiple Different Abilities

Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character's body each additional power not only has no discount but instead has a 50% increase in price.


 

#2

phaedrusxy

Sep 23, 2009 17:10:57


 


I'm looking into rules on multiple different abilities on the one item-


Multiple Different Abilities

Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character's body each additional power not only has no discount but instead has a 50% increase in price.


 



If you use the magic item compendium rules, it can be cheaper than that. You can add "standard" magic items to others without the 50% increase in price. If your DM will allow it, I'd definitely go for a "combo" item.
#3

shorrhyyn

Sep 23, 2009 20:09:34

Thanks! Using those rules I asked him if I can do a monk's belt with +4 Wisdom. Now all I need is to talk him into a wilding clasp attachment =D

#4

phaedrusxy

Sep 23, 2009 23:21:12


Thanks! Using those rules I asked him if I can do a monk's belt with +4 Wisdom. Now all I need is to talk him into a wilding clasp attachment =D



I've never understood why the monk's belt isn't a headband, anyway. Haven't the writers ever seen Karate Kid? Wink