Dungeoncrasher build pointers...

Post/Author/DateTimePost
#1

noheat

Mar 19, 2008 21:45:12
I'm working out a dungeoncrasher build and wanted to present it to the CO masters and get some opinions and pointers. Right now I've built him to utilize AoOs to deal out as much punishment as possible.

Suggestions can come from pretty much any WotC source.

Human 32pt build Str 18, Dex 16, Con 14, Int 8, Wis 8, Cha 8
Fighter 6/Crusader 2/Warblade 12

F1 - Jotubrud, Power Attack, Improved Bullrush
F2 - Dungeoncrasher
F3 - Knockback
F4 - EWP (Talenta Sharrash *pre-errata 1d10 19-20 X4 with reach)
F5
F6 - Shocktrooper, Dungeoncrasher
Cru1
Cru2 (Thicket of Blades stance)
WB1 - Combat Reflexes
WB2
WB3
WB4 - Robilar's Gambit
WB5 - Improved Initiative
WB6
WB7 - Defensive Sweep
WB8
WB9 - Iron Heart Aura
WB10 - Stormguard Warrior
WB11
WB12

Thanks for any suggestions
#2

noheat

Mar 20, 2008 13:56:39
No love?
#3

jameswilliamogle

Mar 20, 2008 13:58:50
Try to work in Leap Attack.

It doesn't look bad now, though.
#4

alastar

Mar 20, 2008 14:01:47
Jotunbrud Isn't powerful build, so it doesn't qualify, unless your DM lets you do that.
#5

noheat

Mar 21, 2008 18:58:14
Jotunbrud Isn't powerful build, so it doesn't qualify, unless your DM lets you do that.

Yeah, I talked with the DM and he ok'd it.

Thanks for the input guys.
#6

r4za

Mar 21, 2008 19:57:36
It really shouldn't bear saying in CO, but don't you think that using knockback with a scythe is sortof silly? It has virtually no mass compared to its size and would get stuck in your target with every worthwhile hit.

I mean, I know it works game-technically. But outside of power-ranger physics where every hit of any kind causes a sparkly explosion that tosses people backward, I just can't envision it.
#7

x-codes

Mar 22, 2008 6:20:07
It really shouldn't bear saying in CO, but don't you think that using knockback with a scythe is sortof silly? It has virtually no mass compared to its size and would get stuck in your target with every worthwhile hit.

I mean, I know it works game-technically. But outside of power-ranger physics where every hit of any kind causes a sparkly explosion that tosses people backward, I just can't envision it.

When something between two and four times bigger than you hits you with something, it doesn't matter a whole lot how big or heavy it is; you can still get knocked flying.
#8

tytalus

Mar 22, 2008 6:57:11
Fighter 6/Crusader 2/Warblade 12

Taking one of those Warblade level at first level nets you an extra HP (on average) and 8 Skill points.

If you replace the two Crusader levels with two Warblade levels, you can get 9th level maneuvers. Grab Thicket of Blades via feats (2) instead.

Also, the build has multiclass XP penalties.
#9

noheat

Mar 22, 2008 14:28:58
Taking one of those Warblade level at first level nets you an extra HP (on average) and 8 Skill points.

If you replace the two Crusader levels with two Warblade levels, you can get 9th level maneuvers. Grab Thicket of Blades via feats (2) instead.

Also, the build has multiclass XP penalties.

Damn, those dreaded multiclass XP penalties!!! I always forget that. I was going to try to get the Thicket of Blades via feats at one point, but thought this way was easier. I guess it's back to the drawing board.

Thanks again for all the help.