| Post/Author/DateTime | Post |
|---|---|
| #1melil13Mar 22, 2008 16:59:49 | Duskblade 1 Power Attack, Exotic Weapon Proficiency (Whip) Duskblade 2 Combat Casting Duskblade 3 Combat Reflexes Duskblade 4 Duskblade 5 Duskblade 6 Arcane Strike Duskblade 7 Duskblade 8 Duskblade 9 Combat Expertise Duskblade 10 Duskblade 11 Duskblade 12 Improved Trip Duskblade 13 Duskblade 14 Duskblade 15 Extra Spells Duskblade 16 Duskblade 17 Duskblade 18 Extra Spells? Duskblade 19 Duskblade 20 Looking around the DuskBlade hand book i came up with this. You think this is an effective build? Power attack along with Arcane Strike for Damage with maybe a Whip dagger or spiked chain (havent decided which probably which ever has a longer reach) .... then going into battle field controller with combat reflexes and Improved Trip. I would go whirl wind but by level 18 when i would get it ... i think i would have like 20 whirling whip daggers. Other then that Cleave and Great cleave arent that great any ideas for better battle field controller feats or useful DuskBlade Feats? |
| #2neboMar 22, 2008 17:10:45 | You can't take Arcane Strike before you have 3rd level spells. |
| #3Dictum_MortuumMar 22, 2008 17:41:30 | cleave and great cleave are not worth it, IMO. Get yourself a couple of extra spells. I'd choose familiar/improved familiar over expertise/trip any time. Where's knowledge devotion :P? |