Effigy madness!

Post/Author/DateTimePost
#1

darkwingpuck

Mar 20, 2008 15:11:51
Hey, I'm building a Dwarven Artificer who is going to specialize in effigy construction from "Complete Mage" . He's currently Artificer8 / Effigy Master 2.

My question is this, at 13 hit die what is/are the most efficient creatures to make into effigies for pure asskicking/spying/what-have-you potential?

Basically I'm looking for the top ten creatures to build into effigies, for whatever reason. So far the best I can see is a Firbolg from MMII. He's a CR 12 with ridiculous str, can wield weapons and doesn't lose much in the transition to effigy. Does anyone else have some ideas?
#2

BloodDragon

Mar 20, 2008 15:16:35
I assume you mean without Template stacking cheese?
#3

hogarth

Mar 20, 2008 15:58:04
A good place to get some tips is the Master of Many Forms Bible; it lists forms with cool (Ex) abilities. Good ones are the Cave Troll, Firbolg and War Troll.
http://forums.gleemax.com/wotc_archive/index.php/t-363632
#4

darkwingpuck

Mar 20, 2008 16:14:18
Cool, thanks!

And no, no templates.
#5

verdra001

Mar 27, 2008 21:13:24
remember the effigies loses all (EX) special quailities like regen but not (EX) special attack like constrict or swallow whole but not con based one like a chuul's paralytic tentacles

the best form i have found is the Rukanyr in fiend folio 6 claws (d6) 3 bites (d8) 1 slam (3d6) plus a stunning strike dc18 fort or stunned for d4 rounds it's nice

oh and its only 7HD but can be scaled all the way to, well, it list 29+ for advancement so no cap
#6

ninja1

Mar 28, 2008 14:29:34
Here's a link to the thread: Best Effigies


Here's some generic effigy recommendations:

In case you haven't see it, here's the thread by deathwishjoe that has Templates applied to effigies:
Domo Arigato Mr. Roboto.


Are you familiar with all of the item cost reducing feats? (Extroadinary Artisan, Legendary Artisan, and Magical Artisan)

There's also the Exceptional Artisan feat (-25% time).

The XP cost could be shared by other characters:
Magic Items: Transferring XP Costs


For construct boosts, I highly recommend Dragon magazine #327. Page 73 has some neat extra abilities that can be built into your constructs.

Rudimentary Intelligence gives your constructs an Intelligence score, and they gain feats and skill points as a result.

Extra Arms gives your constructs 2 additional slam attacks as part of its full attack.