Eternal Revenant of Valenar

Post/Author/DateTimePost
#1

Vitarri_Whitemane

Jun 02, 2009 10:53:50
This is a build I've been working on for an ebberon game my GM is running for if my current character bites it. I built it mostly for fluff but I want to make sure my level structure is at least sound if not optimal. It's core is based on Revenant Blade and I try to play to all of it's abilities which while difficult is not impossible. It suggests a two-handed, dual-weilding, High crit. style from horseback also I want to go eternal blade as it seems like a natural extension of Revenant.

So buildwise I want for my base Ranger 4 So that I can get the necessary ranks in Hide and M.S., an Animal Companion (Valenar Riding Horse), and gain two weapon fighting and Warblade 1 for the Knowledge (History) and the Diamond Mind Maneuvers necessary for Eternal Blade. In addition I get a single spell per day (traveler's mount) and Favored Enemy (Giant) to stack on the Giant slayer class feature. Feats I took were: Blade Bearer of Valenar, Weapon Focus (Double Scimitar), Mounted Combat, Ride-by Attack, Two- Weapon Pounce, Spirited-Charge, Natural Bond As for ancestral guidance I'd take: Improved Crit (Double-Scimitar), Weapon Specialization (Double Scimitar), Power Attack, and (if wearing a Zalshin Tu) Great Cleave. Maneuvers were going to be boosts or counters from Iron Heart and Diamond Mind to support and flavor but not become the focus.

This build will allow the character to Ride in take two strikes at x2 with power attack as if it were a two-hander with a 30% crit chance then ride away at 100 squares per turn. The maneuvers will allow him to do things like reroll saves and attacks, heal, Save using concentration instead of his normal bonus, Take moves as minor actions and parry attacks. His stances will give him reach or give him extra damage or in the case of Eternal Training the ability to counter twice in a turn. As for the mount I'll train it in combat riding plus Aid attack/defend and warn.

32 points his starting stat line is Str 15 Dex 16 Con 12 Int 14 Wis 12 Cha 10 with all his leveling attribute points being allocated to Str for a 20 at the cap. As for skills Ride, Handle Animal, and Concentration are maxed with a heavy focus on Hide, M.S., Spot, Listen and some dabbling in Survival Diplomacy and Knowledge (History)

So any suggestions alterations or criticisms?