Evil assassin

Post/Author/DateTimePost
#1

naresh

Feb 06, 2009 14:09:52
I am soon starting and ECL 7 game with a few homebrew rules

the race I am playing is:
+2 dex +2 str -2con
proficiency with all bows
bonuses to climb checks

I want to play a rogue 5/ assassin 2

I was thinking of a poisoned dagger guy with a few darts for range
Stats are 4d6 no idea of gold yet
stats:
Str>Dex>Int>Con>Cha>Wis

books allowed:
core+complete possibly others on case by case basis

Any suggestions?
#2

gorfnad_the_shiznit

Feb 06, 2009 17:12:50
Maybe Rogue 2/ Swashbuckler 3/ Assassin 2?
Free Weapon Finesse, Int to damage, better BAB and HD, for the cost of 2d6 sneak attack which can be made up for with the Daring Outlaw feat. Throw in the feat Craven for extra sneak attack damage and possibly go TWF for more attacks.

For a simple dagger based assassin something like
Rogue 2/ Swashbuckler 3/ Assassin 10/ Invisible Blade 5 or Rogue 2 /Swash 3/ Assassin 9/ Master Thrower 1/ Invis Blade 5
Either one nets you 17 BAB 11d6+20 sneak attack with the Daring Outlaw and Craven feats (throw in Darkstalker for even more sneakiness) . All of the Assassin goodies, Int to damage and AC. With this you can go TWF for both melee and ranged. A Gauntlet of Infinite Blades would be a worthwhile investment with this build.

Another option is
Rogue 2/ Swash 3/ Assassin 9/ Telfammer Shadowlord 6.
This focuses more on Spring Attacking and Death Attack. You'll still want to look into Craven, Daring Outlaw, and Darkstalker for more sneaky/stabby stuff but you'll lack the extra attacks you would get with TWF. However shadow pouncing around the battle field is both fun and useful for keeping yourself alive.
#3

NiteCyper

Feb 06, 2009 17:52:46
Get MM5, turn to page 66 for the "Vecna-blooded" template, get the amount of spellcasting needed to qualify for it and get the template.
Second template, for evil people, is Lolth-touched from page 92 of MMIV.

Are you stuck with that starting race? There are a couple of other starting races you might like to consider which may be more in line with your needs as an "Evil assassin".
#4

naresh

Feb 07, 2009 6:45:05
We have to use one of these starting races...
rhino man
+2 str +2 wis -2 cha
can trample on charge
proficient with most 2h weapons
bonus to saving throws against magic

rat man
+2 dex +2 con -2 str
dark vision
bonus to saves vs poison and diseases
bonus on hide and move silently

panther man
+2 dex +2 str -2 con
proficient with bows
lowlight vision
bonus to search spot and listen
bonus to climb

bear man
+2 str +2 cha -2 wis
bonus to diplomacy
bonus feat

So I should go with:
swashbuckler 3/rogue 2/assassin 2

feats wise:
Two weapon fighting (lv 1)
Weapon focus (kukri) (lv 3)
greater two weapon fighting (lv 6)

Is this acceptable?

Also, is panther man the best choice in starting class?

We get 19000 GP to spend, are a couple of magic Kukri (flaming/shock)
With a shadowed mithralbreast plate a good choice?

what else?
for stats
(in order)
Int
Str
Dex
Con
Wis/Cha

then skills:
tumble
balance
hide
move silently
#5

demon022184

Feb 07, 2009 8:45:27
-2con for a melee rogue will drastically lower your hitpoints and make you even more squishy. I would recommend going with Rat man. It would give you 2 more hitpoints per level, darkvision, and bonuses to H/MS is always nice. Then just put STR at 12 or 14 which would bring it down to 10 to 12 after racial modifiers. If you decide to go with the throwing build I would definately choose panther.


rat man
+2 dex +2 con -2 str
dark vision
bonus to saves vs poison and diseases
bonus on hide and move silently