| Post/Author/DateTime | Post |
|---|---|
| #1SkilgannonTheMagnanimousFeb 25, 2015 16:11:58 | Hey guys, I was just wondering if anyone ever found a way to cast spells (or use items) as extraordianry abilities, as opposed to magical, spell-like or supernatural abilities? |
| #2NineInchNallFeb 25, 2015 18:27:30 | Well, spellcasting is itself a natural ability. (That is, it's not labeled as Spell-like, Supernatural, Extraordinary, or Psi-like.)
Aside from functioning in an antimagic field, dead magic zone, or the like, having your spells be extraordinary is inferior to having them be spell-like or supernatural. The latter two allow you to bypass the components of whatever spells are being cast, a feature which can range from okay (ignoring the material component for identify) to ridiculously broken (ignoring the XP component for wish).
If casting in an AMF/DMZ is what you want, there's always the Initiate of Mystra feat from Player's Guide to Faerun, which leads down the path of the Twice-Betrayer of Shar. There's no reason you can't combine Initiate of Mystra with supernatural spellcasting, either. Just pick up Dweomerkeeper from the Complete Divine web enhancement. Dweomerkeeper is considered one of the most powerful PrCs around entirely because of its supernatural spell ability. |
| #3SkilgannonTheMagnanimousFeb 25, 2015 19:13:47 | But what about for the sake of items? Extraordinary Gloves of Dex would function in an AMF or DMZ, would they not? |
| #4NineInchNallMar 11, 2015 23:35:57 | Yeah, I see what you're saying. There isn't really any way to do what you want on the scale you want—generally such things are modeled as supernatural abilities. (For example, the Monk and Ninja have abilities that are explicitly the result of intense martial training, and they manifest as supernatural abilities.) I'm not sure why you're so interested in AMFs and DMZs. Neither is particularly common, and each has effective counters. (The former is countered by the standard tin-foil hat; the latter, by not going into it.) If a DM is tossing AMFs around willy nilly, s/he should be beaten about the head with a large trout.
As for ways to get Sp/Su casting, you can
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| #5Slagger_the_ChuulFeb 25, 2015 22:09:27 | So you want to make a character using extraordinary technology of his own creation, rather than direct magic? I know that the shadowcaster from the Tome of Magic progresses its "mysteries" from spells to spell-like abilities, and finally to supernatural abilities, but I can't say the same for extraordinary abilities; there are grafts, but those are mostly for raw physical stuff like having claws or being stronger than normal, with any overt magic usually being the result of getting a daily spell-like ability from the graft.
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| #6NineInchNallFeb 25, 2015 22:17:03 | Yeah, those discussions were always ... odd. Half the time they devolved into metaphysical debate over the validity of dualist conceptions of body and mind vs. purely materialistic ones. |
| #7Slagger_the_ChuulFeb 25, 2015 22:31:43 |
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