| Post/Author/DateTime | Post |
|---|---|
| #1bigk1Nov 23, 2010 13:12:55 | Stats after Water Orc racial modifiers STR 21 Dex 14 Con 18 Int 12 Wis 9 CHA 7 4/Barbarian 2/Fighter 1/ Frenzied Berserker Feats: Destructive Rage Intimidating Rage Power Attack Cleave Leap Attack Our group doesn't have anyway of dealing with traps so I went with the trapkiller alternative class feature to deal with that issue. I am wondering if I would be better off swapping my wisdom with my intelligence. Other than that any feedback would be appreciated as this is my first barb. |
| #2danduNov 23, 2010 13:31:30 | Shock Trooper instead of Leap Attack? |
| #3bigk1Nov 23, 2010 15:03:17 | shock trooper requires improved bull rush and at this level there isn't any room for it. I will be taking it eventually though. |
| #4Christof_RomulusNov 23, 2010 18:17:53 | As this is your first barbarian, who is also a Frenzied Berserker, I would have to advise avoiding traps that deal damage... I played a similar character, one who was nigh-unstoppable when it came to being a physical threat (Orc Barbarian with a reach weapon) and in 1 round nearly managed to wipe the party (thanks cleave!). This then resulted in the whole group pooling their money to boost my will save... (My character, too, had a -1 will save, meaning that he could only break Frenzy on a natural 20) and after a quick stop in the nearest city my character's will save jumped to +21. Basically, with your current setup if you take any damage you have an approximate 5% (Assuming natural 20, and damage dealt to you is greater than 8) chance to not enter frenzy and immidiately start attacking the closest living thing next to you. Until you get your will save up, if I were you I wouldn't be the one running into any traps. |
| #5bigk1Nov 23, 2010 20:11:47 | I didn't mention gear since thats kinda up in the air until the first session. I had already planned on going with a cloak of resistance but I think a +3 is the best the dm will allow. So if I swap scores I will be at about 25 percent chance which granted isn't that great but nothing says our caster can't cast hold person on me if need be. Our DM allows us to auto fail our saves if we choose to. |
| #6KruskNov 23, 2010 20:13:16 | buy someone a wand of grease, the read the balance description and the frenzy description again. Problem solved. (aside from always wasting your frenzies, but at least you aren't killing your friends) Feat- I recommend steadfast determination ASAP. Out of rage, you will get a net +5 bonus to will save. If you don't get that feat, just beg around for the Wisdom boosting items. Ask the cleric for their old one when they upgrade, and stuff like that. Cloak of resistance is also a nice cheap item. Also, yes swap wis with int. As a FB you aren't even allowed to use most of the skills, and no one will expect you to be the skill guy. Go ahead and loose your ranks for that boosted will save. You will need it. Is lion totem an option? Thats way better than fast movement. Another save boosting option is to check for the CG paladin variant and spread the stats around a little more even. Barb 2/CG paladin 2/Fighter 2/FB 1 could be pretty nice. Be all about freedom of the wild, choice, and stuff like that. None of that is any order, and it seems really jumpy to reread through. Enjoy. Were your stats point buy or rolled? Curious if we should bother suggesting stat changes or straight swaps. Also, where did you put your +1? |
| #7bigk1Nov 24, 2010 0:55:13 | Stats were rolled via 4d6 drop lowest. The 2 lvls of pally aren't worth the maybe +1 to all saves I would get out of it. Steadfast determination is a nice feat I will see if the dm will let me take it w/o endurance since I already get diehard as a class feature. Otherwise I will take endurance in place of leap attack and wait till 9 for SD. |
| #8KruskNov 24, 2010 10:06:23 | Maybe +1? You drop a 12 there, and beg around for all the cha boosting items. Sorcerer tosses his old cloak, grab it. Ect. If you drop a 12 there, by the end of the game you should have minimum +6. Fairly soon, you should be grabbing a +4 from a +6 cloak though. Those aren't expensive. Rolled stats hurt this build idea though. Gotta put the 7 somewhere. Barb 2/Paladin 2/Fighter 2/FB 10/Paladin 1/ Something cool 3
Same str mod, 14 less HP, but you get +2 to all saves, some crappy smite 1/day, and minor lay on hands. Lay on hands will be nice at the end of some of those deathless frenzies where you are at -400. "I heal myself 1". I dropped the wis, because you plan to try for steadfast determination. If you don't get it, swap it with the int. Again, just grab the sorcerer's old cloak when he tosses it. He finds a +4, you take the +2 he had. |