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| #1pontelonSep 25, 2006 23:02:49 | For those of you unsure of what Fiendbinder is, it's Tome of Magic's attempt at the archetype that WotC keeps trying to have, and failing. Someone who summons and uses demons/devils. Requirements: Alignment: Any nongood Skills: Knowledge(the planes) 10, Truespeak 10 ranks, Speak Language(Infernal, abyssal) Spells: Ability to cast summon monster IV The languages are easy enough. Unless your group is strict about starter languages, just have an inteligence of 14. Otherwise, you are spending 4 skill points to learn Abyssal and Infernal. Knowledge(the planes) comes with most(but not all) casters. If the class of choice doesn't get it, either Human Paragon(see below) or the feat Educated(Players Guide to Faerun I believe). Here is the fun one, Truespeak 10 ranks. Two ways to go about it are either 1 level of Human Paragon for Adaptive Learning(Truespeak). Since human paragon gets any 10 class skills they want as class skills, just grab Truespeak. As a caster, if you have taken 1 level of Human Paragon, grab the other two for +2 caster level, +2 to a stat, and a bonus feat. The other more obvious way of getting Truespeak as a class skill without multiclassing Truespeaker is from Tome of Battle: Truename Training. To get Summon Monster IV you have quite a few options. Either level 7 prepared caster, or 8th level spontaneous caster. Cleric, Wizard, Sorcerer, and Archivist are all decent choices. One more obscure way is to go Warlock 5 Master of Masks 4 as an entrance. So, now you are in the PrC, so what? The So What?: Why take Fiendbinder Fiendbinder is perhaps not the most powerful choice of PrC ever, but not all PrCs can be Incantrix. Fiendbinder has it's own set of negatives and positives: Positives: -d6 HD: Better than Wiz/Sorc normally. -Powerful Demons(See Below). -No limit(besides skill check) Summon demon/devil from Call Forth Fiend -Swift Die Hard feat(Bind Tormented Soul) 1/day -Standard Action: Baatezu Traits or Tanar'ri Traits. DR, immunities and resistances. Lasts up to 10 minutes. -Double Command at 9th level. Command 2 fiends or give one two orders. - +5 Cha-based skills with fiends -Summon Fiends: At 10th level, summon either Baatezu legion(1d6 bone devils or 1d4 barbed devils) or Tanar'ri horde(1d6 vrocks or 1d4 hezrous) as a full-round 1/day. It doesn't state how long they stay out. Negatives: -d6 HD: Worst if you were a cleric before -1/2 BAB: No biggie for Wiz/Sorc, but Cleric loses out a bit. -Skill focused even though only 2+int. Have to do Truespeak checks to order fiends -Lose of 3 caster levels. 4 if you used Human Paragon to get Truespeak. -Every demon costs 10% of starting gold for that level. Demons/Devils per ECL(assuming Wiz/Cleric/Archivist, +1 for Sorc) Babou Demon CR: 8 at ECL 8 Show At-will darkness, see invis, and dispel magic. Slime destroys items, particilarly non-magical ones. Sneak Attack +2d6. My Opinion: Decent for a rogue-type. Early level dispell magic battery. One of the few with CR=ECL. |
| #2RokkuSep 26, 2006 1:40:40 | I'm actually a big fan of this PrC -- it's deeply flavorful as well as not at all bad. I'm kinda surprised it hasn't gotten more attention here. |
| #3phoenixinfernoSep 26, 2006 2:24:53 | Well, the Truenaming mechanic is cool, but its VERY hard to use effectively. That's probably why it doesn't get a lot of press. I like that you can get Vrocks - they do that crazy dancing thing that messes you up, don't they? You have a 2/3 chance that you'll summon enough Vrocks to do it. |
| #4bonzaiSep 26, 2006 8:09:52 | Plus the loss of 3 caster levels hurt. Still, I fully intend to try out an Archavist/Fiend Binder build one day. |
| #5Ed-ZeroSep 26, 2006 9:17:40 | Well, the Truenaming mechanic is cool, but its VERY hard to use effectively. That's probably why it doesn't get a lot of press. I like that you can get Vrocks - they do that crazy dancing thing that messes you up, don't they? You have a 2/3 chance that you'll summon enough Vrocks to do it. That's exactly why you use the Mothercyst feat and spells.. take over any demon that you summon permanently and never have to use a true naming check again? Heck yeah! |
| #6pontelonSep 26, 2006 9:26:07 | Well, the Truenaming mechanic is cool, but its VERY hard to use effectively. That's probably why it doesn't get a lot of press. I like that you can get Vrocks - they do that crazy dancing thing that messes you up, don't they? You have a 2/3 chance that you'll summon enough Vrocks to do it. Well, the fiends from fiendbinder are permanent. Unless you are talking about their summon ability or their summon horde/legion ability. One semi-nice thing about Fiendbinder is that it doesn't suffer from the reset of truenamer's problems. The DCs are pretty much set in stone. No need for progressively harder and harder DCS. You know your goals, if you can hit them, then you will be ok. |
| #7bill_bisco_average_adventurerSep 26, 2006 10:01:58 | Thanks for making the thread. I also enjoy that you mentioned that the "Summon Fiends" ability has no listed time limit. A part of the problem with the fiendbinder is that you put gold into these creatures, and you can't even fully use them. For most of your career you can only command 1 at a time. However, how exactly the fiends carry out the orders in not exactly expressed. For instance. Can you Command each one of them to Defend you. If they kill the enemy that was attacking you, will they defend you from the second enemy that was attacking you? Secondly, can you just give them the defend command and leave them there forever? Could you order a fiend to defend another fiend if s/he's attacked? Could you order a fiend to defend every fiend? I think the book tries to severely limit the usefulness of the creatures, but I don't see a reason that you could order a chain of telling the creatures to defend themselves. A part of the problem with this class is that you don't want your minions to die. And, they can become a burden if you have to prevent them from dying. You paid gold into these darn things and you don't want to lose that investment. |
| #8Ed-ZeroSep 26, 2006 10:07:08 | However, how exactly the fiends carry out the orders in not exactly expressed. For instance. Can you Command each one of them to Defend you. If they kill the enemy that was attacking you, will they defend you from the second enemy that was attacking you? Secondly, can you just give them the defend command and leave them there forever? This *might* be handled with the Mother Cyst spell line.. If you permanently control a creatures brain and every action that you do, I imagine that you'd be able to state "Attack anyone who attacks me" or "My other demon is getting badly hurt, go help him!". |
| #9kresalakSep 26, 2006 10:18:11 | The spell Monstrous Thrall gives permanent controll over a creature. You want to be a cleric (or archivst)/fiendbinder, and cast it on your mariliths. |
| #10NineInchNallSep 26, 2006 10:42:35 | As a Wizard/Fiendbinder you'll be able to get to mindrape at 20th if you don't lose any other caster levels. Summon; reformat mental hard drive; profit. I also don't think there's any reason not to go Wizard 5/Incantatrix 5/Fiendbinder 10. |
| #11kresalakSep 26, 2006 11:14:42 | As a Wizard/Fiendbinder you'll be able to get to mindrape at 20th if you don't lose any other caster levels. Summon; reformat mental hard drive; profit. IIRC, Mind **** is Instananeous, which makes it better than Monstrous Thrall. |
| #12bill_bisco_average_adventurerSep 26, 2006 12:22:08 | Of course the problem with those methods (although they're excellent) is that they cost XP ![]() |
| #13lawenSep 26, 2006 12:58:41 | Although it would require a good DM and good roleplaying, I'd handle this with Diplomacy Think about it, the demon that you bind is stuck with you until it dies or you do. If you let your vrock feast on its victim's heart and intestines every time it kills something, then why would it require a truespeak command to make it attack? Sure, if the vrock didn't want to attack, either because it felt that the odds were overwhelming, or just to be cantankerous, then you'd have to use truespeach, but for regular events, I think it would be easy to build a kind of tenuous relationship with your demon. While you and your demon will never be friends in any normal sense of the word, you could get it to understand that by obeying you it not only causes less trouble for itself, but may even gain some benefit. |
| #14zombiegleemaxNov 02, 2006 21:24:25 | There is a feat to make truespeak a class skill. |
| #15ramalokeNov 02, 2006 22:10:02 | Alright, I love this class and I have a few tricks you guys should look into. If you can get your dm to let you advance your bound fiends in a prestige class you can get them into the Fiend of Possession PRC and the Fiend of Corruption PRC. The fiend of corruption nabs you free +3 unnamed stat bonuses, and the fiend of possession nabs you free +4 profane stat bonuses and a free +6 Enhancement bonus to your weapon. Also the spell Extract Gift in the Fiendish Codex can be used to get permanent +5 enhancement bonuses to your stats for 25,000gp, an unslotted item that does the same costs 50,000gp. You also have to spend 1000xp but its still pretty flavorful. Steal Life is an 8th level spell from BoVD that lets you reduce your age by 60 days every month, so reverse aging by years to keep your physical stats up but still get mental bonuses from aging. All in all, with everything I mentioned and inherent bonuses you could get +20 Int, Wiz, and Cha with ease, so if you started out with an 18 your sitting really high and mighty at 38 with a spell DC of 24+Spell Level. |
| #16kaiberonNov 03, 2006 0:55:00 | Yes you can give all the Fiends the bodyguard command as a standing order. Also the example commands were just that, example, not a complete list, they were recommendations that should cover most bases but you could still order one to "F&@* that shark!" in order to propagate a race of half-fiend sharks in the moat around your "Obsidian Tower of Doom". A Diplomacy check might be able to get you up to indifferent with a fiend since slaving away for you is not much different than slaving away for some archfiend, plus when you get Archfiend's favor you might be able to get it even higher by explaining that by serving you well he's scoring brownie points with this high fiend, but that goes both ways if you are talking about an Archdevil to a demon and vice versa. A build I'm currently working on is: Warlock 5/Escalation Mage 5/Fiendbinder 10 Meeting the Spell prereq with the Fiendish Legacy feat from complete mage(summon V as a SLA) Warlock 5/Escalation Mage 5/Fiendbinder 10 |
| #17zombiegleemaxNov 03, 2006 1:40:12 | Yeah, but IV is what the class requires, so by RAW... |
| #18llochlynNov 03, 2006 6:58:23 | mindrape Awesomest spell name evar !!!11!1 :D |
| #19hogarthNov 03, 2006 7:19:10 | Also the example commands were just that, example, not a complete list, they were recommendations that should cover most bases but you could still order one to "F&@* that shark!" in order to propagate a race of half-fiend sharks in the moat around your "Obsidian Tower of Doom". I'm afraid that the shark-f&@*ing would be for entertainment purposes only, since the half-fiend template can only be added to a creature with an Int score of 4 or more. |
| #20zombiegleemaxNov 03, 2006 7:39:08 | I personally think that a succubus will never run out of uses... ;) |
| #21bill_bisco_average_adventurerNov 03, 2006 7:41:46 | Alright Alright, Awaken the Shark first then. And, I think there's justification for it. You can order your fiends to engage in 'repetitive activity' for up to 2 hours. :D |
| #22zombiegleemaxNov 03, 2006 7:45:30 | Alright Alright, Awaken the Shark first then. I can have a son with my succubus? If so a Fiend Binder NPC can have his sons to be all half-fiends, and act as his generals :invasion: |
| #23klode_meNov 17, 2006 15:43:45 | -No limit(besides skill check) Summon demon/devil from Call Forth Fiend What? Didn't you read the "Once per day, as a standard action" and "The fiends can be any of the ones mentioned on table 3-9(above)."? that seems kind of limited though, but bind fiend aren't. What happens if they enter an antimagic field or the like? do they disappear as if they went into a magic circle against evil? can enemies banish your demon/devil/fiend? Cheers |
| #24pontelonNov 17, 2006 16:16:58 | What? I believe that bound fiends are not dispelled in an antimagic field as they are called here, not summoned. Calling And as for the no limit thing...I think I meant no limit(besides money) from Binding. I'm away from the book right now, so I'm not 100% sure. XD |
| #25klode_meNov 17, 2006 17:15:20 | And as for the no limit thing...I think I meant no limit(besides money) from Binding. I'm away from the book right now, so I'm not 100% sure. XD Well that's for the binding, calling is a whole diferent thing. cheers |
| #26zombiegleemaxNov 20, 2006 4:42:22 | A build I'm currently working on is: Would you mind explaining the theory behind this build? |
| #27pontelonJan 07, 2007 21:15:28 | As suggested by cyberpunks here, I added Warlock 5/Master of Masks 4/ as a possible entry. |
| #28surrealJan 08, 2007 0:23:27 | Bit of typo in your first post, you said the Truename Training feat is in Tome of Battle... Hmm, how about Fallen Paladin 1/Blackguard 10 as an entry? Similar idea to the Blackguard Nar Demonbinder. Unfortunately you wouldn't be able to fit in all the Fiendbinder levels before epic. |
| #29zombiegleemaxJan 08, 2007 0:32:56 | Can Nar Demonbinder from Unapproachable East fit in with this at all? What about a Thaumaturgist (for a divine based caster)? |
| #30pontelonJan 08, 2007 15:33:28 | Bit of typo in your first post, you said the Truename Training feat is in Tome of Battle... Unless I'm mistaken, Blackgaurd doesn't get the requisite summoning spell. I'll put looking at Nar Demonbinder in my list of things to do, unless someone else wants to analyze it's potential with this. |
| #31finalbinderhandbookMar 16, 2007 10:57:54 | Spellthief 1 / Wu Jen 4 / Unseen Seer 4 / ND 1 / FB 10 feats: Practiced Spellcaster, Master Spellthief, Truespeach Training, Iron Will, SF: Conjuration, 2-3 free. 2d6 SA, steal (but not store) 9th level spells, casting as 8th level Wu Jen, 8th level ND. Its not horrible, but isn't great. Cloistered Cleric 5 / Malconvoker 5 / Fiendbinder 10 Summoning Domain, spontaneous domain variant Practiced Spellcaster, Truespeach Training, 5-6 free. Casting at CL 20, but L16 access (no miracle, boohoo). LOTS of summoning goodies at the mid levels, on top of FB goodies. Factotem 1 / Monk 1 / Wizard 3 / Ur-Priest 2 / Mystic Theurge 3 / FB 10 Human, Able Learner, Practiced Spellcaster, Iron Will, SF:Evil, 4 free. 10th level Ur-P. casting, 8th level Wizard casting. Caster level = ? I know, I know, its lame the amount of crap you can do w/ an Ur-Priest. |
| #32surrealMar 16, 2007 11:06:32 | Fiendbinder requires Summon Monster IV, which Blackguard gets at level 7. The skill requirments are another matter however. |
| #33jameswilliamogleMar 16, 2007 11:29:52 | Fiendbinder requires Summon Monster IV, which Blackguard gets at level 7. The skill requirments are another matter however. hmmm... how could one get FB 10 and BG 7, though? I don't see a way to do it. Ex-Paladin 1 / Blackguard 10 / FB 9 works ok, though. BAB is only +14, which kind of sucks, and FB is advancing no spellcasting... Doing Ex-Paly 1 / BG 10 / Ur-Priest 1 / FB 8 might work ok. BAB +15, but 10th level BG casting and 7th level UP casting. At some point, I gotta just say it looks like its filling in stuff thats subpar just to force it to fit. |
| #34surrealMar 16, 2007 11:35:30 | Yeah, just throwing an option out there. Never said it was a good one... ![]() |
| #35LokiynMar 16, 2007 12:22:11 | Hmmm, Sorc 8 (with Arcane Disciple from CDiv) Thaumaturgist 5 / Fiendbinder 7 ? Mix it up with the Fiends from one class and the fiends from the other. Toss in an Ur'Pona summoned at level 4! (plane shift!) with summon monster two, and seed the field with Vivacious summons (bumps monsters to the next highest list adds the vivavious template Incorporeal and a positive energy aura that heals) |
| #36zarzakMar 16, 2007 13:35:06 | Thanks for the writeup. This is my favorite prc from that book (I also love shadow magic, too bad its absolutely awful), and one of the few useful parts of the book (sans binding). |
| #37wire_dupMar 16, 2007 14:15:54 | Toss in an Ur'Pona summoned at level 4! (plane shift!) with summon monster two, and seed the field with Vivacious summons (bumps monsters to the next highest list adds the vivavious template Incorporeal and a positive energy aura that heals) Hmm. Looks like the Vivacious template is in the Planar Handbook. But in what book is the Ur'Pona? I didn't find it on a WotC Site Search. |
| #38jameswilliamogleMar 16, 2007 15:09:22 | Hmm. Looks like the Vivacious template is in the Planar Handbook. lol, i think he means ur-priest (as in, ur pwnage). |
| #39LokiynMar 16, 2007 16:57:18 | No, i believe i ment the plane shifting horse from the planar handbook summoned by SM-II. Although i might have mis remembered the name, i'm currently sans books. |
| #40jameswilliamogleMar 16, 2007 17:32:50 | No, i believe i ment the plane shifting horse from the planar handbook summoned by SM-II. Although i might have mis remembered the name, i'm currently sans books. hmm... maybe your right! ur-Epona; weird name. still, i think ur-pwnage = ur-priest for most other purposes :D |
| #41epifreakMar 19, 2007 15:28:59 | I can have a son with my succubus? If so a Fiend Binder NPC can have his sons to be all half-fiends, and act as his generals :invasion: Just don't forget to throw on your "extraplanar condom" (death ward) or else that session is going to be one of the shortest lived ever. |
| #42summoning_handbookSep 17, 2007 15:30:43 | I'm looking to include some info about the Fiendbinder in the summoning handbook. I just can't figure out how good or bad the PrC is. My experience with truenaming is naught, but it does sound interesting. The demons seem limited, so that would be a bad thing. On the plus side, they appear to have no time limit, which is a good thing. |
| #43bonzaiSep 17, 2007 17:04:52 | There is no time limit on the ones you pay for (unless they get over a mile away from you). There is a time limit on the loyal cohort you get though. I am excited, as next session I get to take my first level with this PrC on my Archavist. I'll let you guys know how it goes. |
| #44pontelonSep 18, 2007 1:14:38 | That would be awesome! Theorycraft only goes so far. It'd be nice to get some actual gameplay under our belts about this class. |
| #45palsonSep 27, 2007 3:30:50 | I got here from the Summoning Handbook thread, so my impression probably won't be a surprise: Take this previous suggestion, Cloistered Cleric 5 / Malconvoker 5 / Fiendbinder 10 but make it a wizard. Conj 5/ Malconvoker 5/ Fiendbinder 10 You'd lose a total of 4 from your caster level for spells known, but with the Malconvoker's Fiendish Legion ability, you wouldn't really miss 'em. It's not the strongest summoner, but it'd be fun to play. Have to be non-evil, non-good, though. :P The real shame is that the Malc's level 6-9 abilities are when that class really starts focusing on calling/binding, but to get them you'd have to drop at least the last two of FB, which include 4 of the class's (only) 7 special abilities. But, Hey! You'd have 9th level spells then! (might Dominate Monster solve the standard-action-per-command-of -the-unhappy-outsider problem? How about Abyssal Army to make up for losing the Summon Fiends ability?) Also, if you're happier with a flying mount than the retriever anyway, might as well dip into Mindbender for the Telepathy.Then, you've got: Conj 5 / Mindbender 1 / Malc 2 / FB 5 / Malc 3-9. Much better control, 9th level spells, and you still get to look good on your nightmare. On the other hand, this is a Fiendbinder thread, so feel free to ignore this whole paragraph. I would. My first build looks more fun. :P I am already playing a Thaumaturge/Malc in my local group, or I would try this immediately. Not much difference in the play-style of the two, I'd think. ![]() |
| #46SlaunyehMar 27, 2008 5:57:12 | I've been meaning to make a Fiendbinder for a campaign. Unfortunately, I don't have my Tome of Magic on hand, so I'm a little sketchy on some of the details. How exactly (well, not exactly) does fiendbinding work? I mean, does the class ability only involve binding the fiends, or also getting access to a given fiend? Or do you need summoning/planar binding/randomly running into a fiend? The reason I ask is because I'm crazy. See, I wanna play a Fiendbinder, but I don't really want to play 'yet another' caster (I have way too many of those). So my plan was actually something 5/master of masks 4/fiendbinder. Say, a rogue or something. I realize it may be weird, but do the Fiendbinder class features still work if you don't actually have any spellcasting ability? Probably somewhat related to being a warlock fiendbinder, but with even less spellcasting involved. |
| #47pontelonMar 27, 2008 10:07:25 | Without looking, Fiendbinder really just needs to be able to make the skill check to order around his demons. The actual binding is part of the class feature, not part of SM or PB spells. Non-caster could be interesting, assuming you can meet the pre-reqs. |
| #48SlaunyehMar 27, 2008 10:33:33 | Without looking, Fiendbinder really just needs to be able to make the skill check to order around his demons. The actual binding is part of the class feature, not part of SM or PB spells. Well, if the Summon Monster IV from Master of Masks is sufficient, it should be doable (if expensive in 'flavour' feats). Someone mentioned that you needed to do warlock/master of masks for the SLAs, but I'm not quite sure why that is (if Master of Masks can't do it alone, I don't see how Warlock would help any). |
| #49pontelonMar 27, 2008 10:55:38 | Well, if the Summon Monster IV from Master of Masks is sufficient, it should be doable (if expensive in 'flavour' feats). Someone mentioned that you needed to do warlock/master of masks for the SLAs, but I'm not quite sure why that is (if Master of Masks can't do it alone, I don't see how Warlock would help any). The requirements are: Alignment: Any nongood Skills: Knowledge(the planes) 10, Truespeak 10 ranks, Speak Language(Infernal, abyssal) Spells: Ability to cast summon monster IV If you can fit all of that in, you are good. I think the reason why you would want at least 1 level of warlock would to get some benefit of the +1 Caster level of the class. |
| #50SlaunyehMar 27, 2008 11:08:47 | Rogue 5/Master of Masks 4/Fiendbinder should do the trick. You just need the Truename Training feat, and some kind of Educated feat to get knowledge (the planes). I seem to recall several options for knowledge skills like that, though most might be campaign specific. Alternatively, one can save a bunch of feats by picking a level or three of Human Paragon. Is there a more interesting way to qualify for Master of Masks than rogue (baring paragon or crazy multiclassing)? The Bluff/Disguise/Perform combo doesn't grow on trees! ![]() The idea I'm toying with right now is a barbarian 2/human paragon 3/master of masks 4/fiendbinder 10. But that's mostly a character concept thing. |
| #51vicen_korelMar 27, 2008 11:20:28 | Thaumaturgist can do it, as long as you grab the Truespeak and Summon Monster IV, somewhere on the way. Don't forget the Cauchemar Nightmare can take you plane traveling too. While the Bind Fiend class ability states that the fiend can't directly attack you it doesn't state that you are immune to it's abilities, so if you do command the Vrock's to do the Wrack of Ruin you might want to put some distance between them and yourself becuase that would be a lot of damage. The Vrocks can't target you but if you happen to be in the area when it goes off, well... |
| #52atomickitkatMar 27, 2008 20:46:47 | Regarding the Blackguard, nothing stops you from being Blackguard 7/Fiendbinder 10 by dumping all your Fallen Paladin levels into Blackguard. Normally I wouldn't recommend it, since the FP level benefits are pretty good, but in this case, you're aiming for spell levels(and heading into a really prototypical caster PrC...) |
| #53pontelonMar 27, 2008 22:13:23 | Regarding the Blackguard, nothing stops you from being Blackguard 7/Fiendbinder 10 by dumping all your Fallen Paladin levels into Blackguard. Normally I wouldn't recommend it, since the FP level benefits are pretty good, but in this case, you're aiming for spell levels(and heading into a really prototypical caster PrC...) If I remember right, you cannot sack ALL of your paladin levels, you still have to have 1, and that is only after taking 10 levels, ie Ex-paladin 1/Blackgaurd 10 at level 11. SRD: 11 or more A fallen paladin of this stature immediately gains a blackguard level for each level of paladin he trades in. You need 11 or more Paladin levels to trade them in, otherwise you only get a handful of benefits. http://www.d20srd.org/srd/prestigeClasses/blackguard.htm |
| #54vicen_korelMar 28, 2008 9:59:43 | My current build I'm going to use for a campaign is for a conjurationist exclusive caster. 1 --Wizard (Precocious Apprentice, Spell Focus(conjur.), Tattoo Focus, Extend Spell, Scribe Scroll, Fragile, Vulnerable) 2 -- Wizard 3 -- Master Specialist (Skill Focus (spellcraft) Craft wondrous Item) 4 -- Master Specialist 5 -- Master Specialist (Greater Spell Focus(conjur.) 6 -- Red Wizard of Thay (Truespeak Training) 7 -- Red Wizard 8 -- Red Wizard 9 -- Red Wizard (Bind Vestige, or leadership or something to get summoning domain) 10 -- Red Wizard (red wizard bonus feat) 11 -- Fiendbinder 12 -- Fiendbinder (Improved Bind Vestige or something to get summoning domain) 13 -- Fiendbinder 14 -- Fiendbinder 15 -- Fiendbinder (Practiced Binder or something else to get summoning domain) The question is how can I get summoning domain as that opens up Thaumatrugist as an arcane caster, and if that's not possible what to do with my last 5 levels. |
| #55shigureDec 01, 2009 21:52:59 | For those high DC fiend names you've got to find a combination of Guidance of the AvatarClr 2/online Here and DemoncallDem 2/FC1 will net you +20 competence and +10 profane to the Knowledge: Planes checks. Unfortunately Demoncall doesn't work for the speech checks but Guidance does. |
| #56bonzaiDec 04, 2009 0:05:57 | I never got to use the class as a PC as the campaign ended. However, I did use the build for a One Shot NPC. Aelios Maldraven, NE Archavist 7/Fiendbinder 10 HP: 162 Init: +0 Speed: 30ft Space/Reach: 5ft AC: t: F: Bab: 8/3 Attack: 9/4 1d8+1 Abilities: Str: 10, Dex: 11, Con: 18, Int: 18 Wis: 10, Cha: 8 Saves: Fort 12, Ref 5, Will 12 Skills: Concentration 20, True Speech 20, Knowledge of the planes 15, Knowledge Arcana 15, Knowledge Religion 10, Knowledge Nature 10, Knowledge Dungeoneering 10, Knowledge History 10, SpellCraft 20, Gather Information 5, Search 5, spot 5, listen 5. Feats: Scribe Scroll, True Speech Training, Skill Focus True Speech, Archivist of Nature, Draconic Archivist, Spell penetration, Heighten spell, Maximize spell. Possessions: Greater amulet of the Silver tongue (+10 true Speech), +4 Chain Shirt, +2 Morningstar, Headband of intellect +4, 1 Bound Marilith, 3 vrocks, 1 Hezrou. Features: Dark Knowledge: 5/day, Make an appropriate knowledge check to identify target creature/creatures. If successful, chose from one of the following effects to effect all creatures within 60ft for one minute. If the check succeeds by more than 10, the bonus is increased to +2. If over 20, the bonus is increased to +3. Tactics: allys and you gain +1 to attack rolls on targeted creatures. Puissance: Allys and you gain +1 bonus to saves against affects from targeted creatures. Lore Mastery (Arcana and Planes): +2 to decipher script, and to knowledge checks relating to the chosen field. Still Mind: +2 to saves vs mind effecting. Bind Fiend: True speech checks to command and bind; Babau DC 27, Succubus DC 29, Hellcat DC 29, Vrock DC 33, Cauchmar DC 37, Retriever DC 37, Hezrou DC 37, Barbed Devil DC 37, Ice Devil DC 41, Marilith DC 49. Call forth Fiend: 1/day, 10 rounds. One fiend from the bind fiend list comes and serves you faithfully. DC above. Bind Tormented Soul: DC 30 True Speech check, swift action. Dropping to negative 9 hp doesn’t disable you. At -10 or lower you can make a single move action or standard action. Lasts 3 rounds, you are fatigued for an hour afterward. Gift of Archfiend: Standard, DC 35 truespeech check, gain DR/5 cold iron and good, darkvision 60ft, immunity to electric and poison. Resistance to acid 10, cold 10, and fire 10. Double Command: can make two commands at once. To two different targets, or two commands to one target. Increases DC by +5. Summon Fiends: 1d6 Vrock, 1d4 Hezrous, full round action. Spells O lvl spells/4 day: Create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance, virtue. 1st lvl spells/5 day: Entropic shield, Sanctuary, Cure light wounds, Command, Shield of faith, endure elements, Detect undead, hide from undead, Doom, charm animal, speak with animal, produce flame. 2nd lvl spells/5 day: Cure moderate, lesser restoration, Silence, zone of truth, Barkskin, Flame Sphere, Spider climb. 3rd lvl spells/5 day: Cure serious, dispel magic, remove disease, remove curse, Daylight, Water breathing. 4th lvl spells/5 day: Cure Critical, Summon monster 4, restoration, lesser planar ally, Freedom of movement, scrying. 5th lvl spells/4 day: Flame Strike, True Seeing, Commune, Mass Cure light wounds, Stone skin. 6th lvl spells/4 day: Heal, Planar Ally, Mass Bulls strength, Mass Cure Moderate, stone tell. 7th lvl spells/3 day: Repulsion, Destruction, Mass Cure Serious, Etherial Jaunt, wind walk Combat/Tactics: Aelios will generally have commanded his Demon’s to guard him, which means that they will attack the first thing that attacks him. He prefers to let his minions do the direct fighting, while he supports them from a distance. He will also make good use of his summon Fiends ability. It was a memorable encounter. In fact, the Bind Tormented Soul ability REALLY freaked out the party. They laid into him, and he suffered some massive damage. They new he should have been dead, and I told them that he was mortally injured but still fought on. They Dominated him, and demanded to know how he was still standing. He replied that he had bound tortured souls of the 9 hells to his own, and that as long as they remained bound to him, he couldn't die. Lol, thiey didn't know what to do with him, then the 3rd round past and he died. If he wasn't dominated he could have healed himself. |
| #57shigureDec 04, 2009 13:51:39 | It was a memorable encounter. In fact, the Bind Tormented Soul ability REALLY freaked out the party. They laid into him, and he suffered some massive damage. They knew he should have been dead, and I told them that he was mortally injured but still fought on. They Dominated him, and demanded to know how he was still standing. He replied that he had bound tortured souls of the 9 hells to his own, and that as long as they remained bound to him, he couldn't die. Lol, thiey didn't know what to do with him, then the 3rd round past and he died. If he wasn't dominated he could have healed himself. That would kind of creep me out as a player if I didn't know what was going on. Pity they dominated him and prevented him from fighting on. Would your bound fiends be considered within 10' if they were, say, in a subspace pocket or something? Use an Enveloping Pit from MiC with a basic tower structure inside complete with rooms and a bottle of air to keep your fiends in. Fold the EP down to its smallest open size (1ft by 1ft) and place it in a specially made book. Open book and call down to the fiend of your choice. To respond they trigger a preset teleport or something from inside that drops them beside you. I can picture it now... "PIKACHU I CHOOSE YOOOOUUUUU!" *pop* "Didn't I tell you never to call me that?" |