fighter idea...

Post/Author/DateTimePost
#1

deedsy

May 07, 2011 7:46:13
hi everybody i got an idea for a fighter. I need to make a tank cause my party consist of a clerc ( i will be support and healer no fighting) and a new member to dungeon using mix of rogue-ranger.


so if im using Clerc 1 ( strenght domain for enlarge)- barb-fighter using a sizing war mace with strongarm armband ( mic) and monkey grip . if im calculating right that means

war mace 1d12
enlarge 1d12 become 3d6
strongarm let you use a bigger wpn no penaltie so 3d6 become 4d6
monkey grip let you use a bigger wpn too for a -2 penaltie so 4d6 become 6d6.
sizing  only 5000 gp so no need to find that gargatuan war mace lol

so if im right 6d6 1 handed for a base wpn damage for only -2 thats really not bad for a fighter ... im i wrong or anybody got any other idea.

i also though about making a druid but without wildshape until lvl 5 .. we got no tank....
#2

Krusk

May 07, 2011 13:03:35

i also though about making a druid but without wildshape until lvl 5 .. we got no tank....


Buff that wolf or bear that follows you around. Until you can wildshape, he can double as a tank. Once you wildshape you both double as 2 tanks.

#3

aelryinth

May 07, 2011 14:53:04
You might have to justify to your DM how you are carrying around a 24' long warmace that weighs about a ton, but other then that, your math adds up.

You could make it Heavy and get another size modifier out of it, too. You'd need an exotic weapon prof for it, tho.

==Aelryinth
#4

darth_versity

May 07, 2011 18:10:35
Not sure but as far as I know Strongarm Bracers and Monkey Grip dont stack. Its practically the same argument as Monkey Grip/Powerful Build.
#5

deedsy

May 07, 2011 21:13:50
for the war mace  of 24' long as you said aelryinth thats why i use the enchantment sizing. its 5000gp to put the weapon the size you want for a swift action.

and for the strongarm and monkeygrip stacking.... is it only an opinion or uou have read somewhere that it dosent stack??? if yes then where plz ???
#6

The_Crimson_Dawn

May 08, 2011 6:36:10
for the war mace  of 24' long as you said aelryinth thats why i use the enchantment sizing. its 5000gp to put the weapon the size you want for a swift action.

and for the strongarm and monkeygrip stacking.... is it only an opinion or uou have read somewhere that it dosent stack??? if yes then where plz ???



It is probably be because they are not bonuses.  They both do the same thing which is allow you to wield a weapon one size larger.  Since they are not bonuses they do not naturally stack (similar to saying if you had a feat that made a dagger deal 1d8 damage and then you took an item that makes a dagger deal 1d8 damage they do not stack they overlap so they would not deal 1d10 or 2d6 damage) and so they just overlap.