Final Boss: The Dictator (Evil Paladin Based Build)

Post/Author/DateTimePost
#1

ferinuscarnifexvox

Apr 04, 2012 16:56:36

Our group will have to take out a powerful ruler that enslaves his people through his army of zombies. He is lawful evil, and can cast a variety of divine spells. He likes to focus on taking his opponents out with his weapon and hordes of undead though. He is also somewhat of a saving throw monster so to speak, and has enough class abilities to make any form of advantage hard to find.

Fun Fact: This is a rework of a class I had originally intended for my Player Character to be, but was instantly shot down due to the "minor" detail that we were supposed to be a group of renegade freedom fighters.

Level Selection:
1 Despot - Aura of Law, Detect Chaos, Smite Chaos 1/day
2 Despot - Divine Grace, Slippery Mind
3 Despot - Aura of Courage, Indomitable Will
4 Despot - Oppression
5 Despot - Leadership, Smite Chaos 2/day
6 Blackguard - Aura of Evil, Detect Good, Poison Use, Smite Good 1/day
7 Blackguard - Dark Blessing, Smite Good 2/day
8 Blackguard - Aura of Despair, Command Undead, Lay on Hands
9 Ur-Priest
10 Ur-Priest - Rebuke Undead
11 Bone Knight - Bonecraft Armor, Paladin Conversion, Rebuke Undead
12 Bone Knight - Bone March, Skeletal Steed
13 Bone Knight - Master of the White Banner
14 Bone Knight - Improved Bonecraft Armor
15 Bone Knight - Fill the Ranks 1/day
16 Bone Knight - Bonecraft Weapon
17 Bone Knight - Improved Bonecraft Armor
18 Bone Knight - Exoskeleton of Undeath
19 Bone Knight - Death Strike 1/day
20 Bone Knight - Improved Bonecraft Armor


Character Creation Feat Selection:
Regional Feat: Dreadful Wrath
Flaw Bonus Feat 1 (Murky-Eyed): Power Attack
Flaw Bonus Feat 2 (Shaky): Improved Sunder


Leveling Feat Selection:
1st Level Feat: Cleave
3rd Level Feat: Iron Will
5th Level Feat (Despot): Leadership
6th Level Feat: Awesome Smite
9th Level Feat: Combat Brute
12th Level Feat: Divine Shield
15th Level Feat: Divine Vigor
18th Level Feat: Sacred Vitality

Important to Note:
- The Despot and Blackguard abilities stack where is counts (Saving Throws)
- The Bone Knight advances the Ur-Priest, so that he is able to cast level 9 spells

Questions for all Posters:

1. Does a Ur-Priest force you to loose the Blackguard's spell list, or is he not considered actual "Divine Spellcaster"?


2. How does having four rebuking classes (Despot, Blackguard, Ur-Priest, Bone Knight) work? (I know that the Despot is considered seperately then the other three because it effects only the living, but do the other three get pooled together or just the best is selected?)

#2

Krusk

Apr 05, 2012 14:48:11

Ur priest blocks blackguard spells. He is an evil divine caster, but still divine. Read ur-priest. It is "anti-divine and evil" not "Anti-good anti-devine".


Drop ur-priest and slap some hexblade in there. 

#3

Slagger_the_Chuul

Apr 05, 2012 21:37:56
From a purely mechanical viewpoint, you could possibly get the levels in blackguard, take enough Wisdom damage to drop to 10 Wisdom or lower (rendering you unable to cast divine spells), and enter ur-priest before the damage wears off.

From a story point of view, you could have a character who somehow lost faith in the dark gods that supported them and tried to kill off their gifts by giving themself a poison brainscrub.  Deciding to instead steal the spellcasting power would then make sense (and having extensive Wisdom damage doesn't hurt the ability to make that decision).  The best standard poison for the job is striped mushroom, which works by ingestion.

You'd have to give up both despot and blackguard spells, but the ur-priest spells should ultimately be more valuable.
#4

ferinuscarnifexvox

Apr 11, 2012 23:16:50
For Ur-Priest that whole posion matter not necessary. Also the story is intresting, but it could be as simple as a deity tricks a despot into working for him for more power (Tyrants tend to like power) and then is betrayed (deities tend to like to do that for sport). He seeks his revenge by stealing away power from said Deity and then... Well he likes the Bone Knight's armor...

From Complete Divine for Ur-Priest entry:

"The character must have no ability to cast divine spells. If such spellcasting ability is was previously possessed, that ability is forever forsaken."
#5

Slagger_the_Chuul

Apr 12, 2012 10:08:38
For Ur-Priest that whole posion matter not necessary. Also the story is intresting, but it could be as simple as a deity tricks a despot into working for him for more power (Tyrants tend to like power) and then is betrayed (deities tend to like to do that for sport). He seeks his revenge by stealing away power from said Deity and then... Well he likes the Bone Knight's armor...

From Complete Divine for Ur-Priest entry:

"The character must have no ability to cast divine spells. If such spellcasting ability is was previously possessed, that ability is forever forsaken."

The special prerequisite entry says (at least in my copy):
Special: The character must have no ability to cast divine spells.  If such spellcasting ability was previously possessed (as with an ex-cleric), that ability is forever forsaken.
The character must be trained by another ur-priest.

It doesn't automatically kill off any divine spellcasting you have at the moment; if you currently possess any ability to cast divine spells (as opposed to previously possessing divine spellcasting), you're simply unable to start taking levels in ur-priest.

As long as the character has the divine spellcasting abilities granted by his despot and blackguard levels, he won't be able to meet the special prerequisite needed to become an ur-priest.

He also has to be trained by another ur-priest, but that's a separate matter.