Final build for this character

Post/Author/DateTimePost
#1

Kingofswing

Mar 19, 2014 8:59:47

Race: dwarf

classes: cleric 5 contempive 9 battlesmith 5 phycic warrior 1 

 

level feats: lv1 endurance( yes I know it sucks but I need it) lv3 shield specialization lv6 shield ward 

lv9 heavy armour specialization lv12 greater heavy armour specialization lv15 combat casting lv18 shielded casting.

 

bonus feats from domains: weapon prof war hammer and weapon focus war hammer ( metal domain ) 

improved initiative ( time domain ) 

phycic warrior bonus feat deflective armor. 

 

Equipment: +5 full plate of heavy fortification, +5 heavy steel shield of ghost ward, ring of protection +5, Periapt of wis +6, tome of understanding +5, +3 war hammer of warning and destruction. ( destruction is a made magical weapon that still need approval from DM but I would hope it will pass ). Power is as follows. On a critical strike and a failed fortitude the target is destroyed as if effected by the destruction spell. On a successful save the star get tamed 2D6 damage. 

 

So the final counts for the char are as follows

AC FF 40.AC 41, touch 32

damage 1D8+str +wis +3 on critical maybe destroyed. Or 2D6 damage. 

So base damage is 1D8+20

 

then all of his spell on top of that. 

Domains are: balance, cavern, metal and time DM told me I had to take domains from my god so the only one missing is earth I though these would be best. With balance I can add my +12 mod from wis to up my AC for 5 round I know it is not that long but what ever. Cavern is nothing special and time and metal see bouns

feats from domains 

 

would love any input to this and yes I know a one level dip in PW is kinda dumb but I like the deflective armor feat. It fits the char. PS I know ppl are going to say I should be going with miss chances well I did a build like that and the DM fluffed the rolls to hit me so this is my best way even though I know he will fluff the rolls with this too. 

#2

Tempest_Stormwind

Mar 19, 2014 9:16:40

Psychic warrior isn't adding much for you - I repeat that armor optimization is a terrible chain of feats (two feats for +2 armor AC? Even with deflective armor, that's not a good choice), and you can get the psionic subtype through other means (i.e. Wild Talent or using duergar; the level adjustment is annoying but manageable, and if you're paranoid about the dazzling just buy sundark goggles). I love the psychic warrior, but I don't think it's the right choice for this build.

 

I'm also surprised at the relative lack of spellcasting feats on a full spellcaster. Divine Metamagic is the usual route here if it's allowed, typically paired with Persistent Spell (use a few CL-increasing techniques like the karma prayer bead during your buff routine, and you've got cleric buffs that last 24 hours and resist dispels), but I'm not sure you've got the space for that route here. (If you're curious, Planning domain gives Extend Spell for free, but I don't think that's available to this deity.)

 

Re: "Destruction". While the effect is similar to the mace of smiting, which can be used to price it, I'm not sure it's wise here. You're using a warhammer, which is singularly unsuited for critical hits (low threat range, not subject to Keen Edge, no space for an Improved Critical feat, etc.). There is a bludgeoning equivalent to keen out there ("impact", I think, is the name), but that's adding more expense to an already expensive weapon. I'm also not sure what the Fort save DC should be, which is very important information.

 

By "fluff the rolls" do you mean you had a character with miss chances, and the DM decided to roll for miss chances in secret, and you suspect him of lying? If that's the case, then I'll give the same advice I gave months ago on your argument on ability scores and point-buy: There is no way to beat a rooster DM with increased numbers, as he can always lie about making his numbers higher.

#3

Kingofswing

Mar 19, 2014 11:04:00

I know the PW gives very little but it was the only way I could get the deflection armor feat, deugar would be nice but since I started with a dwarf I have to keep it for now. The impact would be nice to the hammer but still only makes is 2 numbers over the one not that big of a deal 19 or a 20. Yeah he is a rooster and last game I had to explain to him why one of the other players feats worked the way it did. The guys has many shot, greater many shot and is an initiative of the bow pulse he has ranger and scout levels so he skirmished he wanted to fire 4 arrows the DM said he can't because he only get 1 attack I said your correct but he is firing four arrows with many shot. He said fine but he dose not get the precision damage bonus I said yes he dose I read the greater many **** feat to him he go O I did not know that I said READ THE DAMN FEATS before allowing the char. The other guy is now happy stupid DM some times I wounder. 

#4

Tempest_Stormwind

Mar 19, 2014 11:14:52

Kingofswing wrote:
#5

Kingofswing

Mar 19, 2014 11:31:00

You can cast 2 spells at once and if you are a high enough level you can cast 4 in a full round action remember the feat twin spell you cast 2 of the same spell at the same time and if they are damage spells they both do damage. So firing 4 arrows on a standard action with a increasing -2 to attack rolls I think is fair. Ok twin spell takes up 4 slots higher quicken 6 that is 10 I'm sure there are ways to lower that and besides that if you twin spellers magic missle I know lv 1 spell but with max missiles that is 10 missiles as a lv 9 caster you are looking at a possible 50 points of damage with no save sure spell resistance and shield block it bu the point is you do not miss with many shot you can miss so the way the feat is set if it is a standard action and you can perform a standard action then everything that you can do on a standard action should be in play. 

#6

Tempest_Stormwind

Mar 19, 2014 12:03:23

Kingofswing wrote:
#7

Kingofswing

Mar 19, 2014 14:18:49

Ok I see so the skermish extra damage from the many shot is still in effect but the percision shot damage would not be there, is that correct ? Because I think that might make sense and would clear things up a little. 

#8

Tempest_Stormwind

Mar 19, 2014 15:10:48

Kingofswing wrote:
#9

Kingofswing

Mar 19, 2014 17:51:43

Yeah I think that is what it was....a combo of the two words and the different ways they take effect.