| Post/Author/DateTime | Post |
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| #1TriG06Jun 17, 2014 16:27:49 | D&D 3.5
Ok so i am making my first str based tank EVER n what iv come up with just to come up with something new is a human fighter/barb that has a curse cast upon him that cause leothropy once a week i believe but anyway here is the build. Stats rolled:1, 18, 18, 14, 15, 13 Str:18 Con:16 Dex:18 Int:14 Wis:15 Cha:13
Level 1 and 2 i took fighter so i could skip the illiterate add on barb comes with 3 through 6 i took Barb
Feats Power Attack Cleave Great Cleave WF:Heavy Flail Dodge Mobility
Skills Concentration:3 Gather Info:2 Intim:2 jump:5 Search:5 Spot:5 Use Rope:2
Inventory Ring of protect Bedroll Clay Jug Backpack Silk Rope Waterskin Pot Iron Chunk of meat x10 Breadx10 Everbgurning Torch Rope of climbing
Armor Hide (Glam) Med
Shield Buckler
Weapon Heavy Flail
Now this is my first D&D 3,5 Char im used to playing Neverwinter Nights Higher Grounds so ANY HELP WOULD BE GREAT. Any info you may need just holler |
| #2StevenOJun 17, 2014 16:59:19 |
Ignoring the impossible stats I'll say Great Cleave, and probably even Cleave, aren't going to be doing you much good going forward. It will get to be harder to drop one target with a second in reach much less drop one target with a second in reach that you can then drop and attack a THIRD target. I'm also very much against Dodge and Mobility unless you have something else you are looking for.
One thing you may have right if you want to be a "tank" is using the heavy Flail. I say this because you can use it to perform special actions which is what can really make you a tank. If you want to make the most of those special actions you probably should be taking Combat Expertise (normally INT could be a problem but not to a god like you) and then Improved Trip (and perhaps Improved Disarm but that has more useless foes). To make things even more impressive you should be using a Reach weapon and then have Combat Reflexes giving you more AoO (and with your godly DEX that is a LOT of extra AoO). How's this all going to work once you find a trip weapon with reach? Pretty simple:
1. Someone tried to move through your threatened area to get to you or someone you are protecting. 2. AoO!!! Use that to perform a TRIP, preverably with Improved Trip. 3. Improved Trip lets you make an attack when you trip someone! 4. Target is now prone and no longer an immediate threat to you. 5. Target tries to stand up and Triggers another AoO. You can't Trip this time (they are still "prone" when the AoO occurs) but you get another free attack.
Oh, looking back Weapon Focus may not be needed all that much. Your godly STR already gives you plenty of attack bonus to work with against most foes and if you're using Trip attack those get to ignore armor anyway.
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| #3TriG06Jun 17, 2014 21:03:24 | I know everybody thot of the stats crazy when I rolled all of this but beginners luck I guess:D |
| #4TriG06Jun 17, 2014 21:10:03 | Any advice on skills? |
| #5Andarious-RosethornJun 17, 2014 21:18:19 | Other than Improved Trip another strong option, that can be combined if you like is Stand Still. Skill wise consider grabbing using Intimidate Dreadful Wrath at 1, and Imperious Command at 6. You may want to put your 14 into Cha instead of Int though if you do that. The end result is that you've got foes potentially Cowering on turn 1, Frightened on turn 2, and Shaken on turn 3 through 10 (if it ever gets that far). The skill trick Never Outnumbered and the Drow of the Underdark armour enhancment Fearsome will also make this go way further. |
| #6Tempest_StormwindJun 18, 2014 10:42:54 |
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| #7KruskJun 18, 2014 15:15:00 |
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| #8Tempest_StormwindJun 18, 2014 15:25:06 | ...Reading Krusk's reply, I realize I forgot to suggest the Horizon Tripper as a good core-only tanking tutorial. It's pretty similar to what we're suggesting anyway, but well worth the read regardless.
(Also, I really should have optimized my code. I had to restart it due to noticing a typo, and this laptop's only halfway done a second try at the moment. Oh well.) |
| #9StevenOJun 18, 2014 16:01:46 | Although it requires Complete Warrior to find it I sometimes think Improved Buckler Defense could be worth it. You're using your "off-hand" as part of your two-handed weapon attacks so there is a -1 penalty for that but because if IBD you would get to keep the benefits of your shield (Buckler) when doing so. That benefit could be AC but having some of the non-AC boosts on your shield could be more beneficial in the long run. |
| #10Slagger_the_ChuulJun 18, 2014 20:44:25 |
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| #11Tempest_StormwindJun 19, 2014 11:42:31 |
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| #12Slagger_the_ChuulJun 19, 2014 18:51:07 |
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| #13CaptnqJun 19, 2014 22:05:55 |
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| #14Tempest_StormwindJun 20, 2014 14:12:55 |
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| #15StevenOJun 20, 2014 14:40:40 | It is "possible" to roll 18x6 for stats. It can even be done rolling 3d6 six times. The likelyhood of doing that is astronomical.
Beside the possibly of cheating and other forms of miss information the "problem" with godly ability scores is that they are never needed for a "good" character build. Besides setting up unreasonable expectation and making more work for a DM all they do is magnify what a character can already do. If you start with a "good" build sky high scores just make it that much stronger. If that good build happened to consider some weakness (maybe the build dumps DEX or CON for some strange reason) and include something to cover that that thing is no longer needed which allows for more power to be added. God scores may also make "weak" builds entirely playable but then they get brought here asking for help "improving" it which takes it from playable to overwhelming. Getting set up for furture diappointment is also a risk when god score can "rescue" a poor build so someone else tries that build with lesser stats and sucks.
Even considering the distain the Monk is given when it comes to character building with the OP's stats that character could conceivably play a Monk 20 to good effect assuming everyone else has "normal" characters.
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| #16KruskJun 20, 2014 15:03:04 |
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| #17Andarious-RosethornJun 20, 2014 20:33:57 | I think we aught to get over ability score generation methods as a community. I'm not saying I disagree that people should be using balanced stats but it's not worth devoting half a dozen or more posts to on almost every help request thread. That or at the very least we make a reference thread. |