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| #1JalleJul 11, 2013 18:48:05 | Hello everyone. Tomorrow my group starts on a new campaign (I was told about this this evening) and we will all start at 4th level. I have just made my character, which is a focused specialist (Conjuration). My main goal is battlefield control but’s that’s not really relevant to why I am posting this topic. My character is a Whisper gnome focused conjurer. My alignment is Chaotic Neutral and I will be playing it like an opportunist (willing to do both good and a little bit of evil as long as it greatly benefit the character). I don’t have a background yet. |
| #2StevenOJul 11, 2013 19:29:07 | My character is a Whisper gnome focused conjurer. My alignment is Chaotic Neutral and I will be playing it like an opportunist (willing to do both good and a little bit of evil as long as it greatly benefit the character). I don’t have a background yet. Willing to do whatever as long as it benefits the character is a halmark of an EVIL alignment.
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| #3JalleJul 12, 2013 0:47:39 | My character is a Whisper gnome focused conjurer. My alignment is Chaotic Neutral and I will be playing it like an opportunist (willing to do both good and a little bit of evil as long as it greatly benefit the character). I don’t have a background yet. I knew somebody would comment this. Anyways this is not relevant, so please stay on topic.
I want a flaw, which is why (obviously) I made this thread. Not trying to be rude here but your comments aren't contributing the slightest. |
| #4SyltorianJul 12, 2013 0:59:35 | Magical Fascination (Dragon Magazine #328) might work. Its penalties are less severe, but don't allow a save/check. For yours, I'd suggest a simple will save, not a combined spellcraft check and will save; it would be too easy to overcome the effects of he Flaw. Nice one for an obsessive char with a "primitive reflex" to touch anything magic. |
| #5JalleJul 12, 2013 4:49:48 | Magical Fascination (Dragon Magazine #328) might work. Its penalties are less severe, but don't allow a save/check. For yours, I'd suggest a simple will save, not a combined spellcraft check and will save; it would be too easy to overcome the effects of he Flaw. Nice one for an obsessive char with a "primitive reflex" to touch anything magic. Thanks! I'll give it a look. |
| #6SyltorianJul 12, 2013 9:46:03 | A background would help, though. I know you don't have one yet and are under time pressure, but any little bit helps. Of course, it's possible to chose the feats and flaws first and build the background around that. How many flaws does your DM allow you to have? Standard (if a variant method can have a standard) is two at first level. I've read somewhere that others allow one more every fifth level, but cannot remember where. As to flaws themselves, Dragon Magazine #328 in general has flaws designed with the different races in mind - though most don't actually require you to be a member of that race. #327 has Flaws for Sorcerers, and #333 has Flaws for Wizards, both of which articles have some interesting stuff. You might also consider Occult Mutations from #356 - they're not Flaws, but Traits, but also quite flavourful (though the only one I have been able to fit onto a character was Unnatural Aura). |
| #7JalleJul 15, 2013 18:30:19 | A background would help, though. I know you don't have one yet and are under time pressure, but any little bit helps. Of course, it's possible to chose the feats and flaws first and build the background around that. How many flaws does your DM allow you to have? Standard (if a variant method can have a standard) is two at first level. I've read somewhere that others allow one more every fifth level, but cannot remember where. Thank you for your replies. I ended up with the flaw I described in the topic (I didn't describe it correctly though). If you are interested, the flaw works like this: Rolling 1 on spellcraft is an automatic fail. Whenever a spellcraft check is failed the character gets the stagger effect for 1d4 round (attack or move action only). Also whenever the character sees a clearly magical effect the character must roll a will save. If this save is failed the character must either stare at distance, go up close or try to touch it, depending on how much the save failed. |