Geslat campaign character Post modem

Post/Author/DateTimePost
#1

revan54115110

May 15, 2009 21:34:17
Well i am currently playing a geslat campaign and I plan on staying with the character any ways but i was wondering if there was any ways of improving on him for future reference and for future ideas

Books available: (DM is Alowing ) PHB, PHB2, Completes'

Home brew rules Starting Gold: 40K GP, you can have up to 7 magic items, scrolls, potions, don't count.

Tattoos: As part you can have a tattoo with the same effect as a ring, this effect takes up the one body slot (arm R, L, Leg R, L, Torso front, Torso back, Stomach, lower back, Neck and face), so you can't wear another magic item on that area, as the effects will not work together. This allows a greater combination of ring effects with the loss of body slots for magic items. Minimum space required for a tattoo is an arm, anything smaller does not have enough surface area for the ink.
Price: same as the ring

Campaign theme Aquatic (on ships and islands i think he is takeing a lot of refrence from storm wreck )

Character theme
An Agent of the church of Wee Jas he is not just a Necormancer but was also trained warrior very skilled in unconventional tactics.
Starting lvl 7

Race : Human

Character combo I started out with levels in Cleric / ranger

Alignment is LN

Stat Rolls Str 19, Dex 16 Con 14 Wis 24 CHA 13 Int 12 (start 11)

Feats
Favored enemay Humans +4
Magical Beasts +2
wild empthey
two weapion fighting
Endurance
Animal companion = Owl
Track
improved two weapion fighting
Aura = Lawful
Domains Death = death's tuch
Magic Domain = see players HB
(lvl 1) Corpsecafter (LM pg 25)
(lvl 1) Nimbel bones (LM pg 25)
(lvl 3) Spontaneous Summoner (CD 85
(lvl 6) Two weapion Defence
Rebuke undead

Magic items
Rod of undead mastery (LM pg 78) 10 000
Cloke of the Manta Ray (DMG) 7 200
Boots of Elven kind (DMG) 2 500
Bag of holding type 2 (DMG) 5 000
mithral shirt (DMG) 1 100
tattoo (see home brew rules (above ))
Chameleon power Left leg 12 700

weapions
MC sleve blade
MC Knee blade
MC Scimitar
MC short sword

Well over all i find that the character holds up well so long as i plain a head and don’t pull any thing overly stupid (at time easer said then done)
#2

minstrelinthegallery

May 16, 2009 18:28:15
wow, thats... a lot of typos

questions-
1. What race?
2. What do you mean by an aquatic campaign, is it... maritime or actually underwater?

advice-
1. Replace two weapon defense with improved buckler defense(CW) it gives the same ac benefit and bucklers can be enchanted!
2. Rather than scimitar and short sword choose matched blades-weapon specific feats will work on both if they match! (why am I using exclamation points?) I suggest two short swords or two kukris- great for exotic fighting styles.

ideas-
1. Have you looked at Tome of Battle? it has some cool options for warriors- especially two weapon fighters
2. Specifically ToB has a prestige class for warriors who serve Wee Jas- not sure if it's gestalt compatible though-it combine Martial adept powers with divine magic, but it is worth a shot.

End.