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| #1revan54115110May 15, 2009 21:34:17 | Well i am currently playing a geslat campaign and I plan on staying with the character any ways but i was wondering if there was any ways of improving on him for future reference and for future ideas Books available: (DM is Alowing ) PHB, PHB2, Completes' Home brew rules Starting Gold: 40K GP, you can have up to 7 magic items, scrolls, potions, don't count. Tattoos: As part you can have a tattoo with the same effect as a ring, this effect takes up the one body slot (arm R, L, Leg R, L, Torso front, Torso back, Stomach, lower back, Neck and face), so you can't wear another magic item on that area, as the effects will not work together. This allows a greater combination of ring effects with the loss of body slots for magic items. Minimum space required for a tattoo is an arm, anything smaller does not have enough surface area for the ink. Price: same as the ring Campaign theme Aquatic (on ships and islands i think he is takeing a lot of refrence from storm wreck ) Character theme An Agent of the church of Wee Jas he is not just a Necormancer but was also trained warrior very skilled in unconventional tactics. Starting lvl 7 Race : Human Character combo I started out with levels in Cleric / ranger Alignment is LN Stat Rolls Str 19, Dex 16 Con 14 Wis 24 CHA 13 Int 12 (start 11) Feats Favored enemay Humans +4 Magical Beasts +2 wild empthey two weapion fighting Endurance Animal companion = Owl Track improved two weapion fighting Aura = Lawful Domains Death = death's tuch Magic Domain = see players HB (lvl 1) Corpsecafter (LM pg 25) (lvl 1) Nimbel bones (LM pg 25) (lvl 3) Spontaneous Summoner (CD 85 (lvl 6) Two weapion Defence Rebuke undead Magic items Rod of undead mastery (LM pg 78) 10 000 Cloke of the Manta Ray (DMG) 7 200 Boots of Elven kind (DMG) 2 500 Bag of holding type 2 (DMG) 5 000 mithral shirt (DMG) 1 100 tattoo (see home brew rules (above )) Chameleon power Left leg 12 700 weapions MC sleve blade MC Knee blade MC Scimitar MC short sword Well over all i find that the character holds up well so long as i plain a head and don’t pull any thing overly stupid (at time easer said then done) |
| #2minstrelinthegalleryMay 16, 2009 18:28:15 | wow, thats... a lot of typos questions- 1. What race? 2. What do you mean by an aquatic campaign, is it... maritime or actually underwater? advice- 1. Replace two weapon defense with improved buckler defense(CW) it gives the same ac benefit and bucklers can be enchanted! 2. Rather than scimitar and short sword choose matched blades-weapon specific feats will work on both if they match! (why am I using exclamation points?) I suggest two short swords or two kukris- great for exotic fighting styles. ideas- 1. Have you looked at Tome of Battle? it has some cool options for warriors- especially two weapon fighters 2. Specifically ToB has a prestige class for warriors who serve Wee Jas- not sure if it's gestalt compatible though-it combine Martial adept powers with divine magic, but it is worth a shot. End. |