| Post/Author/DateTime | Post |
|---|---|
| #1shadow_archmagiNov 16, 2008 17:20:51 | My goal here is to make a gestalt character with a high INT that can fight and skillmonkey AND random-fun-abilities. Without resorting to casterism. The obvious choice is just warblade 15 factotum 15, but I'm sure that you folks in the charOP boards with your legendary reputation can give me something a mite more amazing. Books allowed: All Starting race: Any Starting stats:15 15 15 18 14 12 Starting level: 4 End level: 15 Misc: Party already includes a warblade/fighter and a ranger/something, and an NPC cleric. |
| #2jaronkNov 16, 2008 18:08:52 | Warblade//Factotum is indeed a good solid choice, but you could also do ArchivistX/Sacred Exorcist 1//Factotum X+1 and rock out all over the place. DMM Persist makes you rock in melee. JaronK |
| #3shadow_archmagiNov 16, 2008 18:20:05 | Warblade//Factotum is indeed a good solid choice, but you could also do ArchivistX/Sacred Exorcist 1//Factotum X+1 and rock out all over the place. DMM Persist makes you rock in melee. First, I'd really prefer not to use magic in this. Second, DM is never going to allow DMM persist. |
| #4kurashuNov 16, 2008 19:03:05 | Factotum/Warblade is probably the best choice. For added fun, you can grab up swashbuckler and use a spiked chain to THF with finesse and intelligence to your damage. Factotum 20//Warblade 17/Swashbuckler 3. Power Attack, EWP(Spiked Chain), Adaptive Style, Combat Expertise and Improved Trip are the feats I'd recommend. Font of Inspiration for the rest. Str: 15 Dex: 15 Con: 15 Int: 18 Wis: 14 Cha: 12 |
| #5shadow_archmagiNov 16, 2008 19:39:27 | Factotum/Warblade is probably the best choice. For added fun, you can grab up swashbuckler and use a spiked chain to THF with finesse and intelligence to your damage. Actually, there's a PrC out there one of my friend's recommend called master of masks that allows you to make a mask that grants exotic weapon proficiency. No need to burn a feat on one weapon when I could have all of them. (and someone made a list of unique useful exotic weapons. I seem to recall an exotic material that causes the weapon to be exotic, but have a x4 crit.) |
| #6Maat_MonsNov 16, 2008 20:29:15 | Warblades get an even better feature:Weapon Aptitude (Ex): Your training with a wide range of weaponry and tactics gives you great skill with particular weapons. You qualify for feats that usually require a minimum number of fighter levels (such as Weapon Specialization) as if you had a fighter level equal to your warblade level -2. For example, as a 6th-level warblade, you could take Weapon Specialization, since you're treated as being a 4th-level fighter for this purpose. These effective fighter levels stack with any actual fighter levels you have. Thus, a fighter 2/warblade 4 would also qualify for Weapon Specialization. |
| #7CantripNNov 16, 2008 23:05:25 | Seems obvious, but here: Factotum of War |
| #8shadow_archmagiNov 17, 2008 4:22:10 | Seems obvious, but here: Factotum of War Thanks. |
| #9syrazemylaNov 18, 2008 18:48:56 | Basically, what I would do is Factotum 15//X 5/Chameleon 10. But I think I may like the chameleon too much. Warblade is a solid choice for the X, as is Monk 2/swashbuckler 3 with Carmendine Monk or Kung-Fu Genius. |