Gestalting GOD?

Post/Author/DateTimePost
#1

Terraism

Apr 30, 2008 11:04:42
We're running our final 3.x game over the next month. Pretty close to no-holds-barred. Five players, though we can only count on threeish on any given night. So we're gestalting, and I'm trying to help someone fill in their character. Looking for some advice from here.

Rules in Use
  • Gestalt
  • 32 point buy
  • All WotC material + Dragon magazine available
  • No LA races
  • 4th level (note: this game will *not* ever level, so builds need to be effective at level 4.)
  • Feat every level, instead of every 3rd.
  • No flaws
  • Fractional BAB/Saves


Right now, the party consists of:
  • Human Cleric 1/Knight 3//Crusader 1/Fighter 1/Paladin 2
  • Xeph Swordsage 1/Duskblade 3//Swashbuckler 3/Wizard 1
  • Lesser Tiefling Monk 3/Psion 1//Rogue 2/Lurk 2
  • Elf Ranger 4//Fighter (targeteer) 4


So we've got tanking covered (the knight/cleric), some pretty absurd burst damage on the Xeph (and to a lesser extent, the tiefling and elf,) trapfinding, lots of skills. Looking at having this character be some form of full caster, but I'm having a hard time getting it started. Wizard//Artificer springs to mind, but while having a lot of spells is nice, it's only acceptable at 4th level, not amazing. Probably looking at utility/control casting more than just about anything else, so Wizard definitely seems like the choice for one side, but what else? We've already got a solid gish in the party, so we want to avoid that here. Any thoughts?
#2

hsien

Apr 30, 2008 11:49:44
Far from optimal, I'd be tempted to try something odd.
Heres some basic concepts

Summonaholic
Druid 3/ Cloistered Cleric 3 / Wiz 1 /Sorc1
~Tons of low-level summons to support party
~Augment Summoning will give summoned critters an ok combat boost
~Druid/Cleric ability to spontaneously switch spells allows caster to prep
Utility/Heal for Druid and Summoning/Utility for Cleric


Auras-R-Us
Bard 2/ Marshal 2/ Dragon Shaman 2 / +?
~Heavy melee group; Marshal 4 is tempting for the move ability
~Charisma is main focus so Warmage would be a nice addition as well
~MIC there's an item set that works great for bard/marshal
#3

chibishuffle

Apr 30, 2008 11:50:45
I gestalted wizard monk with some very nice results. I used kung fu genius in dragon 319 or the compendium. The monk brings in all good saves, D8 HD, INT to AC. Also evasion, It is well worth having to be lawful.
#4

Wyvernhand

Apr 30, 2008 12:36:11
BARD! Take the Melodic Casting feat so you never have to stop singing. Keep your int super high, but don't start with a high cha. a 12-14 should be high enough. Don't take any spells on your bard side that allow saves, keep all those on your Wiz side. Instead, take spells like Haste, Solid Fog, Invisibility, etc on your Bard side to supliment your more versitile Wiz casting. Take Dragonfire Inpiration to turn your whole team into a roving fireball, then control the battlefield around them to channel all that firey melee mass on destroying 1 target at a time. Other than that, Sculpt Spell, Extend, etc typical GOD wizard stuff is great.
#5

straw_man

Apr 30, 2008 14:11:30
How cheesy do you want to go? I'm always tempted by the Domain Casting Cleric (PHB II), Heighten, DMM:Heighten. Lets you cast much higher level spells from your domain than a L4 could.

Plus cleric would give you more AC. Ask your GM if you can throw that on Cloistered if you prefer skillpoints.