Golden Protector Cleric suggestions?

Post/Author/DateTimePost
#1

cantleanglish

Jul 07, 2008 17:57:11
Our group has decided that it would be fun to have a gladiator-style night in which all of us create a character specifically for this night to see who will be the last one standing.

We have only a few rules so far:

-You will have 20 levels to use to make your character.
-We were thinking we could have 190K gold to outfit our character and such.
-I think we decided on a cap of +10 for Level Adjustment.
-I'm pretty sure we decided that we could only use the PHB 3.5, the DMG, and the MM to create our character.

I've been doing some thinking about what I want to play, and I'm pretty sure that I want to play a Golden Protector (Celestial Half-Dragon Lammasu) Cleric.

I'm fairly new at playing Dungeons and Dragons still (I've played once a week since April), so I'm not very good at creating a character, especially by myself (we're not allowed to discuss it with the other people who will be playing). Any and all help/suggestions would be greatly appreciated! Thanks in advance.
#2

carnivore

Jul 07, 2008 18:09:27
id suggest this:

1/2 Dragon Trumpet Archon Cleric 7

much better abilities ..... and 21st lvl Cleric Spell casting



:D
#3

carnivore

Jul 07, 2008 18:20:02
Trumpet Archon(12 HD)+8LA .... gives 14th lvl Cleric Spell casting
1/2 Dragon ........................... gives a nice boost to attributes and Immunity to a single element

7 additional Cleric Levels .... to give +5 BAB, +5 Fort,+2 Ref,+5 Will saves and progress your racial Spellcasting ability

result:
damage reduction 10/evil
spell resistance 29
Darkvision out to 60 feet and low-light vision.
Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.

Immunity to electricity and petrification..... and Fire(1/2 Gold Dragon)

+4 racial bonus on saves against poison.

Magic Circle against Evil (Su): A magic circle against evil effect always surrounds an archon (caster level equals the archon’s Hit Dice). (The defensive benefits from the circle are not included in an archon’s statistics block.)

Teleport (Su): Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of objects.

Tongues (Su): All archons can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

cast Cleric Spells as 21st lvl Cleric

=win

base stat modifiers:
Str +18
Dex +6
Con +14
Int +8
Wis +6
Cha +8

with a 32 point buy .... like this:

32 Str (14 +18)
20 Dex(14 +6)
18 Con(14 +14)
20 Int(12 +8)
20 Wis(14 +6)
18 Cha(10 +8)

:D