Golem King Artificer

Post/Author/DateTimePost
#1

demonfey02

Apr 03, 2009 22:11:49
I have a concept in mind of a caster whose focus is on the creation and control of golems, effigies, and half golems and their mass production. However, I haven't got a clue how to get this to work at the very beginning of said character's use. Is there anyone out there that can help?
Criteria for the Golem King:
Preferrably human
15th level or less
200,000 gold to start
Primary focus is on grafting, and I'm currently seeing if artificer/fleshwarper would be allowed. However, thinking about it, wizard/fleshwarper or full artificer would be acceptable alternatives.
#2

karmme

Apr 03, 2009 22:52:40
Here is a build from this thread.

Warforged Golemficer (artificer 16/cannith wand adept 3/other class 1 or artificer 20)
Spoiler:

Feats:
1: extend spell
3: persistent spell
4: extroardinary artisan (bonus)
6: item familiar (UA)
8: craft construct (bonus)
9: wand mastery
12: quicken spell, legendary artisan (bonus)
15: Mark of making, or Favored in house (pre-req for CWA)
Art 16: extra rings (bonus)
18: Twin spell

Takes racial sub levels 1 and 4 from Races of Eberron.

This build aims to be a bufficer at first, being able to use persistent spell with cheaper wands like Fist of stone as detailed by catharz in the warforged race part. Eventually, the artificer will build golems saving a lot of money by relying on their melee prowess, and using infusions to keep said constructs healed. To mitigate the huge xp cost of golems, this build has taken Item familiar feat, which also gives other nice benefits.

Suggested items: (Item craft cost is based off the artisan feats where applicable)
3rd lvl: Eternal wand, Fist of Stone (820 gp, or wait til 6th)
5th lvl(9k): Battlefist (2600 base, cost: 975 gp, 52 xp (using craft reserve))
6th (13k): Eternal wand, Fist of Stone (820 base, cost 307.5 gp, 33 xp)
Eternal wand, haste or fly, swift or alter self(4420 base, cost: 1657.5 gp, 177)

Total spent: 2940 gp, 262 xp if everything is crafted. Or 3452.5 gp, 229 xp.

8th lvl(27k): Flesh golem x1, Cost: 10500 gp, 380 xp(500 xp saved from WF racial sub lvl 4 and craft reserve)
9th lvl (36k): Clay golem x1 (Total, 1 flesh golem, 1 clay golem) Cost: 21500 gp, 940 xp (600 xp saved)

Total spent: 34940 gp, 1582 xp. Or 35452.5 gp, 1529 xp.

10th lvl (49k): Mask of Flying x2 (4875 gp x2 = 9750 gp, 390 xp x2 = 780 xp - 400 reserve = 380 xp spent)
Or wand of undeniable gravity (mini handbook) (4500 gp, CL 3)- But this item has more limited uses I feel.
Total spent: 44690 gp, 1962 xp. Or 45202.5 gp, 2015 xp.

Alternatively, you can spend the money on items making dispel magic wands or disabling wands (hold person, entangle, etc). Mainly, I give them flying to be able to catch most opponents.
#3

dr_rocktopus

Apr 03, 2009 23:04:45
There is also the buildomancer who gets infinite crafting, and then a little later, infinite everything, but I suspect that's outside of what you want to talk about.
#4

demonfey02

Apr 03, 2009 23:26:33
Buildomancer also sounds interesting. Is it in the Artificer Handbook Karmme linked to?
Thanks for the quick help, by the way. Thinking back to the main character concept, the race change might actually work better, too.
#5

hijaxx

Apr 04, 2009 6:56:36
buildomancer is one of the builds in rocktopus' sig.