| Post/Author/DateTime | Post |
|---|---|
| #1squallyAug 07, 2009 15:15:52 | So, i recently lost a PC in a long-running campaign, due to unfortunate events (stolen char sheets of all things...) and was looking to try something a bit unique for our usual group of players. Our current game is set in a unique world, its the DM's world hes developed over a few campaigns in it, but this is my first. for instance, there are no gnomes :/. the DM has ruled i can play a golem building char, but it cant be an artificer, have to be more creative than that. we are level 16, and have 260k gold to spend. almost anything from the completes, phb, or dmg is allowed, but no gnomes and no artificers ![]() i was thinking a mix of wizard/loremaster, but im not sure, rules wise it works, but im sure it could be done better, any ideas? is this just a dumb idea? |
| #2phaedrusxyAug 07, 2009 15:37:20 | There is an Effigy Master class. Effigies are arguably the best "combat constructs" for your buck. I'd definitely start with that as the basis. |
| #3phoenix00Aug 07, 2009 23:44:24 | The offical golem handbook http://forums.gleemax.com/showthread.php?t=977748 Now for your level nothing gets more awesome than a scouring stanchion combine with the sacred guardian template. Very good stats, intelligent, plus the ability to rebuke other plants. Problem is it isn't on your list of books |