Good spells for Recaster

Post/Author/DateTimePost
#1

ElVizard

Feb 28, 2013 8:05:28
Hi. I'm thinking of playing a Recaster (Races of Eberron) and I'm thinking of good uses for it's ability Metamorphic spell: Time.
This ability changes a spell with casting time 1 standard action and duration longer than 1 round to casting time 1 swift action and 1 round duration.
By now, the best I can think of is Sphere of Ultimate Destruction, Time Stop, Necrotic cyst (to use necrotic burst/eruption/dominate/tumor on the same round it gets the cyst) and Assay spell resistance.
I prefer wizard spells to other class spells... but I'm open to them as well.
Also if someone know a good use of Metamorphic spell: Space (I'm particularly confused about the last part, why would I want to reduce the distance between the creatures I can affect, if I can just not choose any unwanted creature), it would be good too.
I'll wait for your response, thanks.
#2

Seeron

Feb 28, 2013 16:16:48
if i read space correctly the targets of, for example haste, has to be within 15 ft from ONE other target. in the original version it has to be within 30 ft of ALL targets.
#3

ElVizard

Feb 28, 2013 20:47:42
Wow... you were right...
I didn't understand it at all...
Thanks xD 
#4

Slagger_the_Chuul

Feb 28, 2013 21:24:23
True strike would be a lower-level spell to use time shaping on when you need to assure a hit on a difficult target (like a true dragon with a scintillating scales spell active, or an especially nimble or small opponent) with a spell.  It's not big, but it's useful to have if you like orb spells and other ranged touch effects, and you lose basically nothing from the spell's effect.

Doesn't assay spell resistance already have a swift casting time?
#5

ElVizard

Feb 28, 2013 21:40:06
True strike
 would be a lower-level spell to use time shaping on when you need to assure a hit on a difficult target (like a true dragon with a scintillating scales spell active, or an especially nimble or small opponent) with a spell.  It's not big, but it's useful to have if you like orb spells and other ranged touch effects, and you lose basically nothing from the spell's effect.

I thought it was 1 round duration. Anyway it's kinda weird, because it doesn't have a specified duration ("see text"). It's a weird point, depends on the DM.

 
Doesn't assay spell resistance already have a swift casting time?

Yea, you're right. I always forget that, because it seems to be an excelente spell even with standard casting time xD
#6

Slagger_the_Chuul

Feb 28, 2013 21:43:30
I thought it was 1 round duration. Anyway it's kinda weird, because it doesn't have a specified duration ("see text"). It's a weird point, depends on the DM.

It effectively lasts until the end of the next round (which should be more than 1 round), since you've got until then to make your next attack roll.

As you say, it does depend on your DM, but it seems like a pretty fair use of the recaster's ability.
#7

ElVizard

Mar 02, 2013 10:38:40
Yea... probably is... 
any other idea? 
#8

Seeron

Mar 03, 2013 1:52:31
what about extended true strike?:D
#9

ElVizard

Mar 03, 2013 8:18:49
what about extended true strike?:D


It's basically the same. The thing isn't that True strike's effect duration isn't longer than one round. It's because it's description duration is "see text", which isn't literally "longer than one round". That's why it depends on the DM.
If the description duration reflected the text's duration it would be probably "longer than 1 round" because, as the PH say's "
Effects that last a certain number of rounds end just before the same initiative count that they began on.". So it'd be already the "second round". 
#10

Seeron

Mar 03, 2013 10:06:36
the problem is, for most spells, where it would be useful, like invisibility and exp. retreat, there allready exists a swift version. perhaps it could work out for save-or-die spells, which normally disable for more than one round. first cast the normal version, a d if it doesnt worm cast the same again quickened, to shut down the target for at least 1 round.
#11

Pryius_Blasticus

Mar 03, 2013 14:33:23
  Surge of fortune, 5th lv cleric spell, GIVES a NAT 20 on a roll. Swift action nat 20( swift 3/day)Combined with a second level spell " find weekness " = Auto Crit ! Combined with touch attack ( combust ?) maximized (free) or you spell of choice. I prefer gishs, so HTH is not bad for me. Manyteeth 3ed lv wiz/soc spell...duration 3 rounds, or cast as a swift with 1 round duration. When i cast it normal, I use max on it( 60 points of force ) then a rod ( glove really for 1.5X the cost) to extend it to 6 rounds....The nice part is if you are invisable, it is hard to trace the effect back to you.
#12

ElVizard

Mar 03, 2013 20:48:00
Where's find weakness from?
#13

Pryius_Blasticus

Mar 03, 2013 22:07:42
opps..."sense weekness" an Eberon book...I'll look it up
#14

Pryius_Blasticus

Mar 03, 2013 22:11:06
divination spell, 24 hr duration, auto conferm 1crit. ( from memory )
#15

frost.fire

Mar 04, 2013 12:51:36
Might i suggest something simple, look up that list of spells that f*cking kill people. Or spells that don't suck listsan then use your imagination I'm sure using the recaster powers on a few of those would be especially dirty in play
#16

Pryius_Blasticus

Mar 04, 2013 13:50:38
   The point of asking is to help find spells the maximize the return of useing the Recaster class. I mentioned one that needs the Recasters special abilty to gain spells from anouthers spell list, as well as benifiting from the Recasters special abilty to make swift a duration spell. Something that both Manyteeth and Surge of Fortune both benifite from. Or one could use Manyteeth normally and still see great return. I tend to build from a spontainious casters point of view, so every spell must serve more than one use.
#17

ElVizard

Mar 04, 2013 18:33:30
I agree with prius. You can always find the way to "optimize" a character, concept, w/e by yourself. But there are people that already played a recaster, or see the topic and instantly has a spell on it's mind. And that helps to build a character way easier. For example, I didn't even play usually with Complete champion, but the DM's I play with are starting to accept it. So now I have a whole book that I don't have time to read now, and if somebody already know it from usual play, it's better to ask. The same with spells from other classes that you don't usually play. 
Also there are spells that maybe you don't think are good spells the first time you read it, and then somebody suggest you that spell, and you find a good use for it (like manyteeth, which I didn't like it at first, but now I think it's a cool spell).

Going to your suggestion,  most of SoD spells are instant duration. Maybe there are some that aren't, but there are few.
#18

draco1119

Mar 04, 2013 18:58:22
Going to your suggestion,  most of SoD spells are instant duration. Maybe there are some that aren't, but there are few.

Cloudkill, Acid Fog, Vortex of Teeth, Evard's Black Tentacles, Solid Fog, Tidal Wave (I think tht's the name of it; an 8th-level druid spell in SpC)
#19

Pryius_Blasticus

Mar 04, 2013 19:52:01
     I have been playing Recasters since they were first introduced ( when I get to play 3.5 ). I have never posted before since I did not want to find tons of people useing " my " build...Years down the road, I think, who am I afraid will see it ? Recasters broke the cardnel rule  " Thou shalt not lose castor levels" I still loved them, Then when residual metamagic showed up....I was like " This was MADE for them".  My only complaint...only 5 levels. My DM for the campain houseruled my other complaint...Changling. I loved the flavor of the class, and lots of metamagic for free.
#20

Omen_of_Peace

Mar 08, 2013 16:47:18
I like Murderous Mist (SC) for the Time ability, but it's a Druid spell so you have to spend a learning slot on it. If you do, you get swift action, Ref-based, no-SR blinding over a pretty good area.