Halfling Charging Paladin

Post/Author/DateTimePost
#1

fireballshurt

May 18, 2008 16:52:24
Posted this on my home forum and a guy said I should try it here.


32 point build
(strongheart halfling)
Str 14
dex 16
con 14
int 12
wis 8
cha 14

1Pal Power Attack, Mounted Combat
2Pal Divine Grace, Lay On Hands
3Pal Ride By Attack Aura of courage, divine health
4Pal Spirited Charge Turn undead
5Pal Special mount
6Fig Mounted Archery, Close Quarters Fighting
7Fig Weapon Focus Lance
8Halfrider (Complete Warrior) Mount, Alertness, Ride Bonus
9Halfrider Trample Defensive Riding
10Halfrider Unbroken Charge, bonus AC +2
11 Cavalier Special Mount(stacks with pally), +1 Lance
12 Cavalier Tactical Feat: Cavalry Charger, Charge 1/day +1 Swd
13 Cavalier Burst of Speed
14 Cavalier Dead Charge 2/day Ride bonus
15 Cavalier Cleave Lance Bonus +2
16 Cavalier DCharge3/day, Full Attack, +2 Swd
17 Cavalier +6 Ride
18 Cavalier Great Cleave - DCharge 4/day
19 Cavalier Lance +3, +8 Ride
20 Cavalier Unstoppable Charge 5/day +3 Sword

All stats to str.


Using the Complete Champion paladin variant to nix spellcasting and get the feat at lvl 4. Cavalry charger really isn't that great, and I only took close quarters fighting out of GM plot hammering paranoia. "They just don't allow mounts here and would be very angry if you brought yours or summoned one period. So don't, or you make a DC 900 vs annihilation, and I get your dice."

I'm not sure how fights go later on, but I was thinking I might drop trample and cavalry charger (on account of the size modifiers) for Divine Vigor and ....monkey grip? Improved init? Quick draw?

Which brings to mind, is there anything official on a 2h lance being held in one hand refrence power attack bonus? Do you still get the 2h weapon bonus?? Holding a lance in 2 hands Looy slugging it would make it a blunt weapon right? that visual still bothers me. Also, if your mount has evasion do you get evasion? (it works the other way around, it only makes sense that it would come back around) If so, are there any evasion mounts? heh.

First time I've ever mapped out a character to 20 btw. The "magic" if you can call it that, is that more than any other charging class I've seen within reason, this guy can defensive ride into position for a charge and charge over rough terrain and through friendly squares.