Hanzo Hattori - How to be a Ninja without being a Ninja?

Post/Author/DateTimePost
#1

ObsidianConspiracy

Jun 15, 2012 2:56:06
One of my favourite characters in the Samurai Warriors games, and a great historical figure. I've been wanting to build a character based on him for a long time. However his set of abilities seems difficult to do without being a caster. Now then, I was thinking about this, and compiled his abilities.

1: Mystically opening locks
2: Create clones of himself that can fight
3: Being able to teleport away
4: Create shadows that make it harder to hit him
5: Elementally charging his weapons

Now I was thinking, and it seems the Wu Jen would be ideal with it's spell list for this sort of thing, but if I do that I don't get the dex abilities that would make him ninja-like.

 The other option I came up with was the Arcane Swordsage, using it to get spells and maneuvres... picking up from the Wu Jen list mainly. This would allow him to use his abilties as is appropriate, and allow the clones to fight at the same potential. However, I have no idea how the maneuvre trading system works, I keep trying to find it in the books, but cannot see it.

 Weapon will be a Kusari-gama, treated as shadow hand weapon as it is a kama on a chain

  So my questions are:

1: Are there any ways to do this besides what I have suggested? Even factotum isn't enough I don't think.

2:  If I went with the arcane swordsage, besides shadow blade and adaptive style what sort of feats would be ideal, focusing on the few 'spells', shadow hand and diamond mind? 

3: On which page is the entry about trading maneuvres up?
#2

Tempest_Stormwind

Jun 15, 2012 9:53:23
Now I was thinking, and it seems the Wu Jen would be ideal with it's spell list for this sort of thing, but if I do that I don't get the dex abilities that would make him ninja-like.


You probably read Body Outside Body and thought that it'd be a good match, right? Know that it isn't, since that's a ridiculously high-level spell. I'll show you some alternatives soon.

1: Are there any ways to do this besides what I have suggested? Even factotum isn't enough I don't think.


1: Mystically opening locks
2: Create clones of himself that can fight
3: Being able to teleport away
4: Create shadows that make it harder to hit him
5: Elementally charging his weapons

All of these are trivially simple with a bit of description. Even the second shifts around a bit, since having a clone that can fight isn't necessarily duplicating yourself with a completely separate set of actions - it could just be the description beside an area attack or similar. (For instance, see the Legion of Sentinels spell in the PHB2; it's an area attack that's originally described as a wall of soldiers. Same idea.)

Here's some other examples that might help.

2:  If I went with the arcane swordsage, besides shadow blade and adaptive style what sort of feats would be ideal, focusing on the few 'spells', shadow hand and diamond mind?


Extra Readied Maneuver. Other than that, pick them to match his basic combat style (since Samurai Warriors is a beat-em-up, he's gotta have basic attacks, right?). 

3: On which page is the entry about trading maneuvres up?


In the paragraph describing how you learn maneuvers. 

Since the warblade uses similar text and happens to be available online, I'll quote from there.

Maneuvers: You begin your career with knowledge of three martial maneuvers. The disciplines available to you are Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw, and White Raven.


Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied, below). A maneuver usable by warblades is considered an extraordinary ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one.


You learn additional maneuvers at higher levels, as shown on Table 1-3. You must meet a maneuver's prerequisite to learn it. See Table 3-1, page 39, to determine the highest-level maneuvers you can learn.


Upon reaching 4th level, and at every even-numbered warblade level after that (6th, 8th, 10th, and so on), you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver in exchange for the new one. You can choose a new maneuver of any level you like, as long as you observe your restriction on the highest-level maneuvers you know; you need not replace the old maneuver with a maneuver of the same level. For example, upon reaching 10th level, you could trade in a single 1st-, 2nd-, 3rd- or 4th-level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisite of the new maneuver. You can swap only a single maneuver at any given level.


#3

draco1119

Jun 15, 2012 17:02:53
And be sure to give him ranks in Craft (Weaponsmithing).  At least 5 ranks, so that he's capable of creating masterwork weapons.