| Post/Author/DateTime | Post |
|---|---|
| #1j2.504Jul 15, 2010 17:23:19 | Okay, work with me on this... Let's say we have a specific magic weapon (or armor, etc.). It has properties that aren't normally available as a generic weapon (or armor) property. How do I compute/factor this when adding other enhancment based properties? |
| #2j2.504Jul 15, 2010 17:27:14 | Since I'm on the topic of magic weapon enhancements, etc. Here's another unrelated question that I've been thinking about for a while... |
| #3dead_weaselJul 16, 2010 6:33:25 | BIG FAT EDIT: There are no rules given for modifying or breaking down specific magical items; they are apparently meant to be used as-is, and not to be tampered with or questioned (no looking inside the black box!). Although I thought I had found a pattern in their pricing, this turned out to not be the case (hence the edit to my post). urpriest is correct that the cost for creating a continuous spell effect item is given, but the option to grant a feat with a magical item is not presented. The Magic Item Compendium merely reiterates the rules for adding magical abilities to existing items, and has a sidebar that seems relevant to the matter at hand on page 233: "This book intentionally does not present any detailed rules on pricing new magic items that you create. The Dungeon Master's Guide provides various methods of estimating (and don't underestimate the importance of that word in this task) gold piece values for simple magic items you design, but the very nature of magic item design in D&D doesn't lend itself to hard-and-fast rules for setting these prices." |
| #4urpriestJul 16, 2010 13:52:51 | I'm not as familiar with the Magic Item Compendium as I would like to be, but I think it's safe to assume that things are a flat cost unless they're actually classified as equivalent to an enhancement bonus, so your Scenario 1 would be correct. I don't really have text to back this up though. The DMG's cost for an at-will, use activated spell should cover your arrowmind question, and I believe it also lists costs for feats. Magic Item Compendium might have updated costs for these. |
| #5death_isthe_beginingJul 16, 2010 18:27:38 | Actually the table is supposed to be used if you don't find an item with a similar function. If you do find an item that has a similar function then it is priced similarly. |
| #6BalthanonJul 16, 2010 23:00:52 | Page 222 of the Magic Item Compendium covers enhancing specific items for relics with an example to back it up and mention that it functions like all other magic items, page 46 says it specifically for weapons, page 16 for armor. As Ur-Priest thought, it does function like your scenario 1-- you simply add to the existing enhancement bonus of the weapon and treat the special functions as a flat cost. |
| #7j2.504Jul 17, 2010 1:58:17 | Thanks everyone for taking time to post the info, and look it up. It was all helpful. |