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| #1tos_shai_huludJun 07, 2009 4:35:28 | Ok, I'm playing a gestalt campaign. We're using level adjustment buyback, and I chose to play a pixie. I just hit 20th level. Here is my character breakdown: 1 Druid / Sorcerer DodgeB, Weapon FinesseB, Eschew Materials 2 Druid / Sorcerer 3 Druid / Sorcerer Earth Sense 4 Druid / Sorcerer 5 Druid / Geomancer 6 Druid / Geomancer Natural Spell 7 Druid / Geomancer 8 Druid / Geomancer 9 Druid / Geomancer Power Attack 10 Druid / Geomancer 11 Druid / Geomancer 12 Druid / Geomancer Improved Bull Rush 13 Druid / Geomancer 14 Druid / Geomancer 15 Druid / Earth Dreamer Shocktrooper 16 Druid / Earth Dreamer 17 Druid / Earth Dreamer 18 Druid / Earth Dreamer Natural Bond 19 Druid / Earth Dreamer 20 Arcane Hierophant This gives me an effective 23rd level animal companion, 20th level familiar (arcane spellcaster class levels stack, and all of my prestige classes advance arcane spellcasting. The DM has ruled it this way, whether others agree or not) combined into one. What happens if I dismiss my animal companion and call a new animal companion? Let's say I call a Fleshraker Dinosaur as my new companion... It is going to have a bonus 12 hit dice. The rules say that it is a magical beast (augmented animal) and that Hit Dice, hit points, attack bonus, saving throws, feats, and skills of the familiar companion are determined as normal for an animal companion. Due to the familiar companion's unusual Intelligence score, it may very well have more skill points than other animals of its kind. So, clearly, after its initial hit dice, all of its bonus hit dice are going to be getting 4 skill points per level (15 intelligence). But, what hit dice will it be getting? Usually animal companions are animals. This one is a magical beast. Does it gain d10 for bonus hit dice?? Moreover, what if half of my pixie's hp is more than the companion familiar's rolled hp? Does its hp default to that, per the familiar ability? What about feats with skill prerequisites like Mageslayer? Does my pixie's ranks in spellcraft transfer to my companion familiar (per the familiar ability)? If so, would they count for the prerequisite? When my pixie uses the familiar to deliver a touch spell, would the mageslayer feat affect that spell (-4 caster level)? I'm sure there are more questions I have, but I cannot think of them right now. Any advice would be appreciated. |
| #2tos_shai_huludJun 07, 2009 5:06:06 | This could be an issue for many other types of arcane hierophants. For instance, a non-gestalt druid 3/wizard 3/mystic theurge 4/arcane hierophant 10 could have a companion familiar as an effective 16th level druid and 17th level arcane caster (the same fleshraker dinosaur would have 8 bonus hit dice and an intelligence of 14). |
| #3tos_shai_huludJun 07, 2009 7:01:36 | Ok, reading through it more, I've come to some realizations... 1st, the Augmented subtype says: SRD[/url]"]Augmented Subtype Emphasis mine Next, a look at the different types reveals the answer to some of my questions: SRD[/url]"]Features SRD[/url]"]Traits This shows the companion familiar keeps animal hit dice when advancing, but has darkvision, as well as its normal abilities. Next, for skill points, hit points, etc., the rules are actually more clear than I realized. SRD[/url]"]Familiar Ability Descriptions This indicates that none of the familiar basics are considered special abilities, and the Companion Familiar description says that only special abilities are gained. This does, however, bring up one distinct issue... what happens with the Natural Armor Adj.? It is listed under familiar special abilities, so theoretically it would be gained by the companion familiar. But, the companion familiar is ALSO gaining a natural armor adjustment from druid. They are both unnamed, and they both improve the "existing" natural armor. So, what is meant by existing? Is existing the state before either improvement? Or does one improve upon the other's improvement? Are they considered bonuses? Do they "stack"? I suppose that is really my only remaining question. |
| #4tos_shai_huludJun 07, 2009 7:36:34 | Aha! I have an interpretation that seems to solve this conundrum. Since both armor adjustments are granted by the Companion Familiar ability, they certainly have the same source, and therefore, only the better of the two applies. That seems the most balanced, also. Ok, I think I am done with my questions! I hope no one minds my rambling to help me come up with my own answers :P. |
| #5tos_shai_huludJun 07, 2009 8:02:10 | Ok, thought of another one... What happens if the companion familiar receives at least four bonus hit dice and I decide to place its ability score advancement into Intelligence? What happens? Or is that strictly prohibited? Edit: A better discription of the issue: a familiar ordinarily cannot gain ability score increases, so its intelligence increases never affect ability score increases. On the other hand, if an ability score increase is put into Intelligence for a Companion Familiar, what happens when in two levels, its Intelligence changes? Does its ability score increase remain, or is it overridden by the new intelligence score? |
| #6tos_shai_huludJun 07, 2009 15:10:31 | Well, regardless of that one, which animal companion would make a good Companion Familiar? |