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| #1cirek2Oct 16, 2008 4:29:37 | Cleric 3 / Wizard 5 / Wild mage 2 / Mystic theurge 10 BaB: +8/+3 (not so good...) Saves: Fort +7, Ref +7, Will +14 Can cast 9th level wizard spells (caster level 17 +- wild mage alteration) Can cast 7th level cleric spells (caster level 13) Abilities would be about: Str 13 (+1) Dex 14 (+2) Con 14 (+2) Int 20 (+5) (4 raises from levels) Wis 16 (+2) (1 raise from level) Cha 13 (+1) And then offcourse the appropriate items. Nothing extremely weird or devious in it but it seems pretty sweet. I wanted to try and make a build that has no room for a DM to say that I have made a character that was not meant to be possible. This seems pretty standard and does not have This character would be played starting from 10th level so at that point I think I would have: Cleric 3 / Wizard 2 /Wild mage 1 / Mystic theurge 4 4th levels wizard spells (CL 7 +- wild mage alteration) 4rd level cleric spells (CL 7) Any suggestions on feats for this build? (gets 8 feats & 1 wizard feat) How about: - Tomb tainted soul (so I can use cause spells to cure myself cause this char is evil) - Spell penetration & Imp spell penetration - Corpse crafter (Undead are cool :D ) - Practiced spellscaster at some point? should I take it to both wiz & cleric to raise caster levels to cleric 17 and wizard 20? - What metamagic feats would be best? Thanks. |
| #2SenevriOct 16, 2008 13:07:01 | You want to finnish a build? You should ask for Tshern, maybe... Practiced Spellcaster on Wizard: YES. You still have a worst case CL of 18 as a wizard. Your Cleric CL sucks too much to bother with it. Better - go as before, but Wizard/Archivist base (arguably) Better - go as before, but Dread Necro/Favored Soul base. Starting at lv10 means you're at your weakest, but that actual playing levels should be more or less okay. BAB = nothing. Divine Metamagic Persist Divine Power. Which means, Extend+Persist+Divine Persist. Three feats. On the other hand, you could just, not bother with BAB. You're only two less than a pure wizard. I wouldn't take Tomb-tainted soul with this character, unless you can at least summon something that does touch=negative energy. Also, if you're taking hit point damage, you're Doing It Wrong. You MUST get quicken spell. Your one benefit will be having a huge load of spells, and you must be capable of discharging them as fast as possible. You should probably take a look at http://forums.gleemax.com/showthread.php?t=860220 |