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| #1vilenatasApr 29, 2008 16:22:50 | Here is a build I came up with using master spellthief, but I need some help with the finishing touches: Also, trapsmith isn't necessary anymore, as it was originally used to qualify for swiftblade, which I have since removed (old build, bard1/wiz3/spellthief1/trapsmith1/swiftblade4/sc1/swift+2/abjurant5/unseen2, but I need to dip in abjurant champ onto wiz to get martial arcanist applied to it, so I can't get swift4 in before sublime chord progression) So the current build is: Human Ranger2/Bard1/Wiz1/Spellthief1/Trapsmith1/Unseen Seer1(wiz)/Abjurant Champ3(wiz)/SublimeChord1/Abjurant Champ+2(chord)/UnseenSeer+4(chord)/DragonSlayer1(chord)/ Spellsword1(chord)/X1 1st: Ranger Bonus Track, Human Combat Casting, Dodge 3rd: Practiced Spellcaster (Wizard), Wizard Bonus (Improved Init) 6th: Iron Will 9th: Master Spellthief 12th: Open 15th Open 18th Open Requires that fractional BAB is used. I'm trying to make this a triple threat as much as possible, while also playing around with using master spellthief to get a very strong(maybe crazy) caster level. Any ideas for a cap or maybe some other classes to replace some of my choices with and or something to put those open feat slots to use (I also have flaws I can add). Thanks for taking a look. -Vile |