Help me modify/finish this master spellthief build

Post/Author/DateTimePost
#1

vilenatas

Apr 29, 2008 16:22:50
Here is a build I came up with using master spellthief, but I need some help with the finishing touches:

Also, trapsmith isn't necessary anymore, as it was originally used to qualify for swiftblade, which I have since removed (old build, bard1/wiz3/spellthief1/trapsmith1/swiftblade4/sc1/swift+2/abjurant5/unseen2, but I need to dip in abjurant champ onto wiz to get martial arcanist applied to it, so I can't get swift4 in before sublime chord progression)

So the current build is:
Human Ranger2/Bard1/Wiz1/Spellthief1/Trapsmith1/Unseen Seer1(wiz)/Abjurant Champ3(wiz)/SublimeChord1/Abjurant Champ+2(chord)/UnseenSeer+4(chord)/DragonSlayer1(chord)/ Spellsword1(chord)/X1
1st: Ranger Bonus Track, Human Combat Casting, Dodge
3rd: Practiced Spellcaster (Wizard), Wizard Bonus (Improved Init)
6th: Iron Will
9th: Master Spellthief
12th: Open
15th Open
18th Open

Requires that fractional BAB is used. I'm trying to make this a triple threat as much as possible, while also playing around with using master spellthief to get a very strong(maybe crazy) caster level.

Any ideas for a cap or maybe some other classes to replace some of my choices with and or something to put those open feat slots to use (I also have flaws I can add).

Thanks for taking a look.

-Vile