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| #1nodaishoJul 23, 2008 23:08:15 | I am participating in a game with no spellcasters in the party, and I need help working out my character. Rules are (copy and pasted) rules 1- While all alignments are permitted I will have strict conditions for some things: * A: Player killing will not be tolerated, it is a game we play together, and each of us has fun in it ideally, i find that player agains't players is generally a bad idea, and should not happen at all * B: Cash and magic items will be spread out equally, this is an ooc consentius, and no one will try to steal, rob, trick, con or any other things an other player to have more than his fair share of items,I find that this generally helps games get along, since everyone worked hard for their money, and resentments can be high when that happens. 2- I have specific items or tricks that i will not allow in my games. One of the foremost is belt of battle. I find this item generally distateful, and would enjoy my players not getting it. Of course if you must have it, i could be persuaded, but then most of my npc (who may or may not be spellcaster's who know, i actually can use them) might be inclined to have them, and that's generally not a coo thing for everyone. 3- While i am open to suggestion, Dm authority is final, any argument can be resolved in the ooc thread or in private messages. This is only to get the game rolling along. 4- This WILL be a low mana setting, think a bit like dragonlance. Everyone is aware wizard's exist, SOME magic shops might be around, but 99.9% of the population isn't magical. 5- The THEME will be mostly no spellcasters, this means class power sources too. And racial power sources. I will not limit creativity, but try keeping this in mind. 6- have fun, this is D&D General rules are: No reserve feats No spellcasting in general, if you DO take a dip in a spellcasting class, assume you gain none of the spellcasting options, but DO gain access to spells, so basically, if you are a cleric 3, you can cast level 2 spells, you just have 0 spells per day, and wisdom bonus doesn't count. I will go with everything in a case by case. But basically, follow the theme and use common sense people. Flaws OR dedication to evil, not both. Keep in mind thought: This will be standard difficulty, you can't use magic (more or less) but your ennemies certainly can!!! Don't let the setting fool you. I STRONGLY encourage you to buy single powerful items rather than a variety of cheaper ones, as this will help keep the general feel of campaign. As a result, adding the effects of an item onto another will move the cost from 1.50 to 1.25. |
| #2inaraiJul 23, 2008 23:11:09 | Go into Tome of Battle, and use the martial adepts for magic-like abilities. RP-wise, a Crusader and a Paladin isn't an illogical multi-class... |
| #3nodaishoJul 24, 2008 0:15:52 | Well, this build ended up being completely screwed, we have a neutral evil character, which means no paladin (unless I use slaughter or tyranny), and if I do that (which I don't want to), no intuitive. I also misread intuitive, thought it added to the attack rather than replacing str/dex. |
| #4inaraiJul 24, 2008 0:53:30 | Okay, what books do you have access to? If you can get Tome of Battle, go for it, assuming the DM will allow martial adepts and maneuvers. You could take Crusader instead of, or in supplement to, Paladin. The benefit of replacement would be the lack of special alignment rules, and the class would give you some caster-like ability. Also, find out how flexible your DM is as to rules on who Paladins can associate with. As for Intuitive, what book is that in? And what books do you have access to? |