Help optimize a soulknife

Post/Author/DateTimePost
#1

selaphiel

Feb 06, 2009 14:47:22
I am looking at the soulknife and it strikes me as a Raziel sort of character, I want to know a way to make it the best it can be. Any ideas?
#2

awaken_D_M_golem

Feb 06, 2009 15:03:07
There's a Soulknife guide over on the Psionics board. First thread has a link to it.
You'll probably find what you are looking for on it.

Over here, Soulknife has not faired well.
Soulbow PrC is available via Surreal's index ... first thread; also at the Mind's Eye part of Wizards.com
Early on, a Cleric 17 / Soulknife 2 / Soulbow 1 build was posted. CoDzilla with a Wisdom damage mind knife.
Obviously an Ur-Priest 10 / Soulknife 2 / Soulbow 1 would work (with other stuff).
Over at the bg board, Ubernoob posted a Chameleon 10 / Soulknife 2 / Soulbow 1 build.
I think you can see the theme here.

Carnivore has made a small pile of Soulknife builds, some including Soulbow.
Just search for it.
Have fun.
#3

carnivore

Feb 06, 2009 15:13:10
I am looking at the soulknife and it strikes me as a Raziel sort of character, I want to know a way to make it the best it can be. Any ideas?

what do you want it to be?

what is your goal?

what books allowed?

what is the starting level?

how many and what is your party made up of?


etc.... need more info

:D
#4

dyslexicfaser

Feb 06, 2009 18:18:07
Soulknives are kinda weak, but they can be entertaining enough. I think there's a way with Tashalatora and Blades of the Quori to get a soulknife/monk that flurries with his soulblade as a monk of his combined soulknife and monk levels.

Funny you mentioned Raziel... I forget who made it, but there's a Raziel soulknife build somewhere on the boards.
#5

selaphiel

Feb 06, 2009 21:02:45
I remember that build, I just dunno where it is. As for level, we are starting at level 8, all books are allowed, as for goal, I always play evil to balance out the lawful good of my party, they are all very...Sunny. So I like to be the Raistlin.
#6

jenos

Feb 06, 2009 21:46:13
What are you trying to get out of your character? Do you have any races you wish to be? You mention Raziel - I'm not too familiar with the Kain series of games(Which is what I think you're referencing) so some clarification on what type of character that is would be useful.
#7

mister_crowley

Feb 06, 2009 23:06:27
I am looking at the soulknife and it strikes me as a Raziel sort of character, I want to know a way to make it the best it can be. Any ideas?

Here's how you optimize a Soulknife:

1. Take your character sheet in two hands
2. Tear it in two
3. Dispose of it in the nearest waste basket
4. Proceed to make a new character of any other class.

The End


They look cool on paper, but I played one and it was so horribly underpowered I think I got taken out by some Kobolds as a 6th level PC haha.
#8

jenos

Feb 06, 2009 23:09:02
Its not quite as bad as that...Kalashtar soulknives can actually reach some decent heights(Better than a straight fighter, even!). But a non-kalashtar soulknife...either your DM house rules some of the kalashtar stuff to not be, or you go cry in a corner.
#9

mister_crowley

Feb 06, 2009 23:21:04
Its not quite as bad as that...Kalashtar soulknives can actually reach some decent heights(Better than a straight fighter, even!). But a non-kalashtar soulknife...either your DM house rules some of the kalashtar stuff to not be, or you go cry in a corner.

Yeah I was a Kalashatar Soulknife with the racial sub levels and all Maybe i just suck hehe
#10

jenos

Feb 06, 2009 23:35:29
Not just the substitution levels, you need to nab the right feats, dip some monk. Going soulbow or atavist really helps as well.
#11

selaphiel

Feb 07, 2009 0:04:19
Well, I looked at Atavist and soulbow, I heard that maybe some kensei or the illumian prc can gives you the umbral blade thing. And Raziel is a soul stealer that uses a sword sort of like the soulknife. He can steal souls, but I am not viewing that as a necessity.

How is it possible to make the best soulknife character? How should I add monk and soulbow and what feats are good for a soulknife?

As for materials, any d20 book we can get our hands on, third party or no. My goal is pretty much that of any other melee fighter; "to kill **** good."
#12

mister_crowley

Feb 07, 2009 4:12:20
My goal is pretty much that of any other melee fighter; "to kill **** good."

I'm sorry, you will just never accomplish with any Soulknife build.
#13

carnivore

Feb 07, 2009 11:19:17
lets try anyway ...... ok

heres a shot:

Archery Build

use a Race that gives a Big boost to Wis:

Anthropomorphic Bat: -4 Str +6 Wis -2 Cha, small size, Speed 5 ft. (fly 20 ft. average), blindsense (ex), druid, monstrous humanoid, savage species pg.215

also found here:
http://www.wizards.com/dnd/files/articles/awakened.zip

what make it nice is the Wisdom Synergy.... then the build is as follows at ECL 12:

IMAGE(http://www.wizards.com/dnd/images/mmiii_gallery/83027.jpg)
Super Bat the Archer...ECL 12



Anthropomorphic Bat ... (+0 LA,Small size, +6 Wis,-4 Str,-2 Cha, Fly 20'(Average))

Cloistered Cleric 1/ Soulknife 2/ Fighter 2/ Soulbow 7

5 Str(9 base - 4 racial)
18 Dex(14 base +4 gloves)
12 Con(12 base)
12 Int(12 base)
30 Wis(17 base +3 lvls +6 Racial +4 amulet)
6 Cha(8 base -2 racial)

Domains:
Elf .... gain Point Blank Shot
Time ... gain Imp Initiative
Knowledge ... give up Domain access to gain Knowledge Devotion feat

progression:

Cloistered Cleric 1 ........... Education, Point blank shot, Knowledge Devotion, Imp Initiative
Soulknife 1 .................... Wild Talent, Weapon Focus(Mindblade)
Fighter(Hit and Run variant) 1 ...................... Improved Flight(average>Good), Rapid Shot
Soulknife 2
Fighter 2 ...................... Precise Shot
Soulbow 1..................... Mountain Warrior, Bowslinger
Soulbow 2
Soulbow 3..................... Zen Archery
Soulbow 4..................... Many Shot
Soulbow 5..................... Woodland Archer
Soulbow 6
Soulbow 7..................... Improved Flight(good>Perfect), Imp Rapid Shot

BAB 8+2(Soulbow) = +10

full Attack: +34 = +10 BAB +10 Wis +2 Competence + 1 haste +1 PBS +1 WpF +1 higher ground +1 size+ 2 enhancement(bane bonus) +5 Insight(Knowledge Dev)

Full round Attack:
+34/+34/+34/+29

damage: 34 per Mind Arrow =Mind arrow 1d6(3.5) +10 Wis +1 Competence +5 Insight +4 Enhancement(bane)+2d6(bane)(7)+ 1d6(3.5)(Elemental:flaming,etc)



items:
16000gp +4 Amulet of Wis
16000gp +4 Gloves of Dex
25000gp Greater Bracers of Archery
13000gp Monks Belt
12000gp boots of Speed
2500gp Eyes of the Eagle
2000gp Handy Haversack
................
86500gp spent:


but that does not have very much Soulknife in it... how about this:

Soulknife Psi-Gish

Soulknife 8/ Psion 1/ Elocator 1/ Slayer 10

BAB +16
6th lvl Powers
11th lvl Manifester(15th with practiced Manifester)
if the race is Kalashatar..... take the Soulblade Warrior(Races of eberron p112) that adds 2 lvls to your soulknife enhancement.


or try this:

another Soulknife gish type:

Soulknife 5/ Psion 2/ Slayer 10/ Iaijutsu Master 2/ Shiba Protector 1

BAB +16
Manifester lvl 11th
6th lvl power
Int to AC
Dex to Attack(weapon finnesse(katana) from IM)
Cha to Initiative
Wis to Attack
Wis to Damage

good saves, powers,and.............is very usable with a VOP


here are a few builds that i have been working on :
All builds assume Late-Entry VOP
starting with as many levels as possible of Soulknife:

BUILD#1
Kalashtar
Soulknife 20(including some Sub levels)
BAB+15
feats:
Psi Weapon
Psi Meditation
Aberation Blood
Inhuman reach
Starspawn
sacred Vow
VOP


Benifit:can fly, mind blade can have the Holy enhancement


BUILD#2
Human
Monk 1/ Soulknife 18/ Shiba Protector 1

BAB+13
Wis to AC
Wis to Attack x2(with intuitive attack)
Wis to Damage


BUILD#3
Human
Monk 1/ Soulknife 17/ Iaijutsu Master 1/ Shiba Protector 1

BAB+13
Int to AC
Wis to AC
Wis to Attack x2(with intuitive attack)
Wis to Damage


BUILD#4
human/or Kalashtar
Ranger 2/ Fighter 2/ Monk 2/ Soulknife 8/ Elemental Warrior (AIR)4/ Iaijutsu Master 1/ Shiba Protector 1
BAB+15
Int to AC
Wis to AC
Wis to Attack x2(with intuitive attack)
Wis to Damage
Fly 20'(perfect)
lots of feats
lots of skills


BUILD#5
Human
Ranger 1/ Fighter 1/ Monk 1/ Soulknife 5/ Elemental Warrior 4/ Horizon Walker 6/ Iaijutsu Master 1/ Shiba Protector 1
BAB+15
Dimension Door every 1d4 rounds
Int to AC
Wis to AC
Wis to Attack x2(with intuitive attack)
Wis to Damage
Fly 20'(perfect)
lots of feats
lots of skills






additional PrC that benifit VOP Soulknives:


Elemental Warrior(Planar Handbook)
5 lvl class
3/4 BAB
choose the element Air...gain fly 20'(perfect) and Electricity resistance 10
#=Class lvls/day 1 minute duration add 2d6 damage to weapons
#=Class lvls/day 1 minute duration gain 20% miss chance VS ranged weapons

with a VOP... you need to boost Protection even more... and get Transport... try this:

if you are going with a Soulbow Build... your highest Stat will be Wis... since you will also take Zen Archery.... but Monk 2 gives more than just Wis to AC... it also gives:

+3 to all Base saves
Evasion
2 bonus feats
Good skills

so with:

Dragonborn(get wings) Human

Monk 4/ Soulknife 2/ Jaunter 4/ Soulbow 8/ Cragtop Archer 2

Stats(32pt buy) :
10 Str(10)
22 Dex(16+6 VOP)
18 Con(14+4 VOP)
14 Int(12+2 VOP)
29 Wis(16+5 lvls +8 VOP)
8 Cha(8)

with Tashalatora(Soulbow)

AC = Base 10 + 6 Dex +9 Wis +2 Monk +10 Exalted armor bonus +3 Deflection +2 Natural armor= AC 42

so at this level... a Balor(CR20) has this attack sequence: +31/+26/+21/+16 melee.... it has a 50% chance to hit you once and will probably miss with the Next attack... but definately miss with the next 2 attacks

a Pit Fiend will do better... but still has no guarantees

an Old Red dragon(CR20) attack bonus +36 will hit several times ..... but this is an Archer Character..... you should not be in Melee(hence the Teleport abilities)
Jaunter from "Expedition to the Demonweb Pits"
Jaunter abilities
Jaunter

HD= d8

Prereqs:
Knowledge(the Planes) 4
feats: Dodge,Mobility,Spring Attack
special:must have visited at least 2 other planes, not including your home plane


Skills: ... 4+Int/ Class lvl:

Class Skills: Balance, Climb, Concentration, Escape Artist, Hide, Knowledge(The Planes), Listen, Move Silent, Speak Language, Spot, Survival, Swim, Tumble

Medium BAB

Saves: Good Ref, Poor Will,Fort

class Abilities:
1st lvl .... Travel Power.... # of Uses = Class lvl+Dex mod, gain +1AC as long as you have one use left
Benign transposition: cost 1 Travel Power use, 100' range

2nd lvl .... +10' Land Speed(med Armor or less, no hvy load)
Baleful Transposition: cost 1 Travel Power use

3rd lvl ..... Dimension Door : 30'/class lvl/day, min 10' increments
Teleport: cost 2 Travel Power uses

4th lvl ... Freedom of Movement: 8 rounds/day as a Swift action
Plane Shift: cost 2 Travel Power uses